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Thursday, May 28, 2026

Thinking Out Loud: Gotham Nights

No matter how many ritual sacrifices I make to the dark gods, it seems that the grimmest and darkest versions of Batman will be the only ones to find their way into the cinema for the foreseeable future. And whilst I don't want a return to the "Full Adam West", as it were, I do think that there are a lot of stories to tell with a less intense version of the character. Speaking of Adam West though, if takes on Batman like the "Reeves-verse" are going to remain the flavour of the moment for the foreseeable future, then it turns out that the 1966 series has a lot to offer. Look, I enjoy the classic Batman villains as much as anyone, but with all the films that we've had, the spread of antagonists is pretty slim. Sure, if we're staying "grounded", then characters like Killer Croc and Clayface aren't going to work as well as Riddler and Joker, but there's more than just those options out there. If grounded is what you want, then baby, Adam West has got your back. So here is a quick look at five '66 villains that could be adapted to a grimdark new Batman film and save us from yet another take on Joker. Seriously, let the character be done already.

Bookworm

Though this character is probably a little too close to Riddler at the end of the day, a frustrated writer who expresses his rage though book-themed crimes is a perfect fit for a more detective style Dark Knight. Cryptic clues dripping in literary references, meta-critisicm and getting really mad when he mangles quotes, just turn this guy up to eleven and let him loose in Gotham for a good time. The reading lamp on the head could become a couple of pen lights like he's in Orbital (ask your dad) and give him plenty of creepy scenes wandering around a dark library and the rest almost writes itself. Hell, ask a room of writers to write about writing and this could be pretty epic.


False Face

The real threat being "in the shadows" is a common thread with 'darker' Batman stories, be it Riddler using TikToc to incite a mob or Joker having to be tracked by sonar phones, Batman can't just walk up and punch the problem without some legwork. Whilst False Face has actually had some life since the Silver Age, this master of disguise is perfect for a retooling for the modern day. Add some pathos about him hating his real face because his abusive parents scarred it and False Face is dark enough to be causing Batman trouble again, driving him back into isolation, because who can he trust when the enemy could be anyone?


Chandell (Liberace)

If you watch any Batman, make sure it's the two-parter with Chandell, a famous concert pianist turned criminal trying to get his hands on the Wayne fortune. At the very least, you get to see Liberace play piano for a bit and that's always awesome. Now, I'm not saying that Chandell is a good fit for a darker Batman, but think about the concept of the conflict; Batman versus celebrity. Batman doesn't rely on being liked, so if he came in direct conflict with a popular entertainer, his negative public image would work against him and the tacit support of the law-abiding citizens of Gotham wold no longer be there. Get an actor who also can sing and play an instrument and the film kind of comes together pretty easily. No super powers, just a devious criminal who can play sweet licks.


King Tut

King Tut is a great villain and he needs to come back in a big way at some point, so why not in a major film? A Harvard Professor of Egyptology who comes to believe he is a reincarnated Pharaoh when he suffers head trauma and that Gotham is his new homeland, gifted by the gods. This one should play a little like a Black Mask or Two-Face story, with Tut as essentially the head gangster, but with plenty of Ancient Egyptian themes and styling, because for all his madness, Tut is deviously clever and an excellent criminal mind. Plus you can reuse the ending from the '66 series, with Tut regaining his sanity and Batman unable to get the catharsis of defeating the bad guy and having to live with his desire for revenge left unsatisfied. 


Marsha, Queen of Diamonds

Ok, so what if Batman had to fight a member of his own class for a change? Marsha is a beautiful socialite who manipulates men into buying or stealing diamonds for her, leaving them to be caught up by the legal consequences while she flees. As it is, the character is a little shallow and mildly sexist, but there is plenty of potential there for an interesting antagonist with a little bit of work. This could be a story where Bruce is dealing with the enemy as much as Batman, because they move in the same circles and she is probably after him in one respect or another. Bruce will need to let her get close enough to catch her, but not so close she discovers his secret or, even worse, he develops feelings for her. Also, this is a villain Batman can't punch and whose crimes, taking money from obscenely wealthy men, is pretty mild in the grand scheme of things; it's clever in a way Batman aspires to be.

Sunday, May 24, 2026

Superhero Media: Godzilla Vs Mothra - The Battle for Earth

It must be surprisingly difficult to write a good Godzilla film, especially in the post-blockbuster age of cinema, where there is a need to both draw in new viewers and keep the existing fans. Because the menagerie of monsters that make up the Godzilla often originated in separate films and were brought across later, the tone can really be "off" depending on which Kaiju are present. Probably the most problematic is Mothra, who spun out of her own, more child-friendly, series, but is now far more associated with the broader Godzilla franchise, and is pretty much a "must-include" every few films. In order to counteract the more fairy tale elements of Mothra, The Battle for Earth doesn't obfuscate them like King of the Monsters, but rather ratchets them up to the mythic level, more in the vein of Gamera - Defender of the Universe. To this end, whilst the Fairies and mystical elements of Mothra are retained, the introduction of Battra as a "dark mirror" to Mothra and the tones of environmental apocalypse do steer away from the childish reads done both before and after.


