The Minions of Robespierre
Many a student of history will be familiar with Maximilian Robespierre, the Jacobins and the Terror, but that is only part of the story. The secret war for the future of the world that was waged in the hidden, magical places of France would have ramifications that would not be felt for centuries.
Monsieur de Paris (Wyrd), Robespierre (Eureka) and Tarrare (Helldorado)
Robespierre
Seeking a fast path to power, Robespierre discovered the ancient Hermetic traditions, also known as Magic. Not possessing the patients for the extended study required, he became the first modern practitioner of "Chaos Magic", a blending of schools and styles to create a powerful, but unpredictable affect. Robespierre's quest for powerful magical artifacts would form the basis of the conflict in the years to come, he was a master manipulator, even faking his own beheading.
Monsieur de Paris
Famous during the years of the Revolution for being the greatest executioner in France, the man known only as "Monsieur de Paris" was far more brutal and deadly than pulling the cord on a guillotine. His true history lost to the obsfucations of time, Monsieur de Paris was taken on board by Robespierre early in his career and subtly "improved" by the applications of magic, alchemy and mechanics. How much of the man is left, none can say, but those caught on the wrong end of his claws do not doubt the animal ferocity that still lingers.
Tarrare
A former solider and circus freak, Tarrare is cursed with an insatiable hunger and the ability to eat anything. Seeking help to cure his condition, Tarrare sought out Hommes de Bonbons, an infamous alchemist and begged him for aid. Hommes de Bonbons helped Tarrare shed the last of his humanity to become a being of pure hunger. Robespierre now uses Tarrare as a weapon of terror against his enemies, few things can be more terrifying than a beast of flesh devouring everything and everyone in its path.
Tarrare
A former solider and circus freak, Tarrare is cursed with an insatiable hunger and the ability to eat anything. Seeking help to cure his condition, Tarrare sought out Hommes de Bonbons, an infamous alchemist and begged him for aid. Hommes de Bonbons helped Tarrare shed the last of his humanity to become a being of pure hunger. Robespierre now uses Tarrare as a weapon of terror against his enemies, few things can be more terrifying than a beast of flesh devouring everything and everyone in its path.
Les Enfants Terribles (West Wind) and Hommes de Bonbons (Privateer Press)
Les Enfants Terribles
Hommes de Bonbons is nothing if not an experimenter, and perhaps his greatest achievement is Les Enfants Terribles, a group of vampire children bound to be loyal to their master. Les Enfants are a terrifying foe, laughing like children as they chase down their prey and rip it to shreds. The Knights of Dracul are desperate to know how their nature was compromised and warped into these living weapons of the night.
Hommes de Bonbons
Much of the secret work Robespierre does would not be possible without the assistance of the master alchemist Hommes de Bonbons. Though not much of a fighter, Hommes de Bonbons' mind is the greatest of his generation, creating wonders of science that would baffle men of the 20th Century. Just what dark pact Robespierre made with Hommes de Bonbons to have them work together is unknown, but it cannot bode well for the people of France. If even half of what is whispered about Hommes de Bonbons is true, the entire world is in danger.
Name: Maximillian
Robespierre
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BP: 85
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Affiliation: Minions of
Robespierre
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AP: 14
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Strike: 6
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Strength: 3
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Dodge: 4
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Sense: 3
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Toughness: 4
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Mind: 7 (1)
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Resolve: 6
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Damage: 3
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Powers
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Elemental
Control Pool – 3 Full, 2 AP to change slots
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Flight
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Entangle 5 – 3 AP 15” range, Target is Immobilised. TN3 Strength to damage, 5
Vitality
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Dispel – 4AP 15” Range, Mind vs Power Dice, turns off Active Powers
Supress
– Can target Attributes and constant effect Powers. Attributes lose super and
drop to 2D
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Super
Mind 1 – May use Mind for Initiative
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Edge
2 may add +1D after or +2D before a roll per level once per game
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X
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X
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X
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X
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X
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X
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X
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X
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X
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X
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X
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KO
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Name: Tarrare
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BP: 85
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Affiliation: Minions of
Robespierre
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AP: 6
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Strike: 4
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Strength: 8 (2)
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Dodge: 2
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Sense: 2
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Toughness: 8 (2)
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Mind: 2
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Resolve: 2
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Damage: 8 (2)
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Powers
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Slow
Footed – Cannot Charge
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Drain
6D (Boon) – 2AP, Physical Stats only, Max 2 per Stat per turn, Restores
Vitality
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Super
Strength 2, Super Toughness 2, Knockback Resistance 4”
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X
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X
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X
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X
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X
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X
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X
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X
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KO
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Name: Les Enfants
Terribles
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BP: 85
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Affiliation: Minions of
Robespierre
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AP: 8 (3)
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Strike: 6
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Strength: 4
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Dodge: 6
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Sense: 5 (1)
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Toughness: 5 (1)
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Mind: 2
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Resolve: 2
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Damage: 6
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Powers
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Soulless
– Immune to Mind-based attacks and Healing. Automatically fails KO
Checks
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Climbing
- Can move up and down vertical surfaces, may Charge.
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Super
Sense 1 (X-ray Sight) – May Ignore Terrain when determining LOS for Charges
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Implacable
Charge - +1D Strike on Charge
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Shrinking
1 (Mighty Mite, Always On)
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Henchman
Team, 8 Members, Weapon +2D, Extra Move 3
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Name: Hommes de Bonbons
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BP: 85
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Affiliation: Minions of
Robespierre
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AP: 11
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Strike: 2
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Strength: 2
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Dodge: 2
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Sense: 6
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Toughness: 5
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Mind: 7 (2)
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Resolve: 5
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Damage: 2
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Powers
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Flare
– AP3, 15” Range, Mind vs Mind, Blinded
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Terrifying
Aura – Enemy Models within 15” Radius must pass TN4 Resolve roll or be
Terrified
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Super
Mind 2 – May use Mind for Initiative Rolls
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Limited
Mobility – Moves 1” per 2 AP and may not Charge
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Tactician
3 – 3AP, Grant 1 Re-roll to friendly model within 15”, up to three times a
turn
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Healing
– 4 AP, Mind Roll, every 2 Goals heals 1 Vitality, base contact only
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Banter
– May make an additional Soliloquy Attack each game.
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X
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X
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X
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X
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X
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X
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X
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X
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X
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X
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X
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X
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X
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KO
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Name: Monsieur de Paris
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BP: 85
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Affiliation: Minions of
Robespierre
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AP: 8
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Strike: 5 (1)
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Strength: 6 (2/3)
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Dodge: 3
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Sense: 2
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Toughness: 6 (2)
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Mind: 2
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Resolve: 2
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Damage: 8 (1)
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Powers
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Super
Strength 2 (Rage) - +1 Super Strength at half starting Vitality
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Foresight
– Counts one less for in Multiple Combats, may re-roll one scenario die
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Bodyguard
– May become the target of Toughness Damaging attacks targeting friend within
3”
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Extra
Attacks – May Flurry for +1AP
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Super
Toughness 2, Knockback Resistance 7”, Weapon +3D (No Grabs), Reach 2”, Super
Strike 1
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X
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X
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X
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X
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X
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X
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X
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X
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X
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X
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KO
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