Friday, April 26, 2024

40K Superheroes

A while back, a friend and club mate was sharing a laugh with me at how I'd managed to slip superheroes into yet another game (I believe it was Pirates? I did The Phantom) and he said the one game I'd never manage it was Warhammer 40,000. The comment wasn't intended as a challenge, and 40K in this context referred as much to the setting as it did the specific game, as neither of us had played in years and it was before Kill Team was released; but we were both enamored with the universe still, for all that it offered in terms of setting and background. Again, this wasn't a challenge, but it set wheels spinning in my mind for a few years. 

Fast forward to my making my Kill Team Aesir for Kill Team and 40K, and I found myself contemplating that some of the characters, especially Thor and Valkyrie, actually did work really well as "superheroes" within even the grimdark 40K setting. That said, a team of Space Marine superheroes was a bit dull as a concept, as well not not really gelling in my mind, as the 40K universe has no real "good guys" to speak of, being more shades of terrible than anything else. So how would a superhero team form in the 40K universe? Could it, with how antagonistic every faction is with each other? Well I got to thinking after re-reading Avengers Forever, and came up with this. 

The Avengers 40,000 
In the grim darkness of the far future, there is only war. To many of the inhabitants of the galaxy, this state of existence is accepted as part of life for every living creature. There are a few souls in the vastness, however, for whom the light of hope still flickers, individuals who believe that there is a better future waiting for all. Or perhaps, a better past? Of all the Ordo of the Inquisition, the Ordo Chronos, charged with protecting the time-stream itself, are among the most enigmatic and unknowable. Is time travel possible, beyond warp-travel mishaps, or is there something else happening? Do people and creatures from the ancient past and far future wander the galaxy, pursuing their own agendas? And if they do, what goals could they possibly serve? 


Kang - Ordo Chronos Inquistor 

The man known as Kang has worn many masks in his long life, as Rama-Tut, he ruled ancient Egypt, as Kang the Conqueror, he controlled the galaxy in the 24th century, and once, he led the Avengers themselves through the Destiny War. Weary of ruling his present and failing to conquer his past, Kang turned to the far future for a new challenge. Now in the distant 41st millennium, Kang was dismayed to find humanity waning under the heel of a corpse and aliens more horrific than even the Badoon. Turning to leave, Kang discovered his access to the time-stream blocked by "warp-storms" and other etherium phenomena new to his experience; now stuck, Kang had no choice but to accrue power once again. 
Soon a member of the Ordo Chronos, Kang roamed the galaxy searching for a workable method of time travel that could get him back to his own era. The tragedy of the decaying Empire of Man wore heavy on Kang, who saw no way to alleviate the endless horror, until he remembered his greatest foes and sometimes allies, The Avengers, Earth's Mightiest Heroes. Kang began a search though the galaxy for heroic individuals, assembling a team to combat the darkest threats of the 41st millennium, proving that when they are needed, the heroes will arrive.


Brunhilde - Deathwatch Vanguard Veteran 

Formerly from the Little Sisters Space Marine Chapter, Brunhilde distinguished herself defending nearby systems from the rampages of Necron Tomb Fleets and Genestealer Cultists, quickly coming to the awareness of Watch Fortress Asgard. It wasn't long before Brunhilde's skill with a blade helped her to rise through the ranks of the fearsome Valkyrior, becoming a Veteran Sergeant and often being the first into every fight. As the years of endless conflict wore on, Brunhilde saw more and more alien societies fall to the sword, regardless of their ways or culture, but merely because they weren't human. One day, in the gem-studded ruins of a crystal city, Brunhilde found herself putting down her Xenophase Blade, and taking a seat on the hull of a crashed ship to consider the purpose of her life. It was at this moment that Kang found Brunhilde and offered her another path. 


Ridley - Drukhari Solarite 

Once a feared pirate and gang leader known throughout the Dark City, Ridley earned a reputation for ruthlessness and cunning even among his own kind. Ridley was a notorious gambler, raconteur and daredevil, fleeing debts and leaving a trail of enemies and rivals behind him, knowing that his skill and speed would keep him out of harm's way. This lifestyle came to and end however, when Ridley crossed an infamous Haemonculus known as Kartarirya, whose reach was long down the winding alleys of the Dark City. After a stint of years in Kartarirya's flesh workshop, Ridley was released, warped and monstrous, to find his followers and riches long gone. Seeing, for the first time,the brutality of his race laid bare, Ridley wanted a better way to live. Seeking to free the galaxy from the suffering inflicted by his people, Ridley began an impossible quest, to end the threat of Slaanesh once and for all. It wasn't long before he encountered a mysterious Inquisitor named Kang who wanted to help facilitate his dream.