I'm not sure that I've really covered a "Godzilla gets dragged into someone else's shitfight" Godzilla film before, but The Battle for Earth sees the king of the monsters on the sidelines for huge sections, as the battle is really between Mothra and Battra right up until the end. This means that there is less rubber suit work and more puppets than a typical Godzilla film, which I enjoy, but can look even sillier in some ways, especially with how slow Mothra's wings flap in the fight scenes. There is something of a wonder to how good the scale model work can be on these films and how poor the rubber suits and puppets can look in comparison, but remember, that's just kind of how the genre works and the action needs to be compelling enough to get the audience past the juxtaposition. I'll admit I struggled a little with The Battle for Earth right up until Mothra and Battra teamed up and suddenly Godzilla was fighting against two airborne foes, something I hadn't really seen before.


The environmental message in The Battle for Earth is pretty weak by contemporary standards, basically being about not polluting and saving rain-forests, but isn't it kind of shocking that no one seemed to take these on board? I mean, scientists have been warning people about human-driven climate change since at least the 1970s, but we kept doing the same dumb shit? Weird. Maybe we do need a giant magical moth and her two fairy friends to tell us to stop being dumb and wrecking the only planet we have. Another interesting note, The Battle for Earth starts out with something of a Raiders of the Lost Ark tribute sequence set in the Philippines; the Philippines, of course, often being the go-to "mystical and/or mysterious ruins" location in Japanese cinema. There's also some small shots at Japanese corporate culture, but nothing on the scale of Final Wars or Shin Godzilla. There's very little "wrong" with The Battle for Earth, but it is also far from the strongest Godzilla outing of its era.

Friday, May 22, 2026

The Silzer Project - Part V

And here were are at the end of this mess. I honestly almost deleted the previous entries rather than write this one out, out of a combination of internal cringe over something I wrote in my teens and just not wanting to type this out. But, doing this was intended to be an exercise in getting this all down in one place and putting the ideas to bed for now. Whilst I cannot currently see a way I can realise the Slizer story, having it out there means I may get some feedback, suggestions or even just have the chance to think more myself when I finally go to hit "Publish" and get the eureka moment I've been looking for. Also though, this sprawling story was something I made up in my head playing with Lego growing up, and whilst it's not good and not something I'd really want to properly published, I'm not so down on it that I can't see the good ideas I had and maybe file them away in my mind for future use.

Slizer - Finale

With a new war looming on the horizon, the powers that back the Slizer Team begin to fracture, and a mad scrabble for the control of the Slizers begins. Most of the alien members of the team just bugger off with their Slizers, the rival to Calvin (he had a name with lots of contestants which I don't remember) takes the Ice Slizer and uses it to front a military coup and take over his native government. Now in control, he withdraws from the Slizer alliance and starts reinforcing the border, though states that there will be no aggressive action from their military. Meanwhile, another alien empire is starting to arm themselves with large war machines intended to fight the Slizers. Seeing the writing on the wall, the more insect-like alien race takes full control of the Slizers, though the human pilots and some soldiers loyal to them maintain their own small area of the compound. The insect aliens only have control of three Slizers, Millennium, Blaster and Flare, and the pilot of the Blaster Slizer, Butterfly (the insect aliens take on names of familiar bugs and get surgically modified to be more humanoid when working with other races) is reluctant to push back against the human pilots too hard.

As the insect-like aliens want better control of the Slizers than they have, they build several more and give them to their own pilots. The introduction of the Speed, Justice, Space, Shock, Time and Stealth Slizers swings the war back into the favour of the Slizer Force, at least until the rebel leader finally emerges. It turns out that Calvin has been alive all this time, kind of. You see, the Slizers were always more alive than anyone let on, requiring a symbiotic bonding with a pilot, of which only Calvin met the requirements so far. Now being neither Calvin nor the Jungle Slizer, our hero is leading the revolt of, basically, the working classes of the Century against the Slizer Force and, by extension, both of the alien races that had been backing it. In an classic "the enemy of my enemy" situation, the newer alien empire and Calvin's forces cooperate to keep the traditional power structure on their back-foot. The rebellion are making slow progress until Butterfly and the remaining human Slizer pilots defect over to their side and Calvin makes the choice to focus on the alien race now led by his former rival. This means that the two opposing forces of Slizers are fighting opponents without them and the war progresses in their favour quickly.


