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Monday, June 22, 2026

Superhero Media: Warlock by Jim Starlin

In case you're new around here, I love Marvel Comics' Cosmic elements and characters. Although I do enjoy the newer versions of say, The Guardians of the Galaxy, my real faves are all from the 1970s and almost all written by Jim Starlin. Now, I'm not saying that Starlin was on a lot of drugs or anything, but comics like Warlock really do seem to have been written whilst under the influence of a great deal of drugs. For those who don't know, Adam Warlock was created by a science wizard to be the messiah of Counter-Earth, where he died to save a race of animal-people from Dog-Hitler and was later reborn when Starlin needed a new project. Thankfully, all that Counter-Earth nonsense is background to the story being told in this run, but it's still pretty crazy in the best ways, as classic comics tend to be. So strap yourself in for time travel, space gods, New-Age spiritualism, evil churches and buckets of "WTF". This is Adam Warlock, the best Marvel Comic you've never read.


Ok, maybe that's overselling it, but Warlock is really nothing like almost anything you would have ever read. Almost as dense in philosophy as it is in Space Opera, Warlock is has little to do with the rest of the Marvel universe at first glance, with his foes being the Magus and the Star Thief, one can forget that these comics also mark the first appearance of Gamora and form an important moment for The Avengers, with their second encounter with Thanos. The style of Starlin's writing and art can be jarring for those who have only read newer comics, with huge, sprawling walls of text punctuated with psychedelic artwork and splash-pages worthy of Jack Kirby. As Adam Warlock flies through space, the endless void is a beautiful cascade of stars, planets, nebulae and spacecraft so fanciful, they belong on a Prog Rock album cover. In the cold light of the 21st Century, the philosophy and ethics of Warlock can seem backwards and lacking intersectionality, but a lot of this was pretty out-there stuff to have in a Superhero comic back in the 1970s.


What may actually be one of the most amazing facts about the Warlock series is just how relevant it remains fifty-odd years later. The Infinity Gems, Gamora and Thanos are pretty obvious, but it's shocking how often The Universal Church of Truth, The Magus and even Kray-Tor show up or are at least referenced in current Marvel titles. Starlin remains a controversial figure in comics history, though for my money, usually seemed to be doing what he thought was right in his dealings with Marvel and Image, Warlock is an astounding legacy for any creator to have at a major publisher, and that doesn't even factor in his work on other books, Captain Marvel especially. I've been talking with one of my regular gaming groups lately about getting into some Science Fiction skirmish wargames in our own setting, and I've leapt back into my Jim Starlin to get some inspiration. As much as I love my "Hard" Sci-Fi, there is a part of me that wants some out-there fantasy in my space empire, or whatever I choose to go with. If you want to read something different, but still oddly relevant to the rest of the Marvel Universe, Warlock is hard to beat.

Thursday, June 18, 2026

Force S5 - Part II

Welcome back to Force S5 - The Superhuman Soldiers of the Secret Space Service, a fun little narrative exercise based on popular conspiracy theories and related nonsense. This project is going to involve elements such as short-form fiction, roleplaying games and even some table top miniatures. In fact, right here on this blog, Force S5 will become a completely free miniature wargame released in installments that you can play at home along with the story. Think very light, "beer and pretzels" type of play that's more about mashing fun ideas and concepts together and painting whatever miniatures take your fancy than being a perfectly balanced, tournament play experience. We'll get to some actual rules and the broader design ethos, such as it is, next time, but for now let's dive back into the fiction to explain just who is fighting this secret war for the very future of humanity!

You need to understand, this isn't a straightforward war of 'us Vs them' or something like that. There are many broad groups trying to control the destiny of humanity and within each of those there are little rivalries and factions, so who really knows how this shakes out in the field? For now though, consider this a 'primer', a rough guide to what you can expect to see out there, so at least you'll have an idea of who's gunning for you in the black of the night.

The Minutemen (aka The Resistance, Humans for Humanity)
Ordinary humans taking the fight back to the alien overlords! Self-styled truth seekers, defenders of humanity and anti-alien militias, The Minutemen are the last line of defense against the scum of the universe. However, The Minutemen are also home to some of the worst humanity has to offer; their militias are home to racists, the worst conspiracy mongers and plenty of people who wear a solid layer of tinfoil underneath the camouflage caps they never seem to take off.

The New World Order (aka The Eternal Reich, Metatron, The Upload)
Authority has always descended from a central point, that is the ethos of the New World Order, or NWO, for short. Members of the NWO cultivate power, be it political, economic, military or even supernatural. The lust for power makes for strange bedfellows, however, and for every goose-stepping anachronism hiding in an Antarctic secret base, there is a progressive, Silicon Valley post-humanist wanting to save the world by uploading us all to the Matrix.

