The Transformers story takes place, not "now" or in the near future (like the 1986 film), but in 1887, with most of the Autobots and Decepticons in hiding, until Dunwhich is overrun by Deep Ones and corrupted Decepticons and Nikola Tesla has to awaken Optimus Prime to save the day. It's ridiculous nerd-bait, but the fun concept and diesel-punk transformer designs make it worth a look anyway. Nothing else in the anthology is really worth mentioning, though none of it is strictly bad, if you have the Omnibus Edition like I do, the whole Infestation/Infestation 2 does make for a good read and has plenty of inspiration for supers and horror games of all kinds. For me, the Infestation[s] are a nice additional antagonist for a campaign without having to buy additional miniatures, as I already own more than enough zombies and cultists to combine Infestation with Annihilation or to run it as its own series of games.
I've read almost all of HP Lovecraft's published works, and whilst I'm not a huge fan, his ability to evoke the otherworldly, the uncanny and a sense of unknowable horror is unmatched. It's no wonder that his style and mythos have endured and become a major fixture of popular culture. Of course, having such powerful beings as the great old ones leads some writers to wanting to see this power flexed; hence many derivative stories being more action-focused. As I've mentioned a number of times, a certain subset of supers fans are more interested in seeing the fights than the characters, so that superheroes fighting mythos monsters is a pretty expected result. Sometimes, this works really well, like Hellboy or Atomic Robo, but there are far too many poor attempts that leave me mostly disappointed. For me, the best Old Ones in comics are the ones that were there before we knew what they were, Starro, Galactus and Stardust the Super Wizard, for example. What's the point of a mountain-sized monstrosity when Superman can still throw it into space, after all?
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