M'Baku - Imperial Guard Ork Hunter Veteran 

Born on a world that had slid into barbarism and tribalism, M'Baku used his superior strength and cunning to ascend to the leadership of his tribe and become the most feared warrior on the planet; at least, that was, until the Orks came. Crashing out of the sky like angry gods, the Orks laid waste to the primitive humans, and soon only the Jabari village stood, with M'Baku manning the walls, slaying greenskins left and right with swings of a captured choppa. Even the ferocity of M'Baku would have failed however, if not for the timely arrival of the Imperial Guard. The tribes-people were quickly indoctrinated with the Imperial Creed and equipped to fight back against the Orks, M'Baku fast distinguished himself, turning the brutal tactics of the Orks against them. With his war-paint, scavenged armour and blood-drenched choppa, M'Baku quickly gained the nickname "The Man-Ork". After his home world was cleansed, The Man-Ork was transferred to a platoon of Veteran "Ork-Hunters" where he continued to distinguish himself. When requesting Imperial soldiers through his Inquisitorial writ, Kang singled out M'Baku, knowing that the brutality of The Man-Ork would be a valuable asset. 


Gue'vesa Shas'o Mar'Vell - Tau Commander

Carol Danvers was a celebrated Ace Pilot in the Imperial Navy for years before her squadron was sent against the emergent Tau Empire on the Western fringe. Despite her experience and skills, Danvers was outmatched by the more technologically advanced Tau spacecraft, and was shot down, though not before she made an account of herself. Waking up in a Tau medical centre, tended to by humans and aliens loyal to the cause of the Greater Good, Carol started her journey towards becoming Gue'vesa Shas'o Mar'Vell. After some 'friendly' deprogramming, Danvers enrolled in the Air Caste Gue'vesa and began to progress up the ranks of pilot once again, quickly gaining accolades and the Tau name "Mar'Vell", meaning "War Bird" in translation. Despite her skill and record, Danvers had a slow rise to a senior position due to her habit of resorting to more human tactics, like the use of close combat weapons and cased ammunition, which no amount of "education" seemed to be able to cure her of. It was this combination of idealism and battle-hunger that made Kang track Danvers down and recruit Mar'Vell to his cause. 

 

Monday, April 22, 2024

Superhero Media: Power Rangers RPM

Last Power Rangers content for a while, I promise, but RPM is a doozy. I'd honestly say if you can make the commitment to thirty two 20-odd-minute episodes, then Power Rangers RPM is worth checking out, if only for a look at what can happen when a dedicated team does the absolute best they can with the material. Set in an alternate near-future, where humanity has been all but wiped out by an evil AI named Venjix, the last human city, Cornith is defended by the Ranger Operators, aka, Power Rangers RPM. Much like the last series I covered here, Lightspeed Rescue, YouTuber Linkara covers this all in a lot more depth than I will if you want to go give him a few more views. What differentiates RPM from other series in the Power Rangers franchise (aside from being set in an alternate universe) is that the crew behind it elected to write the best version of the programme they could, shoot their own scenes rather than just recycle Super Sentai footage, and have an overarching narrative with character development. Then they found out they had to adapt a comedy Sentai series about transforming cars. Somehow though, RPM works. 


Yes, this is a Power Rangers series, and even I got sick of the episodic monster fights and repeated transformation sequences, but everything else is about as good as children's television gets short of the Gravity Falls/Adventure Time watermark. A lot of it comes down to the cast which includes Eka Darville (Jessica Jones), Rose McIver (iZombie) and Olivia Tennet (The Lord of the Rings) before they really hit, along with talented people like Milo Cawthorne, who sadly never broke out himself. Cawthorne plays Ziggy, a repentant criminal who accidentally takes on the mantle of the Green Ranger, and as well as being a great character to watch, his interplay with "Dr K" (McIver), inventor of the Power Rangers in this setting, is brilliant, and it's no shock that the pair later married and collaborated on a series of independent films. Just watching some of the action-light episodes, one can see the effort that is being put in to the programme, an effort that is only held back by the framing of the Power Rangers narrative. 


I'm more forgiving of the goofier parts of Power Rangers than most non-fans, but in the latter half of RPM, I found myself playing Switch or getting a tea during the fight scenes and only coming back to see the character interaction. RPM may well be the best written and acted Power Rangers ever made, but it's still Power Rangers and the interesting stuff needs to put aside from time to time in order to sell more toys. Again, I feel that the programme is worth your time, if you can get to the good stuff through the chaff, Venjix gets one of the all-time great villain deaths, Dr K is a character for the books and the episode where the characters dissect the tropes of the series is masterful, if a little on the nose at times. Although the nice, round, ten year mark has passed for RPM, I'd be up for seeing where these characters ended up as they tried to put the world back together, there is a tease that the villain may not really be dead after all. Forget trying to adapt the original run, get all of these people back, most are still acting and slap together 90 minutes of reunion and action. I'd watch it.

Friday, April 19, 2024

My Strange James Bond Head Canon

As of the time of writing, Sean Connery passed away a couple of weeks ago, and I've had some complicated feelings about it. I really like a lot of films that Connery is in, and he is a remarkable actor, one of the best I've seen in terms of occupying the lens with his physicality. However, as a person, he was, at best, a misogynist and a womaniser; my own mother suffered his verbal abuse once for asking for an autograph in the 1960s. Many of Connery's iconic films have dated poorly and really need to be viewed in context to be enjoyed at all. I'm not the kind of Film Graduate who ascribes too closely to the concept of separating art and artist, and I also believe that few individuals are worthy of idolization, but I'm still uncomfortable when James Bond slaps a woman, or outright rapes her in some of the early films. This one isn't really a superhero thing sorry, just some stuff that was on my mind as I watched old Connery films that I don't really have another forum to get out of my head and out into the world. 


