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Tuesday, October 17, 2017

Superhero Media: Cleverman - Season 2

I really want Cleverman to be as good as it wants to be, but its obvious that marketing pressure, budget and exceeding their own grasp is crippling the potential of the production. The first half of this six-episode season is more of the same meandering that fans have seen before, made worse by the fact that the climatic battle Season 1 closed on is never shown on screen! Even in flashback! What the hell ABC? I know big, set-piece, fight scenes are expensive to produce, but you couldn't do a few shots to tempt us in for the next couple of episodes? That first major misstep almost killed my desire to keep watching, but I'm glad I stuck it out, because things really pick up after Episode 3. It seems like someone finally cracked open "The Big Book of Superhero Tropes" and pulled out a few things to make the progamme actually resemble something that may be found in a comic. 



That's right, Koen gets a costume! And it's pretty cool too, with the integral scarf, funky jacket, face paint and courier tube for the Nulla Nulla, it looks like he scavenged it together, which he probably did; well thought out design department. Waruu gets hopped up on Hairy DNA (sciencey but stupid, like all good Silver Age origins), gaining strength, speed and endurance to challenge Koen, culminating in a decent showdown in the last episode. A new Hairy character, Jarli, is introduced as a renegade waging a guerilla war against the human government from an untouched hairy settlement in the "wilderness" 40 minutes out of Sydney. Jarli looks to be a possible antagonist or ally in the future, but his willingness to kill every guard he runs past will likely cause friction; I am keen to see a "Clevermen" team develop over the next season though. The more interesting part is that the version of Australia being presented is made up of cities surrounded by vast tracts of wilderness, making the whole "Hairies coming out of nowhere" thing a bit better. I wonder if they just left it out of Season 1 or retconned it in after reading the reviews.


As said above, Cleverman is getting better, Season 3 could be really good if the production team keep up the superhero tropes rather than trying to be "groundbreaking" constantly. The "too many plot lines" problem is resolved thanks to some characters dying and others meeting in the middle and it's great to have the setting fleshed out more, but the old habit of dragging out episodes with characters that don't drive the plot or build the world still makes some parts extremely dull. In researching for this entry, I found that Cleverman is indeed well received outside of Australia, mostly for representation, rather than writing, but it's good that Aboriginal Australian content is getting international exposure. I'm really hoping that Season 3 builds on the strengths of Season 2, rather than fall into the trap of trying to make every little thing a big deal. There's a lot here to like, I just wish it could settle for being a pretty-decent superhero progamme rather than trying to be the next Breaking Bad.

Tuesday, October 10, 2017

Thinking Out Loud: The Prince and the Threapist

Is Vegeta Autistic? Yes, I am well aware that the preferred terminology is currently Autism Spectrum Disorder (I'm a therapist after all), but I needed that evocative opening sentence. Before we get too much further, I need to highlight that I'm not fond of the idea that people "on the spectrum" have anything wrong with them, a "disorder", from my work with clients, ASD people simply possess a different, yet equally valid, way on seeing and interacting with the world. Anyway, I've been watching Dragonball Super lately (it's pretty good, actually) and Vegeta features pretty heavily, which I also like, because I find Goku tedious at the best of times. Vegeta has undergone character developments and changes in his personality even since the end of Dragonball Z, finally admitting his own heroic side and even "settling down" to a certain extent. An interesting element comes in when Vegeta refuses to attend a martial arts tournament in order to stay for the birth of his second child with Bulma, Bra. 



It makes sense from a narrative standpoint, Vegeta has settled down and acclimatised to life on Earth, so of course he's not the same guy who tried to blow it up way back when. But I wonder if it's not also a function of the underlying patterns of his thoughts. Vegeta, much like Goku, has difficulty "fitting in", or rather, finding a way in which he can function comfortably in the society in which he finds himself living; if you are at all familiar with ASD, either as a worker or person on the spectrum, that sounds pretty damn close to home. Vegeta doesn't work. What even would he do? He can't work, not because he isn't capable in an intellectual or physical sense, but because the workplace is such an alien environment that he would be both unable to function and have little desire to do so. Vegeta is driven, not by pride, as he so often claims, but by self-actualisation; he has to get better than what he is now in order to be comfortable with himself. Not wants to, but has to. That is a very specific focus on a vary specific goal and/or idea. A possible factor of ASD so well known as to have become narrative shorthand for "intelligent and antisocial, but well-meaning". You know, the sidekick to the bland protagonist. (Oh, snap!)


