Name: Maximillian
Robespierre
|
BP: 85
|
||||||||||||||||||||||
Affiliation: Minions of
Robespierre
|
AP: 14
|
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Strike: 6
|
Strength: 3
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Dodge: 4
|
Sense: 3
|
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Toughness: 4
|
Mind: 7 (1)
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Resolve: 6
|
Damage: 3
|
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Powers
|
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Elemental
Control Pool – 3 Full, 2 AP to change slots
|
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-
Flight
|
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-
Entangle 5 – 3 AP 15” range, Target is Immobilised. TN3 Strength to damage, 5
Vitality
|
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-
Dispel – 4AP 15” Range, Mind vs Power Dice, turns off Active Powers
Supress
– Can target Attributes and constant effect Powers. Attributes lose super and
drop to 2D
|
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Super
Mind 1 – May use Mind for Initiative
|
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Edge
2 may add +1D after or +2D before a roll per level once per game
|
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X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
KO
|
||||||||||||
Name: Tarrare
|
BP: 85
|
||||||||||||||||||||||
Affiliation: Minions of
Robespierre
|
AP: 6
|
||||||||||||||||||||||
Strike: 4
|
Strength: 8 (2)
|
Dodge: 2
|
Sense: 2
|
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Toughness: 8 (2)
|
Mind: 2
|
Resolve: 2
|
Damage: 8 (2)
|
||||||||||||||||||||
Powers
|
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Slow
Footed – Cannot Charge
|
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Drain
6D (Boon) – 2AP, Physical Stats only, Max 2 per Stat per turn, Restores
Vitality
|
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Super
Strength 2, Super Toughness 2, Knockback Resistance 4”
|
|||||||||||||||||||||||
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
KO
|
|||||||||||||||
Name: Les Enfants
Terribles
|
BP: 85
|
|||
Affiliation: Minions of
Robespierre
|
AP: 8 (3)
|
|||
Strike: 6
|
Strength: 4
|
Dodge: 6
|
Sense: 5 (1)
|
|
Toughness: 5 (1)
|
Mind: 2
|
Resolve: 2
|
Damage: 6
|
|
Powers
|
||||
Soulless
– Immune to Mind-based attacks and Healing. Automatically fails KO
Checks
|
||||
Climbing
- Can move up and down vertical surfaces, may Charge.
|
||||
Super
Sense 1 (X-ray Sight) – May Ignore Terrain when determining LOS for Charges
|
||||
Implacable
Charge - +1D Strike on Charge
|
||||
Shrinking
1 (Mighty Mite, Always On)
|
||||
Henchman
Team, 8 Members, Weapon +2D, Extra Move 3
|
||||
Name: Hommes de Bonbons
|
BP: 85
|
||||||||||||||||||||||
Affiliation: Minions of
Robespierre
|
AP: 11
|
||||||||||||||||||||||
Strike: 2
|
Strength: 2
|
Dodge: 2
|
Sense: 6
|
||||||||||||||||||||
Toughness: 5
|
Mind: 7 (2)
|
Resolve: 5
|
Damage: 2
|
||||||||||||||||||||
Powers
|
|||||||||||||||||||||||
Flare
– AP3, 15” Range, Mind vs Mind, Stunned
|
|||||||||||||||||||||||
Terrifying
Aura – Enemy Models within 15” Radius must pass TN4 Resolve roll or be
Terrified
|
|||||||||||||||||||||||
Super
Mind 2 – May use Mind for Initiative Rolls
|
|||||||||||||||||||||||
Limited
Mobility – Moves 1” per 2 AP and may not Charge
|
|||||||||||||||||||||||
Tactician
3 – 3AP, Grant 1 Re-roll to friendly model within 15”, up to three times a
turn
|
|||||||||||||||||||||||
Healing
– 4 AP, Mind Roll, every 2 Goals heals 1 Vitality, base contact only
|
|||||||||||||||||||||||
Banter
– May make an additional Soliloquy Attack each game.
|
|||||||||||||||||||||||
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
KO
|
||||||||||
Name: Monsieur de Paris
|
BP: 85
|
||||||||||||||||||||||
Affiliation: Minions of
Robespierre
|
AP: 8
|
||||||||||||||||||||||
Strike: 5 (1)
|
Strength: 6 (2/3)
|
Dodge: 3
|
Sense: 2
|
||||||||||||||||||||
Toughness: 6 (2)
|
Mind: 2
|
Resolve: 2
|
Damage: 8 (2/3)
|
||||||||||||||||||||
Powers
|
|||||||||||||||||||||||
Super
Strength 2 (Rage) - +1 Super Strength at half starting Vitality
|
|||||||||||||||||||||||
Foresight
– Counts one less for in Multiple Combats, may re-roll one scenario die
|
|||||||||||||||||||||||
Bodyguard
– May become the target of Toughness Damaging attacks targeting friend within
3”
|
|||||||||||||||||||||||
Extra
Attacks – May Flurry for +1AP
|
|||||||||||||||||||||||
Super
Toughness 2, Knockback Resistance 7”, Weapon +3D (No Grabs), Reach 2”, Super
Strike 1
|
|||||||||||||||||||||||
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
KO
|
|||||||||||||
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