The Universal Commune (aka the Earth Embassy, the Galactic Alliance) 
The children of the Universal Commune want nothing more than the peaceful ascension of all species to a sate of pure energy and eternal bliss. Weather they want it or not. Although the Commune has a peaceful mission to unite all of creation, do not be fooled into thinking that they're purely a band of hippy peace-nicks, there is many a dangerous psychic warrior or alien hybrid just waiting to unleash their claws hiding in their ranks. 

The Veil (aka Them, The Agency)  
There are worlds beyond our own, and not just in the sky above. Beyond the thin walls of our own reality, there is something else, something darker, and sometimes it leaks through for its own sinister purpose. Some think of these creatures as ghosts, sprites or even demons, but they are the very real inhabitants of another realm, drawn to ours because here there is light and warmth. These creatures could be seeking asylum, or wanting to conquer our universe, but their motives remain their own for now.

Force S5 (aka the Superhuman Soldiers of the Secret Space Service)
Born of reverse-engineered alien technology, the members of Force S5 are gene-smithed in ultra-secret laboratories hidden around the globe to keep the knowledge of their creation hidden. For all the heroics that these future warriors are capable of, there is also a dark side to the operation. Force S5 operates at the beck and call of a shadowy cabal of individuals working their own agenda, and whilst their goals are good for humanity now, when they conflict with the greater good, who can say what could possibly stand against them?

Come back next time when we delve into the secret history of the world a little more and start to introduce the rules!

Monday, June 15, 2026

Superhero Media: Birdman

I first watched Birdman Or (The Unexpected Virtue of Ignorance) a few years ago with the intent of reviewing it here, but I found I didn't have much to say, so let it slip by. Sometimes this happens with some of the media I view for the purposes of "Superhero Media" articles; I just end up with nothing much to say so I don't bother. However, after thinking on it and giving Birdman another go, I do have a few things I can talk about. First of all, Birdman is a very well made film with an excellent cast, and it's a joy to watch, so I do recommend it if you're into American independent film or want to give it a go. That said, Birdman has one fatal flaw that really undermines the entire film, essentially rendering the entire point, or one of them at least, meaningless and really robbing it of any residual impact. A big part of Birdman, which flows through the narrative, is the idea that traditional Broadway and theatre in general, is being overrun by Hollywood figures trying to use the legacy of the boards to create a false legitimacy for themselves. You know what? Completely agree. I think it fails to address the whole Andrew Lloyd Weber being simultaneously ubiquitous and shit thing, but a good start.


No, the idea espoused by Birdman is that Superhero cinema is destroying Hollywood the same way Hollywood is destroying Broadway. Ok, so there's a bit to unpack there. Although particular aim is taken at the MCU (Jeremy Renner is singled out because he's also won Oscars?) it's pretty difficult to get away from Keaton's own legacy as Batman; shifted from subtext to text by the "Birdman" framing device. Keaton was an accomplished actor before Batman, though known mostly for comedy, but his career floundered after Batman Returns, only recovering in recent years. This, oddly, was a pretty standard occurrence in the pre-MCU days, with Val Kilmer, Chris O'Donnell and even Famke Janssen kind of dropping off the radar for years after being in middling Superhero efforts. But the whole targeting the MCU thing? Aside from Edward Norton having been in an MCU film (and Keaton would be in the near future), one thing Marvel Studios has always done well is platform creators and talent. Look at Renner, I've seen his two award-winning turns, but how many people have seen The Hurt Locker and The Town compared to anything where he appears as Hawkeye?


I really don't even feel like tackling the whole "are these films valid?" question, as it really feels like a misdirect, and anyone who's still saying that Black Panther, Superman The Movie and The Incredibles have nothing valid to say as films must either be misinformed or outright dishonest. I can see that if one where a struggling filmmaker or actor, the success of the, admitted rather homogeneous, MCU series could well look like corporate moneymaking killing your "art", but as a frustrated novelist myself, I have to live with the knowledge that whatever I publish will end up read by fewer people than whatever Tom Clancy shat out over the weekend. That's the sacrifice talent makes to mediocrity, and it was felt at least as far back as the playwrights of Athens. For all the brilliance and moments of cleverness to be had in Birdman, and there are many, it gets undercut by the sheer pettiness of the premise and how it plays out. Superhero cinema isn't the bad guy, or the end of the industry or whatever panic is happening in the film press this week. Superhero stories are just as valid as any other genre, even if you don't like them yourself.

Thursday, June 11, 2026

Thinking Out Loud: ...of the Zodiac!