If you want to enjoy a version of James Bond which follows a strong narrative and has a solid core of canon, what you want is the novels, especially the Ian Flemming ones, which tell the story about as best as one could want. Of course, this isn't enough for many, as most fans are focused on the films, as they are more easily found and digested, and tend to be better versions of the stories, as Flemming was not the best writer. It is hotly debated as to whether or not the Bond portrayed by different actors is the same individual, up until the Daniel Craig era, of course, with most fan articles I could find coming down on the "yes" side of the discussion. In The League of Extraordinary Gentlemen series, it is revealed that Bond (from the novels) was the original with Connery, Moore, Lazenby etc. being versions recruited by MI-5 to continue the myth in later years. Basically the same tack as the 1967 Casino Royale, which is an amazing film and I love it. 


My own personal take is pretty similar, but with a few twists. In the world of the films, I do believe that the Connery incarnation is the "original" Bond and that Moore, Dalton and Brosnen were agents given new names to play on the legend. However, I contend that Lazenby is not playing a new agent with the same codename, but the very same Bond as Connery, the "This never happened to the other fellow" line not withstanding. The deciding factor, for me, is Teresa Bond (ne Draco), the woman Bond marries just before she is killed in a revenge attack by Blofeld (played by Telly Savalas! Man, this film is underrated!). This seems like it may be something of a non-issue, until, the next film in the series, Diamonds Are Forever, opens with Bond going on a murder-rampage of Blofeld's men like nothing seen before in the series. Looks like a revenge-driven reckoning to me. Even in the books, the jump in tone after On Her Majesty's Secret Service is marked, as Bond finally had someone to love, and lost them to his own hubris and his greatest nemesis. That
On Her Majesty's Secret Service is one of the few stories where Bond loses contributes to this shift in tone. 


Also of consideration to my "Head-Canon" is 1983's Never Say Never Again, in which it is strongly hinted that Connery is the original Bond, and has been brought back into action because his successor (Moore) isn't delivering in the same way. Sure, Never Say Never Again is just another Thunderball remake, but Blofeld (Max Von Syndow!) is never named and SPECTRE exists across most films in the franchise, so it doesn't require a great deal of mental contortion to get it to fit. Remember, none of the Bond Films are intended to connect narratively to more than a handful of the others, so this entire exercise is fraught from the start. If making sense of of the Bond series in a logical manner is something you "need" to do, I believe something along the lines of assuming each actor is Bond, but in a separate universe that runs more-or-less parallel could probably work, but I haven' thought too deeply about it. Honestly, I only really watch the classic Connery/Lazenby films regularly myself, so maybe I'm missing something vital, oh well.

Tuesday, April 16, 2024

Superhero Media: X-Men First Class

When considered in retrospectives of the X-Men film series, First Class is typically granted as one of the "good ones", well lauded on its release. I remember walking out of the cinema and hating First Class and was pretty shocked when everyone I spoke to loved it. Admittedly, I was, and still am, annoyed that the proposed X-Men Origins: Magneto story had been compressed into the first act of First Class, but I was just shocked how racist the film was and how many opportunities to be interesting that it missed. Ok, so I'll have to tackle the big one first, how is First Class a racist film? Well, it's not outright, hell, I doubt that it's deliberate, but did you ever notice that by the final act, all of the non-white X-Men have either turned evil or died? That's a bit strange right? Even Darwin, an African American man, who's power is specifically to avoid death by adapting, is killed by Sebastian Shaw, a literal Nazi. How about the first Hispanic mutant in the series, who starts out as an exotic dancer and changes sides because she got bullied once? Again, I don't think these choices were deliberate, but when any thought is put into them, they become pretty obviously uncomfortable. 


The cynic in me would want to say that the only reasons people remember First Class fondly were Jennifer Lawrence in blue body paint, their first exposure to Michael Fassbender and Wolverine saying "fuck". Setting the film in the 1960s should be really clever, especially with the comics having begun in 1963, and Charles Xavier and Magneto where at least partly based on Dr Martin Luther King Jr and Malcolm X respectively, so there is plenty of ground for interesting stuff to happen. Instead we get a weak-sauce story about the Cuban Missile Crisis so that the characters get to make "Children of the Atom" references. I mean, would it have been all that hard to cut a scene about fighting Russians to have a symposium about minority rights with someone fun doing a cameo as MLK? Hell, why not have Magneto listen to the "Plymouth Rock landed on us" speech and make a comment about "lik[ing] this one"? Writes itself. The first two X-Men films had a strong undercurrent of queer rights, so it's not like it would have been a stretch to introduce a Civil Rights element. 


