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Thursday, February 19, 2026

The Pitch: Power Rangers Movie

Having watched a couple of attempts to re-launch the Power Rangers franchise in recent months and years, and how they've mostly bombed; I've had a few ideas. Now, though I've watched a little Power Rangers here and there, I wouldn't say I'm truly a fan, I just like peeking over that side of the superhero fence every now and then to see what's happening. But I do see these stumbles and it gets me thinking. This entry of "The Pitch" may be even less focused and more vague than usual, as it's more a gathering of ideas on how constructing a Power Rangers motion picture may work, instead of a refined idea like I've done in the past.


Go Go Power Rangers

An important element of Power Rangers lore that the casual fan may not be aware of is that it takes place in a multiverse and has for most of its run at this point. Whilst most stories and teams follow on from the original Mighty Morphin' Power Rangers, other realities feature other teams and different timelines. In recent years, these universes have crossed over in the series and an organisation of former Power Rangers are keeping watch over the multiverse. Because this gives us a few opportunities to tie back into the main series, we now have the freedom to basically start from scratch. So we'll be doing a brand new universe and a brand new team, with our teenagers with attitude being the first Power Rangers in their reality, or at least, the first Rangers on Earth...


This is Power Rangers, so we already know what the formula is and what will work, which saves us a lot of time. We'll introduce a rainbow coalition of teenagers with attitude, give them colour-coded costumes and have them punch foot soldiers before the second act starts. Because we're using a new universe, we can bring back fan favourites with a few tweaks and updates, so long as we don't overdo things. I'm thinking we have a new version of a classic mentor, though Zordon may be pushing it after the 2017 film, possibly enough time has past. To that end as well, I'm thinking something like the Machine Empire as the antagonist. It's big and scary enough to let some sequels happen, but vague enough that it can be made cool with a few tweaks. Throw in some references to "AI" and maybe it even gets to be topical.

At some stage in the film, the "all is lost moment", our new team is cut off from their mentor and has to use the "in case of emergency" button that we Chekov's Gunned the hell out of in a previous scene. This calls our cameo for the film, a former Ranger from the television series, who helps our teens get the Megazord together to defeat the big monster in the third act. Now, this probably should have been Tommy, but due to the passing of Jason David Frank, I'm thinking Dr. K (Olivia Tennet) is the best choice. She's had enough of a career after Power Rangers RPM to be a draw, but isn't so big she won't come back, like in Beast Morphers. Her character is basically a mentor as well, but with some interesting pathos, and she can always come back and look alright, because she'll never have to morph into a much slimmer stunt person in spandex. Hell, maybe she can direct the film too.


I know that a lot of what I've put here is pretty basic stuff, but I do really think that's what this series needs to make the jump to film. Take the formula that has been working for over twenty years now and do a more expensive and refined version of that. Only bring in as much of the lore as you have to plus a little extra for the fans to salivate over. End with a big third-act blow-out giant robot fight and a post-credits tease and you have a successful film in the can. Maybe it's not a real threat to the MCU or anything, but you finally broke out of the television ghetto and made people take notice of the brand. Anyway, that's been on my mind, so good to get this done.

Sunday, February 15, 2026

Superhero Media: Nextwave Agents of H.A.T.E.

Nextwave is a Pirate Superhero Comic about five superheroes defending America against a terrorist organisation masquerading as an anti-terror group and may be some of the best twelve issues that Marvel Comics published in the 2000s. Put together by the Warren Ellis/Stewart Immonen dream team that made some of the best Ultimate Universe comics, Nextwave brings together Monica Rambeau, Machine Man, Elsa Bloodstone, Tabitha "Boom Boom" Smith and introduces The Captain, as this ill-formed team punches their way through broccoli-men, exploding koalas and Fin Fang Foom. Despite being silly as all get-out, Nextwave is bitingly smart, thoroughly complex and somehow even more poignant a read in 2026 than it was when I first picked it up. Although clearly a product of Bush-era anti-war protest and resistance, Nextwave's reactions to the trends of the Comic Industry and backlash of fans of perceived slights, it seems truly more prophetic than timely. Tabby's satirical X-Force flashback alone, in which '90s Cable gets a brilliant one-panel roasting, is worthy of highlighting in what is one of the best stories in the run already.