Whilst watching the Adam West Batman series again, a thought occurred to me; where is James Gordon Junior in this timeline? The obvious, and actual, answer is that he didn't exist until the 1990s, so nowhere really. But what if he did? The Batman '66 comics expanded the range of characters to include another iconic '90s foe, Bane, so why not take a look at James Jr and see where he would fit in? For those not so steeped in Batman lore as myself, James Gordon Jr, firstborn son of Commissioner Gordon and his first wife, is a serial killer whose activities are kept under wraps by his father and is the case that haunts him the most. It's a very grim story, piling upon the misery that defines Jim Gordon's life, and honestly, the character isn't all that interesting most of the time, just another murderer knocking around Gotham from time to time, when an author is temporarily over Joker and the other Arkham crew. However, the idea that there was a version in the '66 universe and how that would impact the setting, just wouldn't leave my mind.

A small part in Season 1 of Batman that many would be forgiven for missing is Gordon mentioning that Batman and Robin have been active for a few months. Not years, months. Also, despite many jokes about how incompetent Gordon and O'Hara are made to look in the series, they're actually great at their jobs, Gotham has the lowest crime rate in the USA in this version, but the criminal mastermind types like Joker, Riddler and King Tut leave them baffled and that's where Batman and Robin come in. This version of Batman doesn't chase muggers or break up gangs, he doesn't need to, the police do that. So if Jim Gordon is such a good cop in '66, what keeps him from tackling the more esoteric cases? What if the reason is that he did once chase a colourful villain? A murderer in a costume with a gimmick that turned out to be none other than his own son? When Gordon discovered this, his instincts as a father took over and he sent his boy away, rather than to the electric chair. Gordon has PTSD and just can no longer bring himself to do the major crimes, thank god for the Caped Crusader.


Of course, Gordon is still a smart man, he'd make sure his son was as far away as possible, on the opposite side of the country, the West Coast. Ok, enough preamble; in the '66 universe, James Gordon Jr is the Zodiac Killer. He's from Gotham, so the costume, riddles and persona would appeal, even just as a way to keep digging at his father from across the country, and he was never caught because he had the police looking out for him and keeping stuff under wraps. Does Batman know? Perhaps? Was it a string of Astrology-themed murders in Gotham that finally encouraged Bruce Wayne to don the cape and start fighting crime? Letting two costumed vigilantes with unknown identities fight crime in your city is a big damn departure from police procedure, let alone deputising them, was Gordon perhaps motivated out of fear that The Minstrel or Mad Hatter would become another killer and the cycle would repeat? I'm not normally one for adding 'darker' elements where they're not needed, but this was a fun idea, so I wanted to share it.

Tuesday, June 9, 2026

Superhero Media: Dirty Laundry

Knowing that I still had a season of The Punisher on Netflix to get through, I decided to save Dirty Laundry for last on my little Punisher re-watch. Dirty Laundry is a short film, around ten minutes, starring and directed by Thomas Jane; yes, really. When it became clear that Jane wouldn't get to don the iconic skull-shirt again, he decided to make his own follow-up, so much did he enjoy playing the character. If you want to watch Dirty Laundry, and you really should watch it, it's great, it can be found on YouTube, though there are a few different versions and qualities going around, so be careful. There is one really low quality version that's too easy to find with a looping 30-seconds of The Dark Knight soundtrack that really grates. As, essentially, a fan-film, Dirty Laundry is a little cheap-looking and neither the special effects nor actors are always the best, but Thomas Jane and, of all people, Ron Perlman, are there to carry the narrative through.


As the name suggests, the framing of Dirty Laundry is Frank Castle needing to wash some clothes, stopping at a local launderette and getting caught up in gang violence. It's a little iffy that the local gang are all African-American and the heroic characters, Frank and the shop owner, are White, but given the team from whom this story comes (Bootleg Media), I feel that any racist messaging isn't deliberate, though you may vary on that one. Although Frank clearly wants to keep a low-profile and just do his washing, a local gang hassling sex workers and beating and robbing a child eventually force him into action, which he does, not with guns as is typical, but with a bottle of Jack Daniel's and his combat boots. Although brief, the fight is brutal and more intense than most scenes in the Netflix series, making great use of the slow build and just exploding in the climax. It's really well-directed and well worth checking out for how to do a build-up properly, rather than just having Frank sit around making soup.


Yes, I'm very much of the opinion that Thomas Jane should have gotten another shot at playing Frank Castle, and that it's not too late for the MCU to bring him back as an older, The Punisher MAX style version of the character. It's not just that the film Jane was in is one of the best versions of the character, or that he is a big fan of the character and puts his all into his performance, but because he's a fucking good actor who has never got his due. A big Disney/MCU paycheck and a series of films based on the Garth Ennis comics could really cement Jane as a great in the way he deserves, but never seems to get. The MCU has become a great vehicle for actors, directors and just about everyone in the film-making process to get out into the public consciousness and get to deliver on their own passion projects. As much as the homogenisation of popular media under Disney is not a good thing, that it helped launch the careers of Ryan Coogler, Taika Watiki and Tom Holland to new heights is a great boon to the medium.