Is First Class racist then? Well, yes, but mainly in a particular way. First Class is "racist" in the same way Green Book or La La Land are "racist"; namely, in that they ignore racial issues to their detriment. The reasons behind this are pretty obvious, as Hollywood is still heavily focused on "Middle America" white audiences and worry that anything that focuses too much on "Minority Issues" will tank at the box office. Of course, Black Panther has proven that's bullshit, but old habits die hard. The story of the X-Man "Macavoy Timeline" is a little sad, given how many talented actors and filmmakers worked on First Class, Days of Future Past, Apocalypse and Dark Phoenix, that only one of those was really any good and they were overshadowed by the, much better, Logan and Deadpool entries. Still, at least many of the good actors got to go on and be in better films, Fassbender especially, even if he keeps dropping into his natural accent during this film. If you really like First Class, good on you, it's at least well shot and acted, but maybe just think a little bit harder about what's going on next time you watch it.

Friday, April 12, 2024

Miniatures Finished: EDF Strongholds

Chipping away at the pile of Kaiju miniatures continues in-between other projects. I'm actually just about finished now, unless I get my hands on some new stuff or chip into the massive collection of 6mm WWII Soviets I still have in a box. I'll probably wait until I actually start playing games for that, though.

Some kind of tower from Dystopian Wars that I'm assuming is a Shot Tower, because it reminds me of one in Melbourne. The other building, which I am calling "The Bloodkeep" is another Dreamblade figure.
 
Looks like someone has been experimenting with adding Kaiju DNA to old planes to create living weapons. Dreamblade

Tuesday, April 9, 2024

Superhero Media: Bolt

I first watched Bolt years ago and dismissed writing it up as a "Superhero Media" because, at it's core, it's a The Incredible Journey remake with some superhero gloss, rather than truly a piece of superhero media. Then, however, I watched the second season of Titans, and was delighted to see Krypto the Superdog, not only present, but pretty much unmolested and recognisable. A vestige of the huge spread of "Super" characters of the Golden and Silver Ages, Krypto is exactly what he seems to be, a dog with the powers of Superman. Krypto hovers around the edge of DC canon, usually being technically considered to be in there somewhere, but is hated with a passion by the "hardcore" fanboys, because, and stop me if you've heard this one, he's fun. Only comic book fans could make enjoying a dog with heat vision into a statement about lifestyle. 


Bolt follows the story of a Canine Actor who actually believes he has super powers (due to an overly-contrived, but forgivable set-up), but becomes separated from his owner/costar and has to travel across America to find her again. Bolt is joined by Mittens, a stray cat, and Rhino, a pet hamster who also believes that Bolt is actually a superhero, and is probably the only worthwhile character in the film. A lot of that comes down to two factors, one being Mark Walton's brilliant delivery of the lines, and the other being that no one else is really trying all that hard. Ok, Malcolm McDowell is always good, but that kind of goes without saying, and he sadly has fewer than a dozen lines in the entire film. The narrative is basic, goes exactly where you think it will, but as far as this kind of film goes, it's all pretty harmless and decent fun on a rainy afternoon. 


So why bother with all this then? Well, Bolt was about as close as one could reasonably hope for a major release Krypto film for a long time; though now we have DC League of Super-Pets. No, it's not a major, big-budget DCU tent-pole with the Synder aesthetic, but isn't it great to live in a world where a film about a dog with heat vision exists? I'm yet to watch it sadly, but you can bet it's on my list. To me, Bolt represents the kind of film I always thought we would get about characters like Krypto or the Pet Avengers, instead of anything close to a faithful adaptation, just something silly and disposable. And that's what the film is, really, something throwaway that's fun in the moment and soon forgotten.

Friday, April 5, 2024

Drokk the Law!! - Part VIII

Finally got a couple more games of Judge Dredd in, despite getting over an infection and being exhausted by the extra commute I have currently. Even better, I finally got to play my new builds for the Lone Vigilante and Renegade Robots, both of which worked a little more smoothly, a good indication that I'm figuring out the game.

I still have a couple of Robots to paint, as I somehow kept finding more, but the gang is getting to a decent size, giving me plenty of potions for a full campaign, should we ever get there. Putting the gang together has been a really fun project, with a wide range of miniatures and parts to get a real rag-tag look going. My major change to the starting gang list is introducing two "Junkers", cheaper robots who can break down and miss a game, but can also shrug off injuries because they're really beaten up already.

My Lone Vigilante "Bubba Feet" got a re-working as well, dropping some grenades for a melee weapon just in case he gets caught short by apes again. For this game, Bubba had been ambushed by Andy's Brian Ansell Blockers, now with some more paint on them, and has to drive off seven Punks by himself to win out.

From the right, I painted the old Cawdor Heavy and the Yardi, the Scrawler is Andy's work, and the others were another painter he knows. Andy hasn't painted in years, due to time and having issues with his hands, but some new Speed Paints have him giving it a go again, which I think is great.


The idea of wanting to play the Lone Vigilante is to challenge myself as a player and to get better both at Judge Dredd and skirmish-style games in general. At the risk of sounding too full of myself, I'm very good at this particular style of miniature game, since playing Judge Dredd again, I've won at least 80% of my games because it's pretty easy to figure out what's a better build and to work around gang limitations. I'm yet to win with the Vigilante, but each game is very satisfying, with a lot of dodging to cover, taking snapshots and having to watch Line of Sight very closely.