Nextwave, the team, not the book, were put together by Dirk Anger, Director of HATE (the Highest Anti-Terrorism Effort) to help field-test bizarre weapons of mass destruction on America, for profit. It's a take on the American Military-Industrial Complex so thinly-veiled as to make me consider it more varnished, at best, but Dirk's opening speech about the horrible drugs that make him immortal is so amazing that you stay sold on the character for the rest of the run. Hell, Nextwave takes on Police corruption, is pro-sex work and has a thoroughly diverse supporting cast years before those would become points of contention. Nextwave is one of those truly "smart" parodies that people insist that they're trying to do when being offensive, but, like the best parody, it punches up and loves what it's making fun of, the absurdity of comics, especially the Marvel Silver Age. The writing is sharp and even after one reading, you'll be muttering quotes like "Special Bear's dead" and "Come to Hate Mother now!" to yourself for at least a week. Also, every one of the six main characters is available as a Heroclix, just in case you didn't already know.


In case you can't tell, I love Nextwave. It's one of my go-to reads when I need to bring back a little joy into my life, or maybe just had a really bad day. It's silly, irreverent and may not actually be canon, but it is still damn good and has me laughing out loud despite having read it at least a dozen times. Nextwave is exactly the kind of comic I think the industry needs more of, especially as more versions of "even more grim and murdery Batman" fill the racks at your local store. As I write this, one of my friends is collecting a new Carnage series that's adult-rated and only coloured in black, white and red, it's honestly quite gross at some times, it could really do with an appearance by The Captain and some Broccoli Men farting and blowing up a puppy farm. Hell, get Zombie Dirk Anger on the Thunderbolts, put Elsa on The Avengers and give The New Paramounts their own maxi-series. If you're any kind of comic collector and you don't have both volumes of Nextwave on your shelf, get on it, as this series is brilliant and well worth owning.

Thursday, February 12, 2026

Unmatched - Characters and Concepts I'd like to see

A little while back, I spoke about the Unmatched board games and my enjoyment of them. Since then, I've invested in even more and do my best to play the game more often than I buy expansions, though I don't always succeed. Unmatched has expanded since I wrote my last entry to include a couple of ideas that I had thought to write here,to include PvE expansions in the "Adventures" series. Of course, there is still room for improvement, I am not fond of the way all the Marvel expansions are entirely heroes and not villains, for example, but I'll discuss that more below. So that this whole exercise doesn't have too much of an air of wish listing, I'll endevour to give examples of how I feel a character should run, or at least what an idea would be bringing to the game that isn't there already. As I tend to go with these articles, I'll begin with what I feel to be more reasonable and within the realm of possibility, and then move on to more fantastic and fanciful ideas.


More Villains

Whilst this feels the most prevalent with the Marvel expansions, Unmatched always seems to focus more on heroic characters, and I feel a bit of variety in this regard would make for a better ludonarrative experience. With the whole "crossover" nature of Unmatched, the Battle of Legends boxes are fine, and Cobble & Fog only has the one heroic character in Sherlock Holmes, but a mix of "baddies" in there would be great. The Marvel boxes are especially baffling, with three heroes all fighting one another for no real reason; makes me wonder why there wasn't a "Secret War" or "Contest of Champions" overlay to the line. "Hells Kitchen" did it correctly as far as I'm concerned, with a "Hero", "Antihero" and "Villain" in Daredevil, Elektra and Bullseye. Of course, Marvel is done in Unmatched for now, and The Witcher sets did this better, but the upcoming Hellboy release could easily fall into this trap again.  


