Monday, December 7, 2015

The Greatest Generation [GA]

June 1940, the Allied forces have been beaten out of France and the German War-Machine is nearing its height. With the United States of America still reluctant to fight, the tenuous alliance between Great Britain and the USSR is all that holds the march of Fascism back from global domination. MI-13 and the NKVD are thrown into turmoil when the SS and SWD announce that they have a genuine Super-Human in their arsenal. Der Flieger was super-strong, could fly at supersonic speeds under his own power and bullets bounced off his skin; all of this wrapped up in a perfect Aryan form and manipulated directly by Goreing and Hitler themselves. The propaganda coup alone would have been enough to encourage desertion and fifth-column activities, let alone the impact on the war raging in Africa. Both British and Soviet intelligence immediately embarked upon programmes to level the superhuman playing field of the war.

Can even "Fighting" Jack Churchill hope to stand against Der Flieger? 

Having had a reputation for being a land of legend and wonder since ancient times, England was primed, in this time of apocalyptic conflict, to produce an array of defenders. Figures from history and mythology, including the great wizard Merlin himself, came forward in the nation's hour of need, the result being that MI-13 had little work to do in order to fill the rosters of their own "team". The USSR however, despite their large population, found superhumanity a bit harder to garner. Rituals and unrestrained experimentation finally yielded a handful of results for the NKVD from the hundreds of selfless "Comrade Volunteers" that were willing to sacrifice their own humanity to stop the Nazi Monsters flying through the skies of Eastern Europe. Before long, costumed warriors are being spotted in Poland, France, Italy and even the USA. 
Kilroy and Jacques Noir operate deep behind Axis lines. 

Who doesn't love some four-colour action? Two-fisted pulp heroes putting boot to Nazi backside and saving the plucky, determined (and pretty) correspondent girl? From classic Eisner through to Atomic Robo and New Invaders, WWII, weird science and pulp have been a fertile ground for comics since their inception. When I got started on playing supers, the Golden Age was my first stop outside of Marvel and DC. Playing Secrets of the Third Reich helped get me grounded in the setting, and now I'm ready to invade historical wargames tables and cause mischief by having caped lunatics throwing tanks around. Excelsior! 

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