Just for fun, I did a "12 Personalities" (Myers-Briggs) test answering the questions with a view to how Vegeta would answer and got the following result. I'm not going to discuss the problems with MB tests here and it doesn't necessarily fit with what I've been talking about, but it is somewhat interesting to take a look at.
ISTP-T "Virtuoso" 
Virtuosos love to explore with their hands and their eyes, touching and examining the world around them with cool rationalism and spirited curiosity. People with this personality type are natural Makers, moving from project to project, building the useful and the superfluous for the fun of it, and learning from their environment as they go. Often mechanics and engineers, Virtuosos find no greater joy than in getting their hands dirty pulling things apart and putting them back together, just a little bit better than they were before. 

Tuesday, October 3, 2017

Superhero Media: Ratchet & Clank 2 - Going Commando

Interesting note, this game is subtitled "Locked and Loaded" in Australia; interesting because of the amount of adult-pitched humour in this game and only title ends up changed. Perhaps there is an assumption that in a less sexually-restricted culture (such as Australia in comparison to the USA) that a child is more likely to get the joke? I'm not sure, but I think about it when Clank's, unnamed, girlfriend repeatedly propositions him or when the "Hatchet and Spank" line crops up mid-game. Another point of note for this game is that it tends to get glossed-over in any retrospective of the series, possibly because it takes place in a different galaxy and none of the supporting cast (except Captain Quark) appears again. That's a shame because it is in Going Commando where Ratchet and Clank go from being a couple of friends that managed to save the galaxy to a force to be reckoned with. A couple of upgrades sees Clank be more than a glorified backpack, but Ratchet really comes into his own after he receives training in martial arts, heavy weaponry, survival skills, stealth, ballroom dancing and origami. 



Called to the "Bogon" galaxy, Ratchet and Clank are recruited by Megacorp to recover a stolen genetic experiment, only to discover that the thief was the creature's creator and the "Protopet" was a danger to all life! The second game in the series sees the introduction of elements that would become core features, such as buying armour, weapons and health upgrading with experience and gladiator-style arena battles. Two of the best weapons in the franchise, the Miniturret Glove and the Sheepanator make their debut and Captain Quark returns like he does in every damn game, because to get rid of him would be a risk for a franchise that revolves around the friendship between a gun-toting cat creature and a killbot/time lord hybrid? I know I always bitch about Quark when it comes to R&C, but by the time we get to Nexus, I just tune out his dialogue like he's an adult in the old Snoopy cartoons. Having just played this game through again a few times (challenge mode), probably the most interesting element of Going Commando is the economic structure of the Bogon Galaxy. Megacorp seems to be the only operating company (other than the pesudo-criminal "Thugs 4 Less"), with a galaxy-wide monopoly. 


Although it may be reading a little too much into the game, on most of the "civilised" planets (read: those run by Megacorp), the population is entirely robots, these robots are called, in a text description in a sub-menu, "consumerbots", and are produced by Megacorp. So the primary population of the galaxy are manufactured by the Corporatocracy for which they are also the main source of income. Where does the wealth generation come from? Is it some economic "water cycle" of transferring wealth between the ruling class and their consumer base to create the illusion of a functioning society whilst all industry and production slowly rots away? Planets the heroes visit like Tabora (a strip-mined wasteland), Grelbin (an icy dumping-ground for failed genetic experiments) and Oozla (an outlet slowly sinking into a mire) support this theory and those who work for the system could just be "happy slaves", unaware that there is another way to exist. This is a much better game than the first, though there are some elements that are annoying in retrospect once the later games have been played. Still, well worth a go and far from the worst game in the franchise. 