Another Cobble & Fog

Cobble & Fog was the first Unmatched I purchased, and I think it is a great little box, even if Sherlock is very strong compared to some other characters. I would think that "Cobble & Fog 2" would be an easy sell, especially as the four-character boxes always feel like better value. This would be a pretty straightforward box to get together as well, using the original as a basis. Throw in Abraham Van Hellsing to deal with Dracula (probably with some kind of open hand mechanic to represent his knowledge of foes) and James Moriarty to menace Holmes. I see Moriarty being a character that plays a lot of schemes and relies on their Sidekick, Colonel Moran, to do the actual damage. Then there's plenty of other ideas that would work, like Spring-Heeled Jack as a hit-and-run type and maybe even Fagin with a horde or urchin Sidekicks that pinch your cards.


Unmatched Adventures

The "Adventures" line offers a lot of opportunity for Unmatched, even without branching out too much further from ideas they have already executed. Obvious ideas include a "Cobble & Fog" version with Captain Nemo as the antagonist, Hellboy featuring the Old Ones and even Battle of Legends with a Hydra or Titan of some kind. I have one idea, however, and it is a very 'me' idea, using Superheroes of the Golden Age; it would fit with the Pulp idea of the first "Adventures" set and require no licensing whatsoever. Taking inspiration from things like "Super Wizard Returns" and "The Next Issue Project", I think the enemy being an all-powerful Stardust and the heroes being pulp standards like The Shadow, Lady in Red and The Spider would be a fun little box that adds some variety without being too far off the mark for the series.


Battle of Legends


If I had a favourite series of Unmatched, it would have to be "Battle of Legends". A crossover fighting game of mytho-historical and literary heroes is right down my alley and I'm a little shocked there aren't more of these than the Marvel versions, as they almost write themselves. There is a line of taste to consider, to be sure, like I'd avoid figures that are still broadly worshiped or are historically rather iffy, so probably no Shiva or Baron Samedi and certainly no Torquemada Corteaz or Davey Crokett (George Washington getting a character still baffles me). Still, that leaves a massive list of possible characters, just off the top of my head; M. Zenith, Herakles, Guan-Yu, Jack the Ripper, Hua Mulan, Quetzalcoatl, Maui, Brunhilde, Raffles, The Phantom of the Opera, Scarlet Pimpernel, John Carter, Raymond Carter, Carmilla, the possibilities are endless. We see this in many of the two-character boxes as well, so there's no limit to this theme except weird rights and good taste.


Fighting Games

So this is where I get a tad wish-list-y, Unmatched is basically a fighting game on a board right? So why not try for a fighting game license? Sure, there's huge problems with this idea and it's pretty unrealistic, but if it could be pulled off, it's tailor-made for Unmatched. Obvious ideas include Street Fighter (for that "Marvel Vs Capcom" vibe) or Mortal Kombat, but they're the big boys and will probably cost a packet to license. So how about some also-rans like Killer Instinct, Primal Rage or Rise of the Robots? Surely they're not asking the same money as Marvel, you know? I feel like I barely need to justify this one, as the ideas would translate almost straight across; big slow brawlers play the same, strike and fade works just fine and most of the moves already have elaborate names for the cards. Add in some retro pixel art for the fans and the whole package would be pretty neat.

Sunday, February 8, 2026

Superhero Media: The Spectacular Spider-Man Animated Series

I was a little surprised when this series popped up on Netflix, as opposed to Disney+, but seeing that it was far shorter (at two seasons) than some other things I was watching, I gave it a go one slow weekend. And, it turns out The Spectacular Spider-Man is actually really damn good, probably one of the best animated versions of Spider-Man I've seen. Drawing on both the 616 and Ultimate continuities, The Spectacular Spider-Man hits a really good balance of keeping classic stories and characters whilst bringing them into the modern day. Or, at least, the early 2000s. Kids without smartphones just looks weird to me now. What this programme does which I haven't really seen in a lot of other Spider-Man cartoons is centre the relationships of Peter Parker and his peers, with several episodes that revolve more around teenage romance than fighting animal-themed villains.


