Back to my main point, though, why isn't there a proliferation of fighting games with a basic control scheme, no set combos or supers and an emphasis on fun? It seems like a pretty straightforward way to generate a decent profit from any IP that a developer happens to be sitting on. Hell, not even a full franchise would be really necessary, can you imagine