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Thursday, June 18, 2026

Force S5 - Part II

Welcome back to Force S5 - The Superhuman Soldiers of the Secret Space Service, a fun little narrative exercise based on popular conspiracy theories and related nonsense. This project is going to involve elements such as short-form fiction, roleplaying games and even some table top miniatures. In fact, right here on this blog, Force S5 will become a completely free miniature wargame released in installments that you can play at home along with the story. Think very light, "beer and pretzels" type of play that's more about mashing fun ideas and concepts together and painting whatever miniatures take your fancy than being a perfectly balanced, tournament play experience. We'll get to some actual rules and the broader design ethos, such as it is, next time, but for now let's dive back into the fiction to explain just who is fighting this secret war for the very future of humanity!

You need to understand, this isn't a straightforward war of 'us Vs them' or something like that. There are many broad groups trying to control the destiny of humanity and within each of those there are little rivalries and factions, so who really knows how this shakes out in the field? For now though, consider this a 'primer', a rough guide to what you can expect to see out there, so at least you'll have an idea of who's gunning for you in the black of the night.

The Minutemen (aka The Resistance, Humans for Humanity)
Ordinary humans taking the fight back to the alien overlords! Self-styled truth seekers, defenders of humanity and anti-alien militias, The Minutemen are the last line of defense against the scum of the universe. However, The Minutemen are also home to some of the worst humanity has to offer; their militias are home to racists, the worst conspiracy mongers and plenty of people who wear a solid layer of tinfoil underneath the camouflage caps they never seem to take off.

The New World Order (aka The Eternal Reich, Metatron, The Upload)
Authority has always descended from a central point, that is the ethos of the New World Order, or NWO, for short. Members of the NWO cultivate power, be it political, economic, military or even supernatural. The lust for power makes for strange bedfellows, however, and for every goose-stepping anachronism hiding in an Antarctic secret base, there is a progressive, Silicon Valley post-humanist wanting to save the world by uploading us all to the Matrix.

The Universal Commune (aka the Earth Embassy, the Galactic Alliance) 
The children of the Universal Commune want nothing more than the peaceful ascension of all species to a sate of pure energy and eternal bliss. Weather they want it or not. Although the Commune has a peaceful mission to unite all of creation, do not be fooled into thinking that they're purely a band of hippy peace-nicks, there is many a dangerous psychic warrior or alien hybrid just waiting to unleash their claws hiding in their ranks. 

The Veil (aka Them, The Agency)  
There are worlds beyond our own, and not just in the sky above. Beyond the thin walls of our own reality, there is something else, something darker, and sometimes it leaks through for its own sinister purpose. Some think of these creatures as ghosts, sprites or even demons, but they are the very real inhabitants of another realm, drawn to ours because here there is light and warmth. These creatures could be seeking asylum, or wanting to conquer our universe, but their motives remain their own for now.

Force S5 (aka the Superhuman Soldiers of the Secret Space Service)
Born of reverse-engineered alien technology, the members of Force S5 are gene-smithed in ultra-secret laboratories hidden around the globe to keep the knowledge of their creation hidden. For all the heroics that these future warriors are capable of, there is also a dark side to the operation. Force S5 operates at the beck and call of a shadowy cabal of individuals working their own agenda, and whilst their goals are good for humanity now, when they conflict with the greater good, who can say what could possibly stand against them?

Come back next time when we delve into the secret history of the world a little more and start to introduce the rules!

Monday, June 15, 2026

Superhero Media: Birdman

I first watched Birdman Or (The Unexpected Virtue of Ignorance) a few years ago with the intent of reviewing it here, but I found I didn't have much to say, so let it slip by. Sometimes this happens with some of the media I view for the purposes of "Superhero Media" articles; I just end up with nothing much to say so I don't bother. However, after thinking on it and giving Birdman another go, I do have a few things I can talk about. First of all, Birdman is a very well made film with an excellent cast, and it's a joy to watch, so I do recommend it if you're into American independent film or want to give it a go. That said, Birdman has one fatal flaw that really undermines the entire film, essentially rendering the entire point, or one of them at least, meaningless and really robbing it of any residual impact. A big part of Birdman, which flows through the narrative, is the idea that traditional Broadway and theatre in general, is being overrun by Hollywood figures trying to use the legacy of the boards to create a false legitimacy for themselves. You know what? Completely agree. I think it fails to address the whole Andrew Lloyd Weber being simultaneously ubiquitous and shit thing, but a good start.


No, the idea espoused by Birdman is that Superhero cinema is destroying Hollywood the same way Hollywood is destroying Broadway. Ok, so there's a bit to unpack there. Although particular aim is taken at the MCU (Jeremy Renner is singled out because he's also won Oscars?) it's pretty difficult to get away from Keaton's own legacy as Batman; shifted from subtext to text by the "Birdman" framing device. Keaton was an accomplished actor before Batman, though known mostly for comedy, but his career floundered after Batman Returns, only recovering in recent years. This, oddly, was a pretty standard occurrence in the pre-MCU days, with Val Kilmer, Chris O'Donnell and even Famke Janssen kind of dropping off the radar for years after being in middling Superhero efforts. But the whole targeting the MCU thing? Aside from Edward Norton having been in an MCU film (and Keaton would be in the near future), one thing Marvel Studios has always done well is platform creators and talent. Look at Renner, I've seen his two award-winning turns, but how many people have seen The Hurt Locker and The Town compared to anything where he appears as Hawkeye?


I really don't even feel like tackling the whole "are these films valid?" question, as it really feels like a misdirect, and anyone who's still saying that Black Panther, Superman The Movie and The Incredibles have nothing valid to say as films must either be misinformed or outright dishonest. I can see that if one where a struggling filmmaker or actor, the success of the, admitted rather homogeneous, MCU series could well look like corporate moneymaking killing your "art", but as a frustrated novelist myself, I have to live with the knowledge that whatever I publish will end up read by fewer people than whatever Tom Clancy shat out over the weekend. That's the sacrifice talent makes to mediocrity, and it was felt at least as far back as the playwrights of Athens. For all the brilliance and moments of cleverness to be had in Birdman, and there are many, it gets undercut by the sheer pettiness of the premise and how it plays out. Superhero cinema isn't the bad guy, or the end of the industry or whatever panic is happening in the film press this week. Superhero stories are just as valid as any other genre, even if you don't like them yourself.