In this game, Bubba made use of the tall buildings and his jetpack to keep the number of Punks that could get a shot on him as low as possible, as Andy had seven times the activation priority I did. Bubba has a Laser Rifle with Scope and talents around weapons that roll a single die to hit, all of which translates to him being able to snipe away targets with decent regularity, but it takes his entire turn. So my basic strategy is alternating turns of movement and shooting.


My big play that was fun was jumping down from the roof of a building to the interior and blowing away a Punk with my Spit Pistol. His friend came up the stairs and blasted Bubba with a Stump Gun, but a set of Sports Armour turned away the shot, so I figured I was safe for a turn. However, the Punk Hero with Heavy Spit Gun had a great shot through the open door at Bubba's dynamic silhouette. One round of fire and the game was over, but I'm pretty happy with how I'm getting a handle on the character.

Game two saw my Robots ("Blood in the Machine") up against Sam's Gorilla Gangsters, which would be a tough match, but even worse, one of my gangers had to be fleeing from his at the start of the game. The Apes are one of the fastest gangs, and my Robots are pretty average on movement, so my best bet was to put my leader, Haro-2 Goodbye, in the role of the pursued, as he had the best armour, the most Hits and Sam wouldn't want to fight him in melee.

Somehow, I pulled out a win on this one, despite Haro-2 being reduced to one Hit by the end of the first turn. Sam's gang was entirely made of Gorillas with Spit Guns (to match the models), which have an impressive 3 Shooting Dice and -2 AP, but with only four members, even my Robots outnumbered them. By taking risks and pushing up through the board, I could take off any monkey head that popped out of cover. With few Apes left, Sam couldn't keep up the pressure and Haro-2 escaped on the fourth turn with his one Hit intact.

So what's next for the game? Well, I have a painting deadline for another event, so I'll be finishing off my Robots and then shelving the other Gangs for a moment. Sadly, those who have wanted to play haven't shown much interest in a campaign, so I may have to come up with a little two-player thing for me and Andy or similar once I have a little more time in my days again.

Tuesday, April 2, 2024

Superhero Media: Die Hard

I honestly don't feel I really need to talk about how good a film Die Hard is, its one of best best films ever made in the Action genre, still highly influential thirty years after its release and possibly the best film to watch at Christmas. For quite a while I've had a John McClaine miniature in my Superhero collection, I've even used him in a few games if you look back through my AARs on this blog. When I'm running a game and I put McClaine down on the table, even next to characters like Robocop and Commissioner Gordon, I often get questions as to why he's there; simply put, is John McClaine really a superhero? I think the answer is yes, insofar as characters like Marv (Sin City) and Mister A can be considered superheroes merely because they're highly physically capable. Now, Marv and Mister A have the advantage of having originated in comics, rather than in film, but the character from which McClaine sprung was, himself, a pulp detective, of the kind from which many early superheroes grew. 


From a series of, not great, books by Roderick Thorp, about New York Detective Joe Leland, very much of the Joe Friday mold, Nothing Lasts Forever has an ageing Leland battling terrorists in a Los Angeles skyscraper whilst barefoot and cut off from help. Taken from that perspective, Leland isn't too far removed from characters considered comic heroes, like Mister A, The Spirit and the original Blue Beetle (Dan Garret was a police officer before being retconned into an archeologist). For my Ultimate Alliance games, McClaine has the ability to heal himself, like Wolverine or Deadpool, representing the dozens of injuries he will get throughout a film, as well as being able to trade health for increased damage. Strictly speaking, these function the same as actual "Superpowers" that other heroes have, but for me they fit the themes and feel of the Die Hard films perfectly, even if I'm primarily only taking Die Hard, Die Hard 2: Die Harder and Die Hard With A Vengeance into account, though we'll get to my reasoning behind that as the series progresses. 


So where would John McClaine fit into a broader superhero setting? Well, cops, especially exceptional ones have long had a role in superhero media, with Code Blue being a good example, or even SHIELD though the right lens. Though real life police violence, corruption and militarisation are major issues (and I'm personally in favour of defunding the police), so long as Police are a reality for the majority of comic audiences, how they react to superheroes in fictional settings will be something that needs to be considered. Assuming something like Code Blue existed in the NYPD, the heads of that department looking at a detective who took out 12 terrorists and rescued 30 hostages without the use of shoes or backup and thinking "this could be our guy" makes perfect sense. I don't believe that John McClaine has actual super powers, even taking post-With A Vengeance entries into account, that's basically just how action cinema works, but when compared to "costumed adventurer" types, like Batman, he takes the same absurd level of punishment on a regular basis. Next time you're watching Die Hard, have a bit of a lateral think about how all of this look in the MCU or another superhero setting.