Monday, September 25, 2017

5 characters I want in the next Smash Bros game

The Nintendo Switch is here and games not featuring Zelda or new characters we don't care about are on their way. We haven't quite hit the point yet where every video game YouTube idiot is "speculating" on the roster of the next Smash Bros game, because we all know that there's one in the pipeline. That enables me to do the honest thing and just writing fucking a wish-list with no pretension to having any inkling as to what Nintendo may be thinking at any given time. These are characters that I, personally, would like to see in the next Smash Bros game and are, for the most part, pretty damn possible. (Seriously, who keeps demanding Goku in Smash?) 

Rayman 
Something of a case of a character that should have been in Smash already, Ubisoft and Nintendo have been close collaborators since the Wii, and Rayman Origins and Rayman Legends were great games. Rayman may have had a poor start in gaming, but he has endured to headline some great games and has the perfect cartoon look and move set to fit in the Smash franchise. Also Globox as a clone character would be nice. 

Simon (or any) Belmont
I never really got into the Castlevania series, but I have been enjoying the Netflix anime and recognise the importance of the franchise in gaming history. I imagine that a Belmont would be a heavier character with a diverse set of moves befitting the array of weapons that can be found and equipped in the games. God forbid they do another "Shadow Emissary", it would be cool to introduce Belmont tripping over Link as they both raid Ganon's Fortress. Belmont also opens up the option of an overpowered Dracula joining the roster at some stage. 

Banjo Kazooie


For the N64 generation (like me) Rare's endless parade of 3D Platformers were a vital part of our childhoods and their departure from the scene is a little bit tragic. The return of Dixie Kong to the Donkey Kong franchise does bode well however, and if Nintendo and Rare can get their shit together, Banjo and Kazooie are much-needed on the Smash roster. Transforming Banjo, grenade eggs and golden feathers give the character (yes, they're one character, not two, in Smash terms) plenty of move options and maybe Grunty can join them down the track. Just please, don't put in Mambo, he reads as pretty damn racist, even with the pink, fuzzy feet. 

Ridley
Yeah, fucking Ridley, I'm sick of the stupid justifications for keeping him out of Smash, except as a level hazard. "He's too big!" cry the idiots. Well Kirby is only 8" tall and Ganondorf around 7', so clearly they don't stick to any damn scale. Ridley is an iconic villain and with all the damn Mario franchise characters clogging up Smash, we need another Metroid representative. Sure, he'd be big, but think like, King Dedede size, but lighter and quicker. Something like a less controllable Greninja. What you want Baby Mario or something else instead? Get real, nothing would be as cool as a giant, dinosaur, space pirate, cyborg. 

Dixie Kong 
Smash needs more girls and few Nintendo girls kick butt as hard as Dixie Kong. She rescued both Donkey and Diddy with help from a toddler and can fly with a flick of her pony tail, sounds like real Smash potential to me. As with Banjo and Kazooie above, she's made a comeback and should get the recognition she's long overdue. There's always room for more monkeys running around, jumping and flinging fruit-based weaponry.

Tuesday, September 19, 2017

Supehero Media: Arrow - Season 4

A friend told me that she had taken to "hate-watching" Arrow so that she could be up-to-date with any The Flash crossovers. I was, honestly, feeling a bit that way myself, viewing Arrow as painting time only; right up until the last few episodes put everything into focus. As well as featuring a surprisingly big battle, the finale also sets themes of self-actualisation and Oliver coming to accept who he is and the role he plays in defending the city. The sleek look of the programme, especially during the (increasingly tedious and unnecessary) island flashback sequences, continues to grate, I'm not sure why the style has persisted for so long, a more "Daredevil" look would suit the idea of a decaying city that is a continuing theme. That brings us nicely to the antagonist of the Season, Damien Dark, played brilliantly by Neal McDonough. 



As good as Dark is, he does tend to dominate a bit, McDonough being a better actor than pretty much anyone else on the show except for John Barrowman, with the scenes between the two being some of the best in Arrow's history. Dark is also introduced a bit early, hurting the idea that he's the head of a massive organisation, what with his having to get his hands dirty all the time. There's also a buildup to a death of a member of "Team Arrow" that is foreshadowed far too long, almost as if the producers and showrunners were afraid that people wouldn't keep watching the programme without some kind of continuous "teaser" to bring them back each week. With a bit more faith in the material and a producer willing to take a small risk here and there, Season 4 of Arrow could have been the height of the programme before it really started to drag in Season 5.