Thursday, June 11, 2026

Thinking Out Loud: ...of the Zodiac!

Whilst watching the Adam West Batman series again, a thought occurred to me; where is James Gordon Junior in this timeline? The obvious, and actual, answer is that he didn't exist until the 1990s, so nowhere really. But what if he did? The Batman '66 comics expanded the range of characters to include another iconic '90s foe, Bane, so why not take a look at James Jr and see where he would fit in? For those not so steeped in Batman lore as myself, James Gordon Jr, firstborn son of Commissioner Gordon and his first wife, is a serial killer whose activities are kept under wraps by his father and is the case that haunts him the most. It's a very grim story, piling upon the misery that defines Jim Gordon's life, and honestly, the character isn't all that interesting most of the time, just another murderer knocking around Gotham from time to time, when an author is temporarily over Joker and the other Arkham crew. However, the idea that there was a version in the '66 universe and how that would impact the setting, just wouldn't leave my mind.

A small part in Season 1 of Batman that many would be forgiven for missing is Gordon mentioning that Batman and Robin have been active for a few months. Not years, months. Also, despite many jokes about how incompetent Gordon and O'Hara are made to look in the series, they're actually great at their jobs, Gotham has the lowest crime rate in the USA in this version, but the criminal mastermind types like Joker, Riddler and King Tut leave them baffled and that's where Batman and Robin come in. This version of Batman doesn't chase muggers or break up gangs, he doesn't need to, the police do that. So if Jim Gordon is such a good cop in '66, what keeps him from tackling the more esoteric cases? What if the reason is that he did once chase a colourful villain? A murderer in a costume with a gimmick that turned out to be none other than his own son? When Gordon discovered this, his instincts as a father took over and he sent his boy away, rather than to the electric chair. Gordon has PTSD and just can no longer bring himself to do the major crimes, thank god for the Caped Crusader.


Of course, Gordon is still a smart man, he'd make sure his son was as far away as possible, on the opposite side of the country, the West Coast. Ok, enough preamble; in the '66 universe, James Gordon Jr is the Zodiac Killer. He's from Gotham, so the costume, riddles and persona would appeal, even just as a way to keep digging at his father from across the country, and he was never caught because he had the police looking out for him and keeping stuff under wraps. Does Batman know? Perhaps? Was it a string of Astrology-themed murders in Gotham that finally encouraged Bruce Wayne to don the cape and start fighting crime? Letting two costumed vigilantes with unknown identities fight crime in your city is a big damn departure from police procedure, let alone deputising them, was Gordon perhaps motivated out of fear that The Minstrel or Mad Hatter would become another killer and the cycle would repeat? I'm not normally one for adding 'darker' elements where they're not needed, but this was a fun idea, so I wanted to share it.

Tuesday, June 9, 2026

Superhero Media: Dirty Laundry

Knowing that I still had a season of The Punisher on Netflix to get through, I decided to save Dirty Laundry for last on my little Punisher re-watch. Dirty Laundry is a short film, around ten minutes, starring and directed by Thomas Jane; yes, really. When it became clear that Jane wouldn't get to don the iconic skull-shirt again, he decided to make his own follow-up, so much did he enjoy playing the character. If you want to watch Dirty Laundry, and you really should watch it, it's great, it can be found on YouTube, though there are a few different versions and qualities going around, so be careful. There is one really low quality version that's too easy to find with a looping 30-seconds of The Dark Knight soundtrack that really grates. As, essentially, a fan-film, Dirty Laundry is a little cheap-looking and neither the special effects nor actors are always the best, but Thomas Jane and, of all people, Ron Perlman, are there to carry the narrative through.


As the name suggests, the framing of Dirty Laundry is Frank Castle needing to wash some clothes, stopping at a local launderette and getting caught up in gang violence. It's a little iffy that the local gang are all African-American and the heroic characters, Frank and the shop owner, are White, but given the team from whom this story comes (Bootleg Media), I feel that any racist messaging isn't deliberate, though you may vary on that one. Although Frank clearly wants to keep a low-profile and just do his washing, a local gang hassling sex workers and beating and robbing a child eventually force him into action, which he does, not with guns as is typical, but with a bottle of Jack Daniel's and his combat boots. Although brief, the fight is brutal and more intense than most scenes in the Netflix series, making great use of the slow build and just exploding in the climax. It's really well-directed and well worth checking out for how to do a build-up properly, rather than just having Frank sit around making soup.


Yes, I'm very much of the opinion that Thomas Jane should have gotten another shot at playing Frank Castle, and that it's not too late for the MCU to bring him back as an older, The Punisher MAX style version of the character. It's not just that the film Jane was in is one of the best versions of the character, or that he is a big fan of the character and puts his all into his performance, but because he's a fucking good actor who has never got his due. A big Disney/MCU paycheck and a series of films based on the Garth Ennis comics could really cement Jane as a great in the way he deserves, but never seems to get. The MCU has become a great vehicle for actors, directors and just about everyone in the film-making process to get out into the public consciousness and get to deliver on their own passion projects. As much as the homogenisation of popular media under Disney is not a good thing, that it helped launch the careers of Ryan Coogler, Taika Watiki and Tom Holland to new heights is a great boon to the medium.