Whilst the romantic elements are probably a turn-off for some, I found them really interesting, helping to build the supporting cast to be more than just a bunch of interchangeable kids. And it's written pretty well too, which is quite astounding. An ongoing thread has Peter dating Liz Allen whilst being pursued by Gwen Stacey, and it's handled with shocking maturity and accuracy to teenage development and relationships. Another really cool element of The Spectacular Spider-Man is that Peter's Rogues Gallery is actually factionalised, like in the comics, with Tombstone, Doctor Octopus and Silvermane fighting for control of the New York underworld as Spider-Man tries to stop them and the enigmatic Green Goblin running around in the background as an extra threat. Unlike most animated programmes of this nature, The Spectacular Spider-Man has threads that run through multiple episodes, rather than everything being a one-off with incremental growth; it's a nice change and still something not seen all that often.


My major criticism of The Spectacular Spider-Man is the animation, which is just slightly odd, with visible nostrils and eyes of different shapes on most characters. It's not a deal-breaker, and after one or two episodes, I stopped noticing, but the programme not looking like any Spider-Man comic is an odd choice. For the voice actor fans out there, The Spectacular Spider-Man features the likes of James Arnold Taylor, Clancy Brown, Phil LaMarr, John DiMaggio and more, so the talent is present and lifts up what is already a solid script. If you like your Spider-Man with references to Carl Sagan and James Joyce, which I really do, then the two short seasons of The Spectacular Spider-Man are well worth the watch, even if the broad strokes will be familiar to most fans already. I'm not sure that this is strictly the "best" animated Spider-Man series, but it is really good and mostly a joy to watch, I may even return to it one day, after I get through the dozens of other versions.

Thursday, February 5, 2026

The Slizer Project - Part III

When we last left the Slizer saga, a war for control of the technology of Time Travel had ended with the Slizer forces remaining intact and Time Travel being kept in the hands of the powers that be. At this stage of the narrative, you can tell that Anime had started to hit the West and the stories I was making up drifted to more of that style. Certainly the focus of the Slizer stuff moves more towards individual characters rather than epic space wars and the like. Those of a certain vintage will start to recognise more specific Lego sets and brands in the story too, as I had more money of my own and could decide on my purchases.

In the wake of the war, eight pilots chosen from the Slizer team and the aliens and future people with who they work to take on the responsibility of the new Slizer weapons. At this point it's probably worth mentioning that the name "Slizer" is recurrent in the narrative, first appearing as the name of the "Ship" that our heroes traveled through time in and now being revealed to be these weapons. There's a whole thing about a predestination paradox that will come full-circle at the end, but it's probably not as clever as I think it is. To begin with, there are eight Slizer units, Judge, Energy, Jungle, City, Fire, Ice, Sub and Rock, each with a set pilot who must attempt to "bond" with the unit on a mental level. Each unit has its own specialty, though some are more esoteric than others, so the team has to learn a new synergy whilst putting aside their differences to become an effective unit. Of course, all the time, war is brewing again.

One of the big reveals for this arc is that the "big bad" behind the antagonists is actually Daniel, the person who invented time travel and started the group's adventures and betrayed them before Calvin got stranded in the Old West. Daniel is doing a "Kang The Conqueror" bit by working with different versions of himself from across the time stream. As the conflict ramps up again with small incursions and raids, the new technology of the Slizers and the new dynamic of the team keeps putting our heroes on the back-foot. Calvin teams up with his main rival, an alien in the team whose friend he killed way back in the "time traveling adventure" days, to investigate and uncover the enemy base without the Slizer weapons. This doesn't quite go to plan and the Slizers have to come in to save the day, but this is essentially the "team coming together" moment. Some of the inter-member conflict continues, and will play a role later, but the Slizers can work together and the conflict starts to go their way once again. Daniel, however, escapes and rebuilds his group.