As clearly I was watching Anime by this point, the wars get settled by big fights between individuals, usually involving swords and/or mechs. Calvin and his rival have a big duel as the rebellion lay siege to the alien planet, that Calvin wins because he's superhuman at this point. Butterfly and Calvin have started a relationship during this time, with Butterfly steadily modifying herself to be more "human" during this time as Calvin becomes less human the longer he's bonded with the Jungle Slizer. The new alien power finally breaks against the insect aliens and the remnants of the Slizer force and the Century is now a stand off between two groups armed with super weapons. Peace negotiations start, with the main thrust being that time travel must be banned and the Slizers must be destroyed. As Calvin and the pilot of the Millennium Slizer are both part of their Slizers (the latter through deliberate cyborg modification), they decide to settle it in a big one-on-one fight, which Calvin wins, though the Slizer part of him is badly damaged and goes dormant. In order to maintain the peace, Calvin agrees to go into exile in case the Slizer emerges again, Butterfly goes with him and the remaining human heroes travel back in time one last time to ensure that they are locked in a predestination paradox to carry out all these events.

So there we go, that's the story. I'd say something clever, but honestly, I'm pretty over this and glad to be done. See you next time.


Monday, May 18, 2026

Superhero Media: The Falcon and The Winter Soldier

In what is hopefully the last change for a while, Lead Capes is moving to Tuesdays and Saturdays. 

I'll admit that I was a little apprehensive about the MCU moving to a streaming model for some projects, as Agents of SHIELD, the Nextlfix series and The Inhumans had all swung a great deal in quality. For all the criticisms that one can lay at the MCU, "looking cheap" isn't one of them, but television pretty much always looks cheaper than film, and the idea of Anthony Mackie hanging by an obvious harness in front of an obvious greenscreen just wasn't something I was ok with.
What I got, however, was a seamless, engaging, exciting geopolitical adventure right in the vein of Winter Soldier and Civil War, essentially another Captain America film, just a little longer and something of a 'soft reboot' for the franchise. Feeling the weight of responsibility on having been handed the shield by Steve Rogers, Sam Wilson opts to remain the Falcon and donate the shield to the Smithsonian, not willing to be the new Captain America. Meanwhile, James 'Bucky' Barnes is working through his therapy and trying to put a life together post-Winter Soldier. Also there's a pseudo-anarchist, pseudo-terror group called the Flag-Smashers who want to return to the world as it was in-between Infinity War and Endgame.


I'm not going to get too much into the politics of Karli Morgenthau and the Flag-Smashers here, as I have another piece discussing that in the pipeline, but it is pretty cool that a form of anarchist movement aren't immediately demonised and have legitimate concerns the heroes engage with. As they aren't technically affiliated with the American government, Sam and Bucky can work in the grey areas, with Sharon Carter and even Baron Zemo alongside them for stretches as the new Captain America (John Walker) closes in on the Flag-Smashers. "Grey" is one of the best words to describe the tone of The Falcon and The Winter Soldier, as every character's point of view, assumptions and personal politics are repeatedly challenged throughout the programme; which is where the real genius of the series lies. Zemo is right, uncontrolled super-soldiers are dangerous and cannot be allowed to proliferate, but he is also a murdering psychopath who uses his wealth as a weapon. Elijah Bradley is correct in that he was used as a commodity by the US military because of his race, but he makes the wrong call about Sam donning the Captain America mantle. Even Sam needs to be open to new ideas and to growth and change in order to get to the place where he can comfortably carry the shield.


The Falcon and The Winter Soldier may be, other than Wandavision, the thematically deepest of any MCU production to date. In a programme about super-soldiers chasing terrorists around the globe, we are introduced to basic tenants of contemporary Anarchism, the disgusting treatment of African Americans in the military that continued well into the twentieth century, the dangers of tribalism and partisan politics and even the limits on compassion that borders and capitalism impose. Although Karli and her team are dead by the closing credits, their ideas aren't, and even Sam Wilson, Captain America, is advocating for change to a global system that creates the displacement and massive wealth disparity that drove the Flag-Smashers to revolt in the first place. A truly cynical reading of The Falcon and The Winter Soldier may say that it only exists to set up a new status-quo for the next series of films, which it does, but that seems to willfully ignore all of the meat on those continuity bones. Yes, Sam is Captain America now for the next time the Avengers assemble, but he's a different Cap coming from his own unique place with his own agenda. If this is the quality we can expect moving forward, I'm keen for more MCU.

Thursday, May 14, 2026

Miniatures Finished: Unmatched - Hell's Kitchen

I was a little iffy on picking up the Marvel Unmatched sets at first, not that they didn't look fun, but I already have so many games where I can play Marvel characters, you know? However, Hell's Kitchen is kind of perfect. Not only are these three characters kind of a match for each other, they have a reason to fight each other and the entire set evokes a classic Frank Miller Daredevil comic. If I was just going to get one Marvel Unmatched box, it was going to be Hell's Kitchen, for sure.