Thursday, June 4, 2026

Thinking Out Loud: Light Claws

I was watching Violent Night, which I probably won't review here because it kind of barely scrapes the edge of relevance, even by my broad standards for "Superhero Media", and a thought occurred. Is Father Christmas a reasonable idea for a super hero? There's a few times that this idea has been explored, from a terrible episode of Doctor Who, one of The Venture Bros. Christmas specials and, my personal favourite, "Maul Santa" from webcomic Edison Rex. It makes sense in an odd way, as the modern version of Father Christmas is a Capitalist rebranding of Odin by way of Christian Terrorist St Nicholas. Odin himself appears in a lot of comics and superhero settings, so it's not a stretch by any means, though the comparative mythology is a little more complex between Odin and Father Christmas that a quick Google would indicate. Add to that the past 100+ years of popular culture and the very Americanised "Santa Claus" and perhaps that jolly old elf isn't terribly suited for the cape and tights sets after all.


Before we go too much further on, Edison Rex is a fun read if you've never bothered, but the character that embedded itself best in my memory is certainly Maul Santa, essentially a Christmas-themed Green Goblin riff, complete a holly wreath hoverboard and bauble bombs. I love this idea and have been searching for the perfect miniature for a couple of years now. If you have a lead, please let me know in the comments. Anywho, most interpretations of the character demonstrate some level of power[s] that could be called superhuman, or at least super, to some degree. Notably even St Nicholas, being a Saint and all, could do some fun stuff, when he wasn't beating the living shit out of people for failing to convert. In a superhero setting, where gods, science gone wrong and mythology live side-by-side, some version of Father Christmas isn't too far-fetched in the grand scheme of things.

Should a character like this be a hero, though? It kind of worked in Legend of the Guardians, if you remember that, and Violent Night works with the Father Christmas character having some minor powers but mostly just being an immortal Viking with some hammer skills. For my own time and money, I doubt I'll be exploring this idea beyond making a Maul Santa at some stage, as it's a little too twee for me and I don't celebrate Christmas at all. However, if someone ran with this concept, and did a decent job of it, I could see myself enjoying it, or at least appreciating the effort. Hell, my Equalisers setting has an entire super team based on a sing Beastie Boys music video, complete with miniatures and stats for SuperSystem, so who am I to judge? If Father Christmas is destined to grace a gaming table near me, I won't be too bothered, not matter if they're wielding bauble bombs, magic powers or just a big, bloody hammer.

Monday, June 1, 2026

Superhero Media: Brightburn

Did you know that Brightburn is a backdoor sequel to Super? Because I didn't until I watched it and Michael Rooker turned up as an Alex Jones-esque talking head ranting about the coming of the superheroes. Anyway, if you know anything about Brightburn, it's probably that the film is a "dark" take on the Superman story, with an alien child growing up in the American farm belt and going rogue rather than becoming a hero. And whilst all that is true, what tends to get lost is just how good Brightburn is. As I've discussed before, "evil Superman" is a pretty tired riff, but the team behind this film didn't make the typical mistakes of being obvious or overly fetishistic with the concept, it really is just played straight most of the time, which works really well. Brightburn isn't about how "powerful" Brandon Briars is, or who he can kill in a fight, it's about the horror of ordinary people encountering a force of nature in the shape of an adolescent boy.


Years ago, I wrote an article on this blog entitled "The View From The Trenches", which is still one of my favourite pieces I've done (and barely anyone read, but whatever), and it focused on the idea that a human caught up in a superhero battle must be overwhelmed, if not terrified by the goings-on around them, and lamented how few sources dealt with this concept. Brightburn uses simple film techniques and surprisingly basic special effects to evoke a superhuman on a rampage pretty much better than anything else I've ever seen. In fact, the scenes of Brandon hunting people down are so good, I'd like to see versions of them with the blood and gore cut down to a PG level, because I think that may be even better. Watching the sheriff just vanish in a gust of wind the instant Brandon turns in his direction is phenomenal, and really needs to be repeated in something like the MCU or a Superman film, just without the resulting trail of gore. Not that I'm saying a superhero film can't be violent or bloody, just that it doesn't really need to be to tell the story well.


I'm not saying that I really "need" more of this cinematic universe in my life, but I certainly would be interested in seeing where it all goes if James Gunn and co do decide to do more. Although I feel the "dark heroes" thing is a more than a little overdone, there is room for it if done well, like some of the InJustice narrative, or even Nightstalkers, and the take that they may be newer style horror movie monsters is actually pretty neat. Despite his super powers, Brandon is essentially a "slasher" in the vein of Michael Myers or Jason Vorhees, so throw in a creepy doll, Slenderman and maybe a sexy monstress and you have yourself a decent team right there without too much extra fussing about. Not that I'm looking to build such a team myself, I really have enough already, but if slasher horror is the kick you need to get going on superhero miniatures gaming, who am I to stop you from doing that?

Thursday, May 28, 2026

Thinking Out Loud: Gotham Nights

No matter how many ritual sacrifices I make to the dark gods, it seems that the grimmest and darkest versions of Batman will be the only ones to find their way into the cinema for the foreseeable future. And whilst I don't want a return to the "Full Adam West", as it were, I do think that there are a lot of stories to tell with a less intense version of the character. Speaking of Adam West though, if takes on Batman like the "Reeves-verse" are going to remain the flavour of the moment for the foreseeable future, then it turns out that the 1966 series has a lot to offer. Look, I enjoy the classic Batman villains as much as anyone, but with all the films that we've had, the spread of antagonists is pretty slim. Sure, if we're staying "grounded", then characters like Killer Croc and Clayface aren't going to work as well as Riddler and Joker, but there's more than just those options out there. If grounded is what you want, then baby, Adam West has got your back. So here is a quick look at five '66 villains that could be adapted to a grimdark new Batman film and save us from yet another take on Joker. Seriously, let the character be done already.

Bookworm

Though this character is probably a little too close to Riddler at the end of the day, a frustrated writer who expresses his rage though book-themed crimes is a perfect fit for a more detective style Dark Knight. Cryptic clues dripping in literary references, meta-critisicm and getting really mad when he mangles quotes, just turn this guy up to eleven and let him loose in Gotham for a good time. The reading lamp on the head could become a couple of pen lights like he's in Orbital (ask your dad) and give him plenty of creepy scenes wandering around a dark library and the rest almost writes itself. Hell, ask a room of writers to write about writing and this could be pretty epic.