Saturday, March 30, 2024

Thinking Out Loud: The Universe of Alan Moore

I was reading The League of Extraordinary Gentlemen Century 2009 recently, and there were a few panels of Mina and Orlando waiting to meet Norton, the Prisoner of London and the background displays some highly-militarised Bobbies that looked so familiar that I just knew I'd seen them elsewhere. Now, almost everything in the Century books is a reference to something, so that's not really a huge revelation, but this one twigged something deep in my memory, so I had to go digging. I'd been on a bit of an Alan Moore kick lately, so thankfully I didn't have to go through much to find what I was looking for, a bound edition of Marvel UK's Captain Britain. Without going into a major history of Marvel UK and the stuff they were doing in the 1970s and '80s, whilst many of the stories published are considered to be canonical with the 616 Universe, being a smaller and semi-independent operation, they were able to get away with quite a bit. For example, did you know that in the 616 universe, Great Britain entered a fascist dictatorship for a little bit in the 1980s, where mutants and superheroes were put in concentration camps, but no one other than the victims remember it? 


Not only was that a thing that happened in the pages of Captain Britain, and was the origin of his future wife Meggan, but there were some distinctive Dystopian Militarised Bobbies pushing mutants and other "undesirables" around. Ok, so 1984(ish) and 2009 are a little far apart, and Moore is famous for nothing if not using other people's ideas in new and interesting ways, but it got me thinking how "linked" Moore's work may actually be. A lot can be discounted quickly, like V for Vendetta, Watchmen and even From Hell (in the LXG books, Jack the Ripper is also Mac the Knife), also probably anything that happened in the DCU, although I love the idea of Swamp Thing being part of the Blazing World. Moore got his start in comics writing Doctor Who for Radio Comics, writing adventures for the First Doctor, who also appears in Century 2009, in the same scene as the armoured police, so it's possible that there is a cannonical link there, in the same way the Marvel UK comics from the 1980s are connected to the Transformers comics as well as the broader Marvel 616 continuity. 


Much like my previous, "Crafting the Hellboy Cinematic Universe" article, this isn't so much about solid links across diverse media as it is just taking a look at what the options are and having a bit of a think about it. The League of Extraordinary Gentlemen series is already awash in crossovers and references to anything and everything that engages Moore's interests (24, Little Britain and Harry Potter being some of the more unexpected ones), so cramming more in there is probably a waste of time, but it's kind of my thing and I can't help myself. I haven't read Lost Girls yet, does that work? I'm pretty sure half of those girls died in LXG, but it may be worth a look. Alan Moore himself appeared as an "Anarchist Wizard" in a Hellblazer comic, so does he exist somewhere, probably in a pub? Man, now I want an Alan Moore mini for my modern horror/urban fantasy/superheroes stuff, that would be cool. Something else I need to hunt down, I guess, so look out for that at some stage.

Tuesday, March 26, 2024

Superhero Media: Dragon Ball Z - Bojack Unbound

Back on the subject of the nebulous nature of canon in Dragon Ball Z, and with the "Movies" especially, Bojack Unbound is ignored, despite having one of the best cases for being canon. Why? Because there isn't much Goku or Vegeta, of course. Taking place at a martial arts tournament after the Cell Games, Gohan, Krillin, Yamcha, Tien and Piccolo have all turned out to compete, as well as Future Trunks, who, we're told through exposition, has returned after defeating the Androids and Cell in his timeline. Goku is observing from Snake Way with King Kai as the event is set to include alien fighters (most people on DB Earth don't know about Sayains and Namekians) and is taking place on a massive artificial island. As difficult to pin down as time is in DBZ, I'd say no more than a year has past since the defeat of Cell when Bojack Unbound takes place, as Goten is yet to be born and Trunks is still a baby. 


After the opening rounds, Gohan, Trunks, Krillin and a disposable fighter wearing a band-aid are left to take on the guest Alien fighters, only to find that the Bojack Gang have killed the other Aliens are are here to fight Goku. Just who Bojack and his team are is only briefly covered in Bojack Unbound, but other sources list them as the last of the "Hera" race, and a team of pirates and/or raiders who want to destroy planets for unspecified reasons. Despite their lack of personality, the Bojack gang are one of those classic Akira Toyriama designs that means they at least look really cool whilst battling the Z Fighters. Zangya, the sole female member of the gang fights almost exclusively with her legs and feet, hair trailing behind her, which makes he move like no other character I can recall in the entire DB franchise. The fight takes place in a very European looking cityscape, giving the whole enterprise a vague Miyazaki feel as our heroes are beaten up until Gohan gets a pep talk from Dad and goes Ascended Super Sayian again to beat face. 


As much as I prefer Gohan as a protagonist, Bojack Unbound is not a great film, with the few good ideas it has not getting time to breathe. Had this been a short arc in the main DBZ series between the Cell Games and the Celestial Tournament Sagas, it could have been much more interesting, with a new status quo not having yet settled and Gohan deciding what his destiny was to be. on a personal note, I always prefer Gohan in the purple "Piccolo" Gi, as the colour contrast makes him stand out more as his own character. There's really nothing in Bojack Unbound that renders it non-canoncial (Trunks could have got a new sword pretty easily, it has been broken and repaired before), but it will never be accepted as such because, again, it centres Gohan, sidelines Goku and Vegeta and doesn't feature characters that the core fanboys really care about. Still, there are a lot of good ideas in Bojack Unbound, and writing it off feels like a waste, I know if I ever run a DB themed game, there will be some of this in there for sure.