Needing something to strike back against the Slizers, Daniel sides with another alien faction that fought in the previous war against the Slizer forces and starts designing a new weapon; The Razors. Much like the Slizers, the Razors are biomechanical weapons, somewhat alive, and requiring a living "pilot" to operate. Whereas the Slizers grow to accommodate their pilots and the synergy provides more power, the Razors feed off theirs and pilots burn out after a while. Due to the limited numbers of both Slizers and Razors, the two sides play around each other and skirmish for a while, with neither coming off the better. Getting impatient, Daniel decides to take a run at the Control Centre of the Slizer organisation, using all the Razors at once and even piloting one himself. All the Slizers launch in response and the largest battle since the war takes place. In the chaos, Calvin and Daniel find themselves squaring off; although Daniel's more powerful machine puts him at the advantage, Calvin and the Jungle Slizer achieve a higher level of synergy than anyone else for a few moments and get the win. Seeing their leader killed, the rest of the enemy forces retreat or surrender, though most of the Razors are destroyed.

Following the battle, the higher ups of the Slizer programme are concerned about the high Synergy achieved by Calvin but that doesn't hold them back from announcing more Slizer units in production... 

Sunday, February 1, 2026

Superhero Media: Punisher War Zone (2008)

Before Frank Castle got his own Netflix series, the big argument between fans was which film was better, the '80s version, The Punisher from 2004 and Punisher War Zone. As you probably know by now, the Tom Jane version is my personal pick, but for a while War Zone was the favourite of many. Filled with stars of television, War Zone appears more to be an elaborate pilot for a cable series than it does the start of a new film franchise. In recent years, War Zone has become something of a cult darling, with the director, Lexi Alexander, doing a series of interviews in which she discusses the misogyny and obligations of the Hollywood studio system and how that came to impact the film. It's fascinating, but fails to distract from the fact that the film still didn't turn out all that great. Not that I'm implying that Alexander is a bad filmmaker, just that an interesting story doesn't always make an uninteresting film more engaging. Still, at least Frank shoots a lot of people and wears a skull shirt for most of the run time.


Taking a great deal of "inspiration" from the Garth Ennis The Punisher MAX run I've discussed before, War Zone is full of references to those comics, or at least pretends to be. You know how the 2017 Ghost In The Shell makes a lot of reference to previous iterations of the franchise, but they don't really mean anything? Same here. Sure, it's great to see Christu and Tiberu from "The Slavers", but their inclusion doesn't make any sense and they're just there to be a reference; same with a name-only version of Maginty from "Kitchen Irish", who, in War Zone is a freerunner on a constant meth high. That's not to say that there isn't a lot in War Zone to enjoy, it certainly does play like a Punisher story, with plenty of kills, a variety of guns and a nice bit of gore. The big fight just before the finale is reminiscent of The Raid or Dredd, taking place in an abandoned hotel, with Frank murdering his way through ranks of goons to get to Jigsaw and the plot device hostages in the penthouse. It's really well done and just a good action sequence to check out.


One thing I've noticed about the best Punisher stories is that there tends to be a character other than Frank who is eating up a lot of the plot. This is typically a good thing, as Frank doesn't have a lot of room for growth and tends to not have an arc of any discernible kind, so people have to react around him, rather than him reacting to them. Think Agent Carter in Captain America The First Avenger or anyone in Superman The Movie. War Zone dose have a few characters that exist around Frank, but only really the antagonist, Jigsaw, actually undergoes much change in reaction to Frank's actions; it's just not a brilliantly-written film, sorry. Again, this really feels like the kind of "movie-length" television pilot that was common for genre programming in the 1990s, and the cast being drawn from programmes such as Rome, Dexter and Lost tends to just reinforce that notion. If War Zone is your favourite Punisher film, I really can't fault you, but it just leaves me cold and wanting Tom Jane to return.

Thursday, January 29, 2026

From the Archives - 21

In our last adventure, Inquisitor Kang and his retinue failed to penetrate the Lair of the Mutants in a little solo game I ran way back in 2020. Well, not happy being beaten by my own game, I decided to re-equip and go back into the catacombs.

Read about the game here: https://ludusbellorum.blogspot.com/2020/05/in-lair-of-mutants-part-ii.html

Come back soon for the epic finale of this Superheroic 40k trilogy!