There are four "time periods" that I'm working on for supers gaming so far; French Revolution [FR], Golden Age/WWII [GA], Silver/Bronze Age (though in the 1980s rather than the 1960s) [SA] and the primary Modern/Platinum Age Equalisers stuff [EQ]. There'll also be some time-travel and alternate dimensions, because what's comics without time travel and alternate dimensions? There are also vague plans for adventures in space (thanks Jim Starlin) and after the apocalypse (blame Old Man Logan). Each era has its own heroes, villains, teams and themes. A big Secret Wars/Infinity War style crossover will have to happen at some stage as well, because why not?
Starting at the top, the French Revolution [FR] centres around magic, secret societies and hidden power struggles. The revolution itself is the perfect cover for an epic power-play that can reference historic events and annoy pedants. I plan to run a campaign around these heroes, so far consisting of the Minions of Robespierre, the Illuminated Order, the Knights of Dracul and the Heroes of the Revolution. Watch this space for more.
I figure Golden Age (WWII) games will be a good way to trick historical players into trying out SS4. Once again, there'll be an element of Historical events involved as well as classic Captain America style plots with crazy Nazi experiments and ancient artifacts. The teams will focus on the UK, USSR and Germany, again, plenty of stuff in the pipeline for this.
The Silver age of Equalisers Earth kind of grew out of the background I wrote when I ran the Equalisers as a Mutants and Masterminds campaign about a decade ago. Like all good comics, I wanted some continuity. Were the (player character) heroes the first on the planet? How long had mutants been around? How do the governments of the world deal with people who can punch holes in the planet? The Silver Age enables me to build a mythos for the Equalisers setting and leaves opportunities for more time travel.
Equalisers is the "main" story, the 616 if you will. There are more metahumans than ever before and they fight to keep the earth safe. There are more teams, more individual heroes and villains and more action. Some heroes and even teams carry over from [SA] and characters develop over time.
Sorry for another big text-based post, more minis and games coming really soon!
I figure Golden Age (WWII) games will be a good way to trick historical players into trying out SS4. Once again, there'll be an element of Historical events involved as well as classic Captain America style plots with crazy Nazi experiments and ancient artifacts. The teams will focus on the UK, USSR and Germany, again, plenty of stuff in the pipeline for this.
The Silver age of Equalisers Earth kind of grew out of the background I wrote when I ran the Equalisers as a Mutants and Masterminds campaign about a decade ago. Like all good comics, I wanted some continuity. Were the (player character) heroes the first on the planet? How long had mutants been around? How do the governments of the world deal with people who can punch holes in the planet? The Silver Age enables me to build a mythos for the Equalisers setting and leaves opportunities for more time travel.
Equalisers is the "main" story, the 616 if you will. There are more metahumans than ever before and they fight to keep the earth safe. There are more teams, more individual heroes and villains and more action. Some heroes and even teams carry over from [SA] and characters develop over time.
Sorry for another big text-based post, more minis and games coming really soon!
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