Friday, March 22, 2024

Miniatures Finished: Beasts of No Nation

It can be a lot of fun to paint some non-human miniatures sometimes, as there are fewer limits on what can and can't be done. Superheroes have plenty of monstrous villains, so finishing one off occasionally is a fun way to break up a bigger painting run.

Rocksteady: I finished Beebop years ago, so taking so long to get to his partner is almost a little embarrassing. I went for a colour scheme similar to the old toy, but a little more muted. Heroclix 

Leatherhead: I got this for free when we were cleaning out the old store and thought it would make a good version of the classic TMNT baddie for those gaming in the 32-35mm Batman/Crisis Protocol scale. he has since been converted into a 54mm mutant for Inquisitor. Privateer Press 

Copperhead: Having painted plenty of orange and green over the years, this figure came together really fast. When chipping away at the lead mountain, I've found these "easy wins" are a great way to stay motivated. Heroclix  

 

Etrigan: I was going to be clever and put this section entirely in rhyming verse, but I'm tired right now, so you miss out. Heroclix 

Serpieror: I've had this for years, from back in the days when I played the Pokemon TCG, actually and only just got around to painting it. I used to use these Pokemon as various Squigs in Gorkamorka, now they get to play with my superheroes. Toy 

Lobo: The main man! I had a Heroclix Lobo, but he was smaller than a lot of my other characters, so I hunted around and found this version, which is much better. Knight Models 

Tuesday, March 19, 2024

Superhero Media: Thor Ragnarok

Thor Ragnarok is my favourite Marvel Cinematic Universe film. That doesn't mean I think it's the best MCU film, or the one people should start with or anything like that; just that when I want to watch a film I really love, this is the first MCU one I reach for. Having left Earth to search the cosmos for the Infinity Stones at the end of Age of Ultron, Thor finds himself in Muspelheim, confronting Surtur and despite that set-up, we immediately learn that this film will be different as Thor slips into Vaudeville comedy and Led Zepplin's "Immigrant Song" cranks up. After returning to Asgard, getting a glimpse into an alternate world were Matt Damon was in the MCU, and revealing that Loki has supplanted Odin, we're off to Midguard for one of the best cameos in film history. The scenes in the Sanctum Sanctorum show off what two great actors, one classically trained and the other naturally comedic, can do to make an exposition scene truly engaging. Then, Antony Hopkins bows out of the MCU and all Hella breaks loose. 


Before we know it, the Shakespearean drama of the previous Thor films is left behind and a gorgeous, technicolor, Jack Kirby inspired world is laid before us and suddenly the franchise is an action space comedy. I understand that some fans are becoming dismissive of the quotable and mimetic nature of MCU films, but I always find that complaining about something being fun is kind of weird thing to do. Like, if Korg shouting "Piss off, ghost!" doesn't at least get a chuckle out of you, why are you watching films about characters originally written for five cent children's funny books? Yes, I also quite enjoy Planet Hulk, but I don't think it would really translate well to a live-action film, and the version of some of those concepts seen here are entertaining enough, especially Korg and Miek. Throw in a soundtrack by Mark "Devo" Mothersbaugh and you have a fun, colourful, engaging film that makes the best of a great cast and a director who is doing some of the best high-concept comedy work happening at the moment. 


I mean, Thor was the also-ran series of the MCU for years, never really making money or being broadly loved in the way other character vehicles were, so it was broadly assumed that after Endgame, the brand would fade away. However, not only was Ragnarok a major unexpected hit, but it was so much fun for the cast and crew that not only are Thor and Loki sticking around, but there is a new run of Thor films starting up with Love and Thunder, and I cannot wait. This is the strength of the "Cinematic Universe" model that we're still learning about, that characters can stick around and do more stuff even once their series are over, or actors can even change here and there. Thor Ragnarok is a hell of a fun film, no doubt, but being so fun for all involved that the major players decided that they want to do more is pretty much unheard of. For me, Ragnarok is also the start of what I consider the MCU "Golden Age", with a run of several films all being great in their own right, as we'll discover soon.

Friday, March 15, 2024

Miniatures Finished: EDF XIII

I still have a little Kaiju stuff to work through, though without an event to run the game at anytime soon, I'm mostly just painting to break up other gaming projects.

Baba Yaga's hut (Dreamblade) and Goemon (Ultraman).

Detail on Goemon, sorry about the picture alignment, I forgot that I can't rotate them after uploading. These old Japanese kits have some great detail, even if they can be a little wonky.

More terrain, this time Dropzone Commander pieces to represent the more technologically developed areas of the Earth.

Baba Yaga represents the "Soviet" faction of my setting making dark pacts to keep the fight going. I'm not sure how that will play out in games, but I don't need to figure that out just yet.


In contrast, the advanced "Japanese" human faction has reverse-engineered alien technology to even up the fight. This enables me to have giant robots and retro tanks fighting giant monsters, depending on where I set the game.