False Face

The real threat being "in the shadows" is a common thread with 'darker' Batman stories, be it Riddler using TikToc to incite a mob or Joker having to be tracked by sonar phones, Batman can't just walk up and punch the problem without some legwork. Whilst False Face has actually had some life since the Silver Age, this master of disguise is perfect for a retooling for the modern day. Add some pathos about him hating his real face because his abusive parents scarred it and False Face is dark enough to be causing Batman trouble again, driving him back into isolation, because who can he trust when the enemy could be anyone?


Chandell (Liberace)

If you watch any Batman, make sure it's the two-parter with Chandell, a famous concert pianist turned criminal trying to get his hands on the Wayne fortune. At the very least, you get to see Liberace play piano for a bit and that's always awesome. Now, I'm not saying that Chandell is a good fit for a darker Batman, but think about the concept of the conflict; Batman versus celebrity. Batman doesn't rely on being liked, so if he came in direct conflict with a popular entertainer, his negative public image would work against him and the tacit support of the law-abiding citizens of Gotham wold no longer be there. Get an actor who also can sing and play an instrument and the film kind of comes together pretty easily. No super powers, just a devious criminal who can play sweet licks.


King Tut

King Tut is a great villain and he needs to come back in a big way at some point, so why not in a major film? A Harvard Professor of Egyptology who comes to believe he is a reincarnated Pharaoh when he suffers head trauma and that Gotham is his new homeland, gifted by the gods. This one should play a little like a Black Mask or Two-Face story, with Tut as essentially the head gangster, but with plenty of Ancient Egyptian themes and styling, because for all his madness, Tut is deviously clever and an excellent criminal mind. Plus you can reuse the ending from the '66 series, with Tut regaining his sanity and Batman unable to get the catharsis of defeating the bad guy and having to live with his desire for revenge left unsatisfied. 


Marsha, Queen of Diamonds

Ok, so what if Batman had to fight a member of his own class for a change? Marsha is a beautiful socialite who manipulates men into buying or stealing diamonds for her, leaving them to be caught up by the legal consequences while she flees. As it is, the character is a little shallow and mildly sexist, but there is plenty of potential there for an interesting antagonist with a little bit of work. This could be a story where Bruce is dealing with the enemy as much as Batman, because they move in the same circles and she is probably after him in one respect or another. Bruce will need to let her get close enough to catch her, but not so close she discovers his secret or, even worse, he develops feelings for her. Also, this is a villain Batman can't punch and whose crimes, taking money from obscenely wealthy men, is pretty mild in the grand scheme of things; it's clever in a way Batman aspires to be.

Sunday, May 24, 2026

Superhero Media: Godzilla Vs Mothra - The Battle for Earth

It must be surprisingly difficult to write a good Godzilla film, especially in the post-blockbuster age of cinema, where there is a need to both draw in new viewers and keep the existing fans. Because the menagerie of monsters that make up the Godzilla often originated in separate films and were brought across later, the tone can really be "off" depending on which Kaiju are present. Probably the most problematic is Mothra, who spun out of her own, more child-friendly, series, but is now far more associated with the broader Godzilla franchise, and is pretty much a "must-include" every few films. In order to counteract the more fairy tale elements of Mothra, The Battle for Earth doesn't obfuscate them like King of the Monsters, but rather ratchets them up to the mythic level, more in the vein of Gamera - Defender of the Universe. To this end, whilst the Fairies and mystical elements of Mothra are retained, the introduction of Battra as a "dark mirror" to Mothra and the tones of environmental apocalypse do steer away from the childish reads done both before and after.


I'm not sure that I've really covered a "Godzilla gets dragged into someone else's shitfight" Godzilla film before, but The Battle for Earth sees the king of the monsters on the sidelines for huge sections, as the battle is really between Mothra and Battra right up until the end. This means that there is less rubber suit work and more puppets than a typical Godzilla film, which I enjoy, but can look even sillier in some ways, especially with how slow Mothra's wings flap in the fight scenes. There is something of a wonder to how good the scale model work can be on these films and how poor the rubber suits and puppets can look in comparison, but remember, that's just kind of how the genre works and the action needs to be compelling enough to get the audience past the juxtaposition. I'll admit I struggled a little with The Battle for Earth right up until Mothra and Battra teamed up and suddenly Godzilla was fighting against two airborne foes, something I hadn't really seen before.


The environmental message in The Battle for Earth is pretty weak by contemporary standards, basically being about not polluting and saving rain-forests, but isn't it kind of shocking that no one seemed to take these on board? I mean, scientists have been warning people about human-driven climate change since at least the 1970s, but we kept doing the same dumb shit? Weird. Maybe we do need a giant magical moth and her two fairy friends to tell us to stop being dumb and wrecking the only planet we have. Another interesting note, The Battle for Earth starts out with something of a Raiders of the Lost Ark tribute sequence set in the Philippines; the Philippines, of course, often being the go-to "mystical and/or mysterious ruins" location in Japanese cinema. There's also some small shots at Japanese corporate culture, but nothing on the scale of Final Wars or Shin Godzilla. There's very little "wrong" with The Battle for Earth, but it is also far from the strongest Godzilla outing of its era.

Friday, May 22, 2026

The Silzer Project - Part V

And here were are at the end of this mess. I honestly almost deleted the previous entries rather than write this one out, out of a combination of internal cringe over something I wrote in my teens and just not wanting to type this out. But, doing this was intended to be an exercise in getting this all down in one place and putting the ideas to bed for now. Whilst I cannot currently see a way I can realise the Slizer story, having it out there means I may get some feedback, suggestions or even just have the chance to think more myself when I finally go to hit "Publish" and get the eureka moment I've been looking for. Also though, this sprawling story was something I made up in my head playing with Lego growing up, and whilst it's not good and not something I'd really want to properly published, I'm not so down on it that I can't see the good ideas I had and maybe file them away in my mind for future use.