Daredevil, Elektra and Bullseye, unlike the regular Unmatched sets, the Marvel ones have sculpted detail on the bases.

Sunday, May 10, 2026

Superhero Media: Glass

I hadn't heard much good about Glass, the finale of the Unbreakable/Split series, but I almost really enjoyed it myself. Almost. The issue I have with M. Knight Shaymalan's approach to cinema has always floated around my mind, but have never quite managed to articulate before now, is that he's trying too hard to be clever. In terms of construction, Glass is pretty solid, with all three "superpowered" characters (Overseer, The Beast and Mister Glass) bringing their supporting cast members with them and coming together in a fun crossover before it's all inverted and our protagonists end up in the clutches of Sarah Paulson's evil psychiatrist. When things turn out to have been manipulated by Mister Glass all along, well that's just nice work and brings everything back to the 'comics but dialed down just a little' feel of the best parts of Unbreakable and Split. Sadly, there's another layer of Shaymalan twist on top of all that which, yeah, kind of kills the emotion of the film and Glass just ends up playing a little flat. Real shame.


Again, I'm not super happy about the whole "evil yet somehow incredibly gullible" pysch trope, even if I've been a big fan of Paulson since Studio 60 On The Sunset Strip, but given that Shaymalan seems to really hate mental health workers for some reason, I was willing to let that slide before the second-to-last reveal of Glass. You see, she's not just some Psych, but a member of an ancient secret society that has, somehow, kept the existence of superhumans secret since the dawn of time or some shit. Now, that's not ostensibly dumber than the Court of Owls or any similar in comics, but it really jars with the tone of the film, especially when the entire organisation is undermined by Mister Glass, from beyond the grave, in the closing minutes of the film. It's a baffling decision, and Glass would have honestly been just as interesting with a more 'traditional' superhero fight ending and dropping the whole Secret Society nonsense.


Oddly, I would say that Glass does demonstrate that Shaymalan is a talented filmmaker, as the script is solid, the cinematography is amazing and everything just looks great, except maybe the big throwdown at the end. Glass just needs a heavier edit and maybe it could be pretty damn great. For as much as I want superhero cinema to branch out of the MCU space, I would also really like those films to be, you know, good? As homogeneous as they can be (though I'd argue that), the MCU films have a degree of oversight that means stuff like a pointless secret society who exist only to pad out another fifteen minutes would never come to be. I'm not saying that Glass needed to be the start of an entirely new cinematic universe, but if the ending is going to be left so wide open, why not have Mister Glass, Overseer and The Beast, who are the reason butts are in the cinema in the first place, vanish into the aether of the credits to hang sinisterly in the minds of fans? Almost great, a shame the studio didn't have the guts to force it into shape.

Thursday, May 7, 2026

Super Something Dragon Ball Pun - Part ?

Recently (sometime June 2023 due to how long these take to come out), the people in charge of the Dragon Ball Z Collectable Card Game FuZion Format changed. When the new crew came in, they made a series of sweeping changes, new bans and floated the idea of shifting deck building back towards how it had been in the Score era. Naturally the community reacted to these changes with calm consideration and polite feedback. Anyway, when the shitstorm died down, some changes stayed, others were dropped and a few were tabled pending the outcome of the big event at Gencon. Faced with having to go through my decks and change them again, for all of a couple of games a year, I kind of backed away and seriously considered selling my decks and leaving the game forever. Thankfully, a friend finally took me up on trying the game out and now it looks like I may have a small play group growing.

Those who actually read these articles, rather than skimming over them because they're not about movies or wargames, will know that I've tried a bunch of Collectable Card games, I currently play Magic The Gathering Commander format most often, but have a Vampire The Eternal Struggle deck and have some Alpha Clash on the way to try out. Whilst card games will never be my favourite kind of table top game, they're fun to break out occasionally and play quickly in a way miniature wargames can never really be. Even back in the RetroDBZ days, I never had a game go over an hour and yes, Commander and VtES can be very long, but there is a lot of interaction that wargames don't tend to have. Also, I'm still waiting on that Jasco DBZ minis game that was promised back in the 2010s, so for the moment, the cards are the best way I have of living out all those fantasy superhero battles I have rattling around my head.

So what I'm doing now is going through the official virtual card sets to see where my current decks can be improved and also looking to see if I can get Trunks Sword and Goku Freeballs back up and running again. I have a Tao Pi-Pi MP stack that is languishing because I already have two Black Style decks and Majin Dabura always felt like something that was worth trying if I could just find enough Red Style cards that get around all the control in the format. Then again, my Sayian Gohan has always felt under-powered, so I should probably get the power level up on that before I go around making more decks that I won't use that often. Thankfully, any changes shouldn't bother me all that much, because I'll take long enough do all this that said changes will have been long-since rolled into the game and a new meta will have emerged.