I haven't really touched on Oliver's run for Mayor or the Legends of Tomorrow crossover, but they play as filler more than anything, with no real resolution for either; yes, Oliver becomes Mayor, but only because of the death of his opponent. Oliver's relationship with Felicity becomes more of an irritation than anything, with her dumping Oliver every few episodes because he lies to her. Even ranting about honesty and betrayal when Oliver has only obfuscated the truth temporarily to save lives. Anarky is a recurring character, with a pretty cool look, actually, and more than the typical "bad guy" motivation, pity he's killed off and won't be returning. Season 4 is worth a look, sticking out until the final half-dozen episodes does pay off, even if it's not perfect. This marks the end of "Team Arrow" and would have been a good place to end the saga of Oliver Queen, but looks like CW want to milk this turnip a little more yet.

Tuesday, September 12, 2017

Miniatures Finished: 20mm Wakandans

At NWA this year, a 1970s African Bush Wars imagi-nation campaign has started up, and whilst most of it consists of posturing and name-calling in our Facebook group, some games are happening. Naturally, I couldn't resist getting in on the action with a perennial favourite, Wakanda. Having gone out and spent a massive $25, I present my 20mm "Weird Bush Wars" Wakandans. 

 The military might of Wakanda on the march. 

 The Black Panther leads warriors of the Panther Tribe into battle. 

 Sharpshooters use gauss rifles to eliminate enemy armour. 

 Heavy Weapon Teams utilise technology most consider science-fiction. 

 Wakandan vehicle support. 

 Scout bikes provide reconnaissance. 

 Sentry guns protect the border of Wakanda from incursion. 

Yeah, "Weird Bush Wars" was not a project I was expecting to do, but painting and collecting the army was fun and pretty cheap. Hopefully I can get some games in at some point and see how they go. 

Tuesday, September 5, 2017

Thinking Out Loud: The Strongest Humans

So I'm currently watching through Season 9 of Dragonball Z again for my "Superhero Media", and I came across a really interesting part that I had forgotten. During the fight between Vegito and Evil Buu, there is a cut-away to the planet of the Grand Kai that shows King Kai watching the fight; he is relieved that the fusion is working and tells Krillin to stop training. Krillin makes an offhand comment about not being much use in the fight anyway, and King Kai shoots him a look and grin that speak volumes. Yamcha is there training too, and is beating Olibu without powering up. So the question becomes, could Yamcha and Krillin have defeated Evil Buu? 


Now I know that most DBZ fans will be snorting and saying "of course not", because Krillin and Yamcha are two of the biggest punchlines in the programme, but bear with me on this one. Way back in the Sayian Saga, Yamcha and co are killed off pretty quickly, but a matter of weeks[?] later in the Frieza Saga, they have been trained by King Kai and are able to defeat the Ginyu force without much trouble; the same Ginyu force that nearly killed Vegeta, who had enjoyed a couple of Zenkai boosts since fighting Goku. King Kai must be one hell of a training coach to see that much improvement in such a short period of time, and keep in mind that Yamcha and Tien have no innate abilities like the Sayians and Nameks. So when the whole damn universe is on the line against Majin Buu and King Kai has all the warriors of history to call upon, who does he decide to train? Krillin and Yamcha. Two fighters most fans of the programme consider to be nothing more than comic relief. 


Admittedly, I'm drawing something of a long bow with this one; I only have a couple of scenes to back up my contention and I'm up against the weight of Krillin and Yamcha's history of defeat. Also, later on in the saga, the pair can't hold a candle to Kid Buu, but that doesn't necessarily invalidate this idea. I like when stories take unexpected turns, and this would have been a hell of a twist. The Sayians and their fusions have been defeated, so King Kai sends in the two most human members of the Z-Fighters to get the job done against an ancient evil that can kill gods? That would have been pretty spectacular. Maybe there's a fan manga or something that explores this possibility, or maybe I'll have to write it.