Slizer - Finale

With a new war looming on the horizon, the powers that back the Slizer Team begin to fracture, and a mad scrabble for the control of the Slizers begins. Most of the alien members of the team just bugger off with their Slizers, the rival to Calvin (he had a name with lots of contestants which I don't remember) takes the Ice Slizer and uses it to front a military coup and take over his native government. Now in control, he withdraws from the Slizer alliance and starts reinforcing the border, though states that there will be no aggressive action from their military. Meanwhile, another alien empire is starting to arm themselves with large war machines intended to fight the Slizers. Seeing the writing on the wall, the more insect-like alien race takes full control of the Slizers, though the human pilots and some soldiers loyal to them maintain their own small area of the compound. The insect aliens only have control of three Slizers, Millennium, Blaster and Flare, and the pilot of the Blaster Slizer, Butterfly (the insect aliens take on names of familiar bugs and get surgically modified to be more humanoid when working with other races) is reluctant to push back against the human pilots too hard.

As the insect-like aliens want better control of the Slizers than they have, they build several more and give them to their own pilots. The introduction of the Speed, Justice, Space, Shock, Time and Stealth Slizers swings the war back into the favour of the Slizer Force, at least until the rebel leader finally emerges. It turns out that Calvin has been alive all this time, kind of. You see, the Slizers were always more alive than anyone let on, requiring a symbiotic bonding with a pilot, of which only Calvin met the requirements so far. Now being neither Calvin nor the Jungle Slizer, our hero is leading the revolt of, basically, the working classes of the Century against the Slizer Force and, by extension, both of the alien races that had been backing it. In an classic "the enemy of my enemy" situation, the newer alien empire and Calvin's forces cooperate to keep the traditional power structure on their back-foot. The rebellion are making slow progress until Butterfly and the remaining human Slizer pilots defect over to their side and Calvin makes the choice to focus on the alien race now led by his former rival. This means that the two opposing forces of Slizers are fighting opponents without them and the war progresses in their favour quickly.


As clearly I was watching Anime by this point, the wars get settled by big fights between individuals, usually involving swords and/or mechs. Calvin and his rival have a big duel as the rebellion lay siege to the alien planet, that Calvin wins because he's superhuman at this point. Butterfly and Calvin have started a relationship during this time, with Butterfly steadily modifying herself to be more "human" during this time as Calvin becomes less human the longer he's bonded with the Jungle Slizer. The new alien power finally breaks against the insect aliens and the remnants of the Slizer force and the Century is now a stand off between two groups armed with super weapons. Peace negotiations start, with the main thrust being that time travel must be banned and the Slizers must be destroyed. As Calvin and the pilot of the Millennium Slizer are both part of their Slizers (the latter through deliberate cyborg modification), they decide to settle it in a big one-on-one fight, which Calvin wins, though the Slizer part of him is badly damaged and goes dormant. In order to maintain the peace, Calvin agrees to go into exile in case the Slizer emerges again, Butterfly goes with him and the remaining human heroes travel back in time one last time to ensure that they are locked in a predestination paradox to carry out all these events.

So there we go, that's the story. I'd say something clever, but honestly, I'm pretty over this and glad to be done. See you next time.


Monday, May 18, 2026

Superhero Media: The Falcon and The Winter Soldier

In what is hopefully the last change for a while, Lead Capes is moving to Tuesdays and Saturdays. 

I'll admit that I was a little apprehensive about the MCU moving to a streaming model for some projects, as Agents of SHIELD, the Nextlfix series and The Inhumans had all swung a great deal in quality. For all the criticisms that one can lay at the MCU, "looking cheap" isn't one of them, but television pretty much always looks cheaper than film, and the idea of Anthony Mackie hanging by an obvious harness in front of an obvious greenscreen just wasn't something I was ok with.
What I got, however, was a seamless, engaging, exciting geopolitical adventure right in the vein of Winter Soldier and Civil War, essentially another Captain America film, just a little longer and something of a 'soft reboot' for the franchise. Feeling the weight of responsibility on having been handed the shield by Steve Rogers, Sam Wilson opts to remain the Falcon and donate the shield to the Smithsonian, not willing to be the new Captain America. Meanwhile, James 'Bucky' Barnes is working through his therapy and trying to put a life together post-Winter Soldier. Also there's a pseudo-anarchist, pseudo-terror group called the Flag-Smashers who want to return to the world as it was in-between Infinity War and Endgame.


I'm not going to get too much into the politics of Karli Morgenthau and the Flag-Smashers here, as I have another piece discussing that in the pipeline, but it is pretty cool that a form of anarchist movement aren't immediately demonised and have legitimate concerns the heroes engage with. As they aren't technically affiliated with the American government, Sam and Bucky can work in the grey areas, with Sharon Carter and even Baron Zemo alongside them for stretches as the new Captain America (John Walker) closes in on the Flag-Smashers. "Grey" is one of the best words to describe the tone of The Falcon and The Winter Soldier, as every character's point of view, assumptions and personal politics are repeatedly challenged throughout the programme; which is where the real genius of the series lies. Zemo is right, uncontrolled super-soldiers are dangerous and cannot be allowed to proliferate, but he is also a murdering psychopath who uses his wealth as a weapon. Elijah Bradley is correct in that he was used as a commodity by the US military because of his race, but he makes the wrong call about Sam donning the Captain America mantle. Even Sam needs to be open to new ideas and to growth and change in order to get to the place where he can comfortably carry the shield.


The Falcon and The Winter Soldier may be, other than Wandavision, the thematically deepest of any MCU production to date. In a programme about super-soldiers chasing terrorists around the globe, we are introduced to basic tenants of contemporary Anarchism, the disgusting treatment of African Americans in the military that continued well into the twentieth century, the dangers of tribalism and partisan politics and even the limits on compassion that borders and capitalism impose. Although Karli and her team are dead by the closing credits, their ideas aren't, and even Sam Wilson, Captain America, is advocating for change to a global system that creates the displacement and massive wealth disparity that drove the Flag-Smashers to revolt in the first place. A truly cynical reading of The Falcon and The Winter Soldier may say that it only exists to set up a new status-quo for the next series of films, which it does, but that seems to willfully ignore all of the meat on those continuity bones. Yes, Sam is Captain America now for the next time the Avengers assemble, but he's a different Cap coming from his own unique place with his own agenda. If this is the quality we can expect moving forward, I'm keen for more MCU.