Tuesday, March 12, 2024

Superhero Media: X-Men Origins Wolverine

Unlike X-Men The Last Stand, I really can't say very much positive about X-Men Origins Wolverine, other than it would bring us Deadpool eventually, but I remember when this film came out, and boy, is that a story. For those who don't remember, or just didn't care about superhero films at the time, Origins Wolverine was a massive hit, making a crazy amount of money and getting a follow-up announced before the theatre run was finished. Hell, a certain kind of Action Film buff, the kind that still won't shut up about Avatar, ate up Origins Wolverine, buying deluxe Blu-Rays and Special Editions in amazing quantities. Other than the aforementioned Avatar, the only films I can think of that are as bland as Origins Wolverine but sold as well are the Michael Bay Transformers outings. What does this have to do with the film as a piece of Superhero Media? Well, this is kind of barely a superhero film, and I think that's worth taking a look at. 


Some in the (surprisingly large) Superhero Miniature Gaming "community" question why I consider things like Transformers, Dragon Ball and Kaiju as part of the superhero genre, when, strictly speaking, they're not. Well, it's because considering them as part of the genre makes for interesting thought fodder. Considering the destruction wrought by a superhero fight through the lens of Shin Godzilla, for example brings up different elements than only taking Age of Ultron into account will. Now let's flip that, and consider why Origins Wolverine is barely a superhero film in any way that counts. The film is a by-the-numbers b-grade action film more in the vein of Commando than anything else, with a handful of elements cribbed from the comics and mashed into place so that they bare little resemblance to their starting points. Hell, they let Will.i.am play John Wraith, who thought that would be a good idea? Basically, Wolverine, the only character most people cared about, murders his way through a list of celebrity death matches with a threadbare plot hanging off. It's not shocking that Origins Wolverine was bad, it's shocking that it was a massive hit in spite of how bad it was. 


Probably the biggest problem I have personally with Origins Wolverine is that it received such a backlash from fans that the planned Origins Magneto was canceled and we got First Class instead, which chickened out on what would have been at least a conceptually interesting film. Look it's easy to say that Wolverine can't carry a whole film, but Logan proved that to not be true. It's easy to say that the opening credits sequence should have been the entire film, but that kind of thing is typically composited by contractors rather than the director or writers. What we're left with is a not very good film that made enough money for the studio that we ended up with another decade's worth of X-Men films, for good or ill. For all my Australian readers, you really should watch Origins Wolverine again, just to see, of all people, Asher Keddie as one of the Weapon X scientists in a few scenes, doing a passable American accent. It made re-watching this just about worth it for me and broke up the slog.

Friday, March 8, 2024

Drokk the Law!! - Part VII

Friday night at the Nunawading Wargames Association means Judge Dredd Miniatures Game! For something that I wasn't really considering as having legs, we're starting to get a few games in a night and some favourite gangs are solidifying. I finally got to run my mate Andrew through a game (yes, there's two Andrews and they're both "Andrew W" so it's not helpful sorry) and let's just say it was a lot more dynamic than the teaching game last meeting.

Andrew (the new player) chose my Street Gang to take on Sam's Apes in what turned out to be a real slog of a game. I don't mean that in a bad way, just that it was one of those games were some models seemed to have supernatural luck in not getting killed. The street gang dominated the early game thanks to lucky shots with the Missile Launcher taking out three of the four Gorillas in quick order; with only one ape with Spit Gun left, things looked bad for Sam.




Then, however, things turned. With his last ape on top of a building in the centre of the table, Sam started picking off some Punks with surprisingly accurate shooting, leaving Andrew the task of having to throw his gangers at the damn dirty ape for the remainder of the game.

The game ended at turn six (turn limits are something we're working on adding to missions and six seems like a good number) with the last Ape still on the table somehow, but the game clearly went to the Street Gang, even if they couldn't close the deal.

Next up, Sam and Andy decided to see how the Ape Gang fared against the Justice Department. As the Judges still best represent the idea of an "elite" gang in the game, with some of the best armour, weapons and mostly being made up of Heroes. I was playing Dragon Ball Super Fusion World with Andrew, so didn't catch much of the game, but I got filled in later. The Judges pulled out a win thanks to being able to arrest the Apes and having close combat weapons. In Judge Dredd, each model has access to the "Fists and Feet" close combat weapon if they're not equipped with anything else, which can deal damage, but actually boost your opponent's armour.

Unlike Necromunda, Judge Dredd lacks a cheap melee weapon option, so starting teams, like ones we've been playing with, can't tend to afford every piece of equipment you may want them to have. In an ongoing campaign, this seems like something players would remedy, especially as money cannot be kept between games, you have to spend or lose credits as they come in.


The final game was between Andrew playing my Renegade Robots (now painted and with a few list tweaks) and me finally getting to try out my Mobster list, which has been built for a few months now. Andrew won as most of my plays didn't work out and I was lacking any real ability to punch through the armour of the robots, but the variety of the Gangsters is something I want to come back to as the possibilities for list building are pretty tempting. For now, I simply don't have much free time to write gangs, so we'll see how we go the next few meetings.