Now, it's probably worth mentioning that I have, essentially, no intention of playing competitively at any point. Yes, I can beat most of my friends pretty consistently, but there's something of a major gulf between that and the tournament scene. No, for me, it's just about the fun I can have beating the hell out of Charizard with a pink marshmallow named Kirby. Although I never got good at any of them, I do, conceptually, enjoy the Marvel Vs Capcom games, because the characters featured aren't limited to fighting game staples on the Capcom side; yes, it would be better if there were the occasional Exile, 2099, 1602 or Ultimate character on the Marvel side, but can't have everything can we? What's great about the Smash series is the combination of characters, especially in the latest iterations, the Mario, Kirby, Legend of Zelda, Pokemon, Fire Emblem and many other series are represented, some which I know or care little about, but I'm glad to have them there. Think about it like having my huge array of supers, even if no one uses Ted Kord Blue Beetle all that often, would you really be without him?
The one thing I feel that is missing from the latest versions of Smash is the Adventure mode, first featured in Melee, but actually perfected in Brawl, of all versions. The Brawl adventure had a gripping narrative in which all of the characters must eventually team up to battle the Master Hand and the dark power behind the games' boss; it had epic music, odd little team-ups and some very cool moments of video to lead in fights and tell the story. It was so good, and feels so lacking from the new games, that I'd be tempted to pick it up if I ever saw it cheap, just to play through again. As I've mentioned before, I'd love a range of 28mm-ish Smash Bros collectibles for gaming, but once Super Mission Force hits, I'll pick up some Amiibos to run demo games for people to learn that superhero miniature wargaming doesn't need to be about expensive lead men and huge city tables.
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