Thursday, May 14, 2026

Miniatures Finished: Unmatched - Hell's Kitchen

I was a little iffy on picking up the Marvel Unmatched sets at first, not that they didn't look fun, but I already have so many games where I can play Marvel characters, you know? However, Hell's Kitchen is kind of perfect. Not only are these three characters kind of a match for each other, they have a reason to fight each other and the entire set evokes a classic Frank Miller Daredevil comic. If I was just going to get one Marvel Unmatched box, it was going to be Hell's Kitchen, for sure.


Daredevil, Elektra and Bullseye, unlike the regular Unmatched sets, the Marvel ones have sculpted detail on the bases.

Sunday, May 10, 2026

Superhero Media: Glass

I hadn't heard much good about Glass, the finale of the Unbreakable/Split series, but I almost really enjoyed it myself. Almost. The issue I have with M. Knight Shaymalan's approach to cinema has always floated around my mind, but have never quite managed to articulate before now, is that he's trying too hard to be clever. In terms of construction, Glass is pretty solid, with all three "superpowered" characters (Overseer, The Beast and Mister Glass) bringing their supporting cast members with them and coming together in a fun crossover before it's all inverted and our protagonists end up in the clutches of Sarah Paulson's evil psychiatrist. When things turn out to have been manipulated by Mister Glass all along, well that's just nice work and brings everything back to the 'comics but dialed down just a little' feel of the best parts of Unbreakable and Split. Sadly, there's another layer of Shaymalan twist on top of all that which, yeah, kind of kills the emotion of the film and Glass just ends up playing a little flat. Real shame.


Again, I'm not super happy about the whole "evil yet somehow incredibly gullible" pysch trope, even if I've been a big fan of Paulson since Studio 60 On The Sunset Strip, but given that Shaymalan seems to really hate mental health workers for some reason, I was willing to let that slide before the second-to-last reveal of Glass. You see, she's not just some Psych, but a member of an ancient secret society that has, somehow, kept the existence of superhumans secret since the dawn of time or some shit. Now, that's not ostensibly dumber than the Court of Owls or any similar in comics, but it really jars with the tone of the film, especially when the entire organisation is undermined by Mister Glass, from beyond the grave, in the closing minutes of the film. It's a baffling decision, and Glass would have honestly been just as interesting with a more 'traditional' superhero fight ending and dropping the whole Secret Society nonsense.


Oddly, I would say that Glass does demonstrate that Shaymalan is a talented filmmaker, as the script is solid, the cinematography is amazing and everything just looks great, except maybe the big throwdown at the end. Glass just needs a heavier edit and maybe it could be pretty damn great. For as much as I want superhero cinema to branch out of the MCU space, I would also really like those films to be, you know, good? As homogeneous as they can be (though I'd argue that), the MCU films have a degree of oversight that means stuff like a pointless secret society who exist only to pad out another fifteen minutes would never come to be. I'm not saying that Glass needed to be the start of an entirely new cinematic universe, but if the ending is going to be left so wide open, why not have Mister Glass, Overseer and The Beast, who are the reason butts are in the cinema in the first place, vanish into the aether of the credits to hang sinisterly in the minds of fans? Almost great, a shame the studio didn't have the guts to force it into shape.

Thursday, May 7, 2026

Super Something Dragon Ball Pun - Part ?

Recently (sometime June 2023 due to how long these take to come out), the people in charge of the Dragon Ball Z Collectable Card Game FuZion Format changed. When the new crew came in, they made a series of sweeping changes, new bans and floated the idea of shifting deck building back towards how it had been in the Score era. Naturally the community reacted to these changes with calm consideration and polite feedback. Anyway, when the shitstorm died down, some changes stayed, others were dropped and a few were tabled pending the outcome of the big event at Gencon. Faced with having to go through my decks and change them again, for all of a couple of games a year, I kind of backed away and seriously considered selling my decks and leaving the game forever. Thankfully, a friend finally took me up on trying the game out and now it looks like I may have a small play group growing.

Those who actually read these articles, rather than skimming over them because they're not about movies or wargames, will know that I've tried a bunch of Collectable Card games, I currently play Magic The Gathering Commander format most often, but have a Vampire The Eternal Struggle deck and have some Alpha Clash on the way to try out. Whilst card games will never be my favourite kind of table top game, they're fun to break out occasionally and play quickly in a way miniature wargames can never really be. Even back in the RetroDBZ days, I never had a game go over an hour and yes, Commander and VtES can be very long, but there is a lot of interaction that wargames don't tend to have. Also, I'm still waiting on that Jasco DBZ minis game that was promised back in the 2010s, so for the moment, the cards are the best way I have of living out all those fantasy superhero battles I have rattling around my head.

So what I'm doing now is going through the official virtual card sets to see where my current decks can be improved and also looking to see if I can get Trunks Sword and Goku Freeballs back up and running again. I have a Tao Pi-Pi MP stack that is languishing because I already have two Black Style decks and Majin Dabura always felt like something that was worth trying if I could just find enough Red Style cards that get around all the control in the format. Then again, my Sayian Gohan has always felt under-powered, so I should probably get the power level up on that before I go around making more decks that I won't use that often. Thankfully, any changes shouldn't bother me all that much, because I'll take long enough do all this that said changes will have been long-since rolled into the game and a new meta will have emerged.

Sunday, May 3, 2026

Superhero Media: The Punisher - Season 2

Ok, I get it now, this is neither Frank Castle nor The Punisher, this is some original character the writers came up with and slapped a skull shirt on to make their contract. Seriously, there is maybe, one or two scenes in the entire series where I was like, "oh hey, that's the Punisher, neat", but the rest of the time I felt like I was watching something else. Once again, far too many episodes are drawn-out conversations about ethics or psychology, which are fine, and some are even well-written, but I'm tuning in to see Frank shoot people, not, yet another, manipulative psych antagonist. Seriously, I may be a Psychotherapist, not a Psychologist or Psychiatrist, but I still find that trope pretty damn offensive, all the more so because it's so common. I think The Punisher wants me to read it as Jigsaw manipulating his psych, Harley Quinn/Joker style, not that that's really at all "better", but the framing is that she falls for her client and forsakes all ethics and training to pursue a relationship with him, even attempting to murder a federal agent for him. Fuck off with this shit. It's not clever, it just increases the distrust people have for therapy and makes my job harder.


Man, I can't even talk about The Punisher now, I just hate that trope so much and it's a major narrative in the programme. I call the character Jigsaw, but fans of the comics will barely reconise what is presented, with minimal scars and a simmering hatred for Frank Castle that barely causes anything to happen in the story. In fact, Jigsaw is already dying when Frank Kills him, having been shot by the female agent he was sleeping with in the first season and I can't believe she's even in this season as well, seriously, she has nothing to do other than KEEP FUCKING TALKING WHEN FRANK COULD BE SHOOTING PEOPLE! What's worse than that is that Jigsaw's arc, involving turning disillusioned veterans into a fearsome organised crime syndicate, is actually really interesting and would have been great in any other programme, but here is just an excuse to have someone who's not Frank shoot people. Oh, remember back in my Garth Ennis Punisher review how Frank had to be clever to work around his own moral code to fight Delta Force tasked with his capture? Well, here Frank just shoots and kills fellow veterans, because heaven forefend we actually have something engaging and clever happen.


Oh wait, Frank's friend who runs group therapy for veterans, something I have done myself, by the way, is also ok with killing his former clients, except for this one scene which just kind of derails the shoot-out Frank is in at the time. Look, as I've said before, I'm not a violent person, I'm all for complicated narratives with superheroes and some of my favourite Punisher comics confront the reality of the mass-murder Frank Castle commits, however, this series does none of that well. The writers have plenty of clever ideas, but they come too thick and fast for any of them to really land and the result is a blur of bland scenes and too few gunfights for a series about a character known for gun-play more so than just about any other in comics. The veteran mafia, Pilgrim and his mission to protect the homosexual secrets of a Republican Senator, Frank trying to protect one young woman as a form of redemption, all of these are great ideas that would work with The Punisher as a protagonist, but none of them coalesce, leaving an unsatisfying ending that thankfully will never lead into another season. I really hope Frank Castle comes back to the MCU, but I also hope it looks nothing like this series, as there is so much that can be done with the Punisher that has yet to be explored in this medium.

Thursday, April 30, 2026

Miniatures Finished: Unmatched - Cobble & Fog

Cobble & Fog was the first Unmatched set I bought, as it was available at work and the characters looked like a fun combination of Victorian Literary figures. All of them play quite well too, which means the box is a fun stand-alone as well as good to mix with the others. As discussed before, I'd be very happy to have another in this series from Unmatched.


The Invisible Man, Doctor Jekyll, Dracula and Sherlock Holmes.

Sunday, April 26, 2026

Superhero Media: Super

"From the twisted mind of James Gunn"; man, do you remember when James Gunn was a Troma alum known for shock horror and penis monsters? I mean in terms of his film work, instead of being known for an infamous Twitter dogpile attack orchestrated by internet Nazis as a dry-run before they targeted the head of Lucasfilm, just in case you forgot that's why Gunn was taken off Guardians of the Galaxy Vol. 3 for a few months. Anyway, calling Super a deconstruction of the Superhero genre would be reasonably fair, but also misses quite a lot. I imagine that there are almost as many takes on Super as there are those who have really written about it, as it is the kind of film which allows interpretation of the themes and message, if there is really one there. Is Super and indictment of violence, white male rage and/or cinema culture? Perhaps. Is it a reaction to the proliferation of overly sanitised and homogenised superhero cinema in Hollywood? Probably not, but I could see someone making that argument. Or is Super a commentary on drugs, mental health and the failings of policing? Well, that's more in my lane, isn't it?


Frank Darbo is a put-upon everyman who has caught precisely one break in his life, meeting and falling in love with is wife, Sarah. Despite being unattractive, put upon and having a rubbish job, Frank isn't actually all that angry, as far as this kind of film goes, certainly not to the absurd levels of Joker or Taxi Driver, when Sarah falls into the sway of a local drug kingpin, his initial response is despair, not rage. Frank's drift towards being the Crimson Bolt is framed as being divinely inspired, quite literally, as a godlike being speaks to him and tells him that some are chosen. As I progress further in my career as a Psychotherapist, I'm finding more and more that depictions of mental health issues in media are getting to me. Frank clearly needs help and has never gotten it, same with Libby, aka Bolty, and whilst there are plenty of people with delusions who live happy lives, both Frank and Libby are led to shockingly extreme behaviour by their untreated issues. I have to admit, I almost stopped the film after watching Elliot Page having to act mounting and sexually assaulting Frank.


Thankfully, Super comes back around in the conclusion. After the expected, and somewhat cathartic, orgy of violence in the third act, where Frank rescues Sarah and has his hero moment, the tone changes and something really interesting happens. In a voiceover and montage, we see that Sarah leaves Frank, finds someone new and raises a happy family. Rather than be angry, Frank is accepting, seeing that Sarah is the chosen one, not him, and he learns to accept the good in his life for what it is. I'm not going to lie, if not for that last segment, my review of Super would be pretty harsh, as the film it pretty easy to read in the same alt-Right vein as Joker or the like. "If your wife leaves you for another man, shag a teenager and buy a lot of guns" is equivocally NOT the message of Super, in fact, it makes a strong point against violence. It's still a little "Liberal" for my radical tastes, but the idea of not doing harm because it harms people as the central ideology for a superhero certainly has potential. I don't know, my friend who loaned me his copy of Super certainly didn't get the same reads as I did from it, so maybe there's not all that much to it and all I'm seeing is my own reflection.