Thursday, June 4, 2026

Thinking Out Loud: Light Claws

I was watching Violent Night, which I probably won't review here because it kind of barely scrapes the edge of relevance, even by my broad standards for "Superhero Media", and a thought occurred. Is Father Christmas a reasonable idea for a super hero? There's a few times that this idea has been explored, from a terrible episode of Doctor Who, one of The Venture Bros. Christmas specials and, my personal favourite, "Maul Santa" from webcomic Edison Rex. It makes sense in an odd way, as the modern version of Father Christmas is a Capitalist rebranding of Odin by way of Christian Terrorist St Nicholas. Odin himself appears in a lot of comics and superhero settings, so it's not a stretch by any means, though the comparative mythology is a little more complex between Odin and Father Christmas that a quick Google would indicate. Add to that the past 100+ years of popular culture and the very Americanised "Santa Claus" and perhaps that jolly old elf isn't terribly suited for the cape and tights sets after all.


Before we go too much further on, Edison Rex is a fun read if you've never bothered, but the character that embedded itself best in my memory is certainly Maul Santa, essentially a Christmas-themed Green Goblin riff, complete a holly wreath hoverboard and bauble bombs. I love this idea and have been searching for the perfect miniature for a couple of years now. If you have a lead, please let me know in the comments. Anywho, most interpretations of the character demonstrate some level of power[s] that could be called superhuman, or at least super, to some degree. Notably even St Nicholas, being a Saint and all, could do some fun stuff, when he wasn't beating the living shit out of people for failing to convert. In a superhero setting, where gods, science gone wrong and mythology live side-by-side, some version of Father Christmas isn't too far-fetched in the grand scheme of things.

Should a character like this be a hero, though? It kind of worked in Legend of the Guardians, if you remember that, and Violent Night works with the Father Christmas character having some minor powers but mostly just being an immortal Viking with some hammer skills. For my own time and money, I doubt I'll be exploring this idea beyond making a Maul Santa at some stage, as it's a little too twee for me and I don't celebrate Christmas at all. However, if someone ran with this concept, and did a decent job of it, I could see myself enjoying it, or at least appreciating the effort. Hell, my Equalisers setting has an entire super team based on a sing Beastie Boys music video, complete with miniatures and stats for SuperSystem, so who am I to judge? If Father Christmas is destined to grace a gaming table near me, I won't be too bothered, not matter if they're wielding bauble bombs, magic powers or just a big, bloody hammer.

Monday, June 1, 2026

Superhero Media: Brightburn

Did you know that Brightburn is a backdoor sequel to Super? Because I didn't until I watched it and Michael Rooker turned up as an Alex Jones-esque talking head ranting about the coming of the superheroes. Anyway, if you know anything about Brightburn, it's probably that the film is a "dark" take on the Superman story, with an alien child growing up in the American farm belt and going rogue rather than becoming a hero. And whilst all that is true, what tends to get lost is just how good Brightburn is. As I've discussed before, "evil Superman" is a pretty tired riff, but the team behind this film didn't make the typical mistakes of being obvious or overly fetishistic with the concept, it really is just played straight most of the time, which works really well. Brightburn isn't about how "powerful" Brandon Briars is, or who he can kill in a fight, it's about the horror of ordinary people encountering a force of nature in the shape of an adolescent boy.


Years ago, I wrote an article on this blog entitled "The View From The Trenches", which is still one of my favourite pieces I've done (and barely anyone read, but whatever), and it focused on the idea that a human caught up in a superhero battle must be overwhelmed, if not terrified by the goings-on around them, and lamented how few sources dealt with this concept. Brightburn uses simple film techniques and surprisingly basic special effects to evoke a superhuman on a rampage pretty much better than anything else I've ever seen. In fact, the scenes of Brandon hunting people down are so good, I'd like to see versions of them with the blood and gore cut down to a PG level, because I think that may be even better. Watching the sheriff just vanish in a gust of wind the instant Brandon turns in his direction is phenomenal, and really needs to be repeated in something like the MCU or a Superman film, just without the resulting trail of gore. Not that I'm saying a superhero film can't be violent or bloody, just that it doesn't really need to be to tell the story well.


I'm not saying that I really "need" more of this cinematic universe in my life, but I certainly would be interested in seeing where it all goes if James Gunn and co do decide to do more. Although I feel the "dark heroes" thing is a more than a little overdone, there is room for it if done well, like some of the InJustice narrative, or even Nightstalkers, and the take that they may be newer style horror movie monsters is actually pretty neat. Despite his super powers, Brandon is essentially a "slasher" in the vein of Michael Myers or Jason Vorhees, so throw in a creepy doll, Slenderman and maybe a sexy monstress and you have yourself a decent team right there without too much extra fussing about. Not that I'm looking to build such a team myself, I really have enough already, but if slasher horror is the kick you need to get going on superhero miniatures gaming, who am I to stop you from doing that?