Is Marvel Ultimate Alliance the greatest superhero video game ever made? Well, I think it's great, but you may have a different take. When Doombots and Ultron Drones make a coordinated attack on the SHIELD helicarrier, Nick Fury assembles a team (initially Spider-Man, Captain America, Thor and Wolverine) to fight off the villains, kicking off an adventure that touches some pretty damn obscure corners of the Marvel Universe. In terms of game-play, Marvel Ultimate Alliance can be repetitive and the whole thing is very dated by now, but the story and core concept of the game directly inspired me to start Supers gaming and my SuperSystem Ultimate Alliance project in particular. Although the game doesn't have every character (Hawkeye and Hulk always felt absent to me), the fact that Luke Cage, Deadpool and Black Panther are playable years before they hit culturally is pretty impressive; I may be wrong, but I'm fairly sure that Marvel Ultimate Alliance was my first introduction to Luke Cage. As was the style at the time, the game is heavily influenced by the Ultimate Marvel comics, with Cap and Thor in their Ultimates costumes, and some story elements having that general kind of vibe.
Throughout the game, the heroes will travel to locations as diverse as the Omega Base, Atlantis, Attilan, Mephisto's Realm and Latveria, really getting around the Marvel universe and embracing some of the sillier elements of the setting. Of course I want to take Ghost Rider to Skrullos to retrieve the Ultimate Nullifier to defeat Doctor Doom, who has stolen the powers of Odin. Something the later games would struggle with is adaptation, trying very hard to realise certain comic stories (or even films) in the game narrative; Ultimate Alliance avoids this, coming across more as a "greatest hits" of the Marvel comics. Trip to Asgard? Hell yeah! War in Atlantis? Why not! Murderworld? Yes please! There is a lack of fear in Ultimate Alliance, it revels in the weird and the wonderful, not trying to be overly serious, in the Murderworld level the players fight Clowns, play dodgem cars and play a crane game to unlock Blade as a playable character. It's amazing and every time I play it I look at circus terrain online and consider a small table. My little gaming clique is getting ready for some Reign In Hell at the time of writing, you can bet I'm eyeing off the terrain for a Mephisto's realm scenario at some point.
Suffice to say, Ultimate Alliance is a big inspiration for my own games with miniatures. Not just the "anything goes" ethos, but in that I tend to use teams of 4 heroes. Basically, I played Ultimate Alliance and came away thinking "but what if I could use the Justice League, Hellboy and the Phantom"? And the rest is basically history, the long history of this blog and my never-ending project of collecting, painting and writing games. Four is a good number because you can get a spread, but the game doesn't slow down much, plus tends to be about as many people as I can get involved in a Convention game. I've never got much of a campaign going (yet), so my games have rarely left the city table, but you can bet I want to go to space, Atlantis, Hell and just about anywhere else I can scrounge the terrain for. Marvel Ultimate Alliance is dated as hell and maybe not a great game when all is said and done, but I maintain it's some of the best inspiration going for Superhero tabletop gaming, especially with miniatures. Just be warned, you'll almost certainly be adding Terracotta Warriors, Vikings and Demons to your shopping list of Supers minis.