Thursday, April 23, 2026

Miniatures Finished: Unmatched - 2-character boxes

Been painting my Unmatched figures as a little break from other projects, they're nice for board game figures, but not quite as nice as some others on the market.


Little Red and Beowulf, both strong characters with interesting play styles, Little Red is the first time I can recall having to paint wicker.


Robin Hood and Bigfoot. I'm a big fan of playing Bigfoot, he's powerful and pretty damn mobile for a character that strong.

Sunday, April 19, 2026

Superhero Media: The New Mutants (2020)

So where the hell was this languishing for years? Seriously, The New Mutants is probably one of the best films in the "Fox" X-Men series and it was almost forgotten the instant it came out, despite several years of hype and re-edits. The New Mutants is pretty much exactly what I picture when I promote the idea of smaller, more nuanced, often cheaper, superhero cinema on this blog. There are maybe, ten actors in this film? Yet it manages to be more engaging, exciting and character-driven than many of the bigger ensemble films, especially in the X-Men series. Barely escaping some kind of supernatural attack, Dani Moonstar awakens in a mental hospital with four other teenage mutants, Rahne Sinclair, Ilyana Rasputin, Sam Guthrie and Roberto de Costa. Or, you know, Moonstar has been thrown in with mentally unstable versions of Wolfsbane, Magik, Cannonball and Sunspot. Now, I've never been a big X-Men fan, so I'm only passingly familiar with any of these characters, but I have to say I empathised with each of them pretty quickly and any changes that were made played to the strengths of the story, as far as I could tell.


Being a tight ninety minutes, The New Mutants doesn't waste much time trying to make the Essex Hospital (because references) seem at all innocent, with super-technology drops and strong supernatural horror beats pretty quickly. The links to the main X-Men films are pretty thin on the ground, which I like, because the last thing The New Mutants really needs is a Wolverine cameo that goes nowhere. Although there is almost no telling how much of the "original" film survived the various edits and re-shoots, the version of The New Mutants that's on my DVD copy really seems to trust the young actors with the material, and whilst the emotions are writ large, as suits both teen drama and comic books, the feelings read as genuine, and I can see plenty of adolescents connecting with this film just as I did with X-2 back in my day. Also I love that the queer characters are just kind of there, and their sexuality has nothing to do with why they are being hunted by nightmares, its just who they are.


Where the edits and reworking hurts The New Mutants the most is in the third act, where Dani is pushed to the background by Magik, because, by then, Anya Taylor-Joy had become famous through Peaky Blinders and The Queen's Gambit. I have mixed feelings about Taylor-Joy, as I suspect she's a pretty decent actor, but is constantly sexualised by the camera, so I simply cannot tell; a lot like a young Scarlet Johanssen, actually. Now the shift in focus in the film is not overly jarring, and there is an attempt to tie a "friends as surrogate family" narrative in at the end, but I wonder what a version of The New Mutants where Dani stayed in the fore would have looked like. Don't get me wrong, I'm glad that Fox X-Men has wrapped up and won't be continuing, but The New Mutants is a high note to go out on and I really hope it gets some cult love at some point, as there is a lot to like, and not just for angsty teens. I know that I'll be going back to this long before others in the series myself, now that I know what's there.

Thursday, April 16, 2026

The Slizer Project - Part IV

When I stared on this, I thought it would probably take three articles of reasonable size, not what's now looking to be five somewhat longer ones. Now we're getting to the part of the story I really remember better, not only because I was a teen when I was thinking it up, but also because it started to occur to me how far the story had come since it started. A group of friends traveling through time, having adventures, had now become an interstellar war over the control of alien super weapons. Yes, it's juvenile, but I was juvenile, literally and figuratively, at the time. To this day, I still like when stories progress to a point far beyond where they started, when such progression makes sense each step, but leads to a journey of wide scope. Think Dragon Ball going from an adventure to find some mystic orbs to a multiversal battle for survival. Anyway, on to the next step.



The story continues, our heroes having been victorious against the Razors, but only barely, the decision to introduce four more Slizer units is made; Millennium, Blaster, Spark and Flare. The shadowy alien forces backing the project put more of their own in the larger and more "powerful" units, shuffling Calvin's friends around to lower places in the hierarchy. This causes friction in the team and with 12 Slizer units in the field, the humans find themselves most often under alien command and split up across multiple deployments. Meanwhile, a rival concern in The Century offers a new weapon to the Slizer team, a new and more powerful biomech; the Toa. Yeah, look, at this stage, Bionicle was a thing and I was trying to fold that story into my own and it never really worked. Basically, it was a set up for a tournament arc (can you tell I was watching Dragon Ball Z at the time too?) where the Slizers faced their opposite number in the Toa. It wasn't the best idea, but it led into the next arc, where things really kick off.


During the fight with the Toa, Calvin and the Jungle Slizer disappear. The green Toa is found defeated and mutilated, but there is no trace of what happened. For a while, the team is looking to recover their missing teammate, or rather, Calvin's friends are looking for him, while the aliens want to recover the Jungle Slizer before it falls into the wrong hands. The leader of one faction of the aliens, called "Mantis" by the humans because they can't pronounce his clicking name, pilot of the Millennium Slizer, was badly injured in the battle with the Toa and whilst he recovers, he becomes more antagonistic as time goes on and there is a major fracture in the Slizer team, with the human members even being kept from their Slizers unless a mission is happening. This starts to cause problems when a revolt of workers living in The Century begins to get violent and the various factions that fund the Slizer operation start to disagree over how to handle it, with one faction even leaving and taking the Ice Slizer with them. The stage is set for a possible civil conflict with our human protagonists caught in the middle. Meanwhile, rumors of something like the Jungle Slizer being spotted in conflict zones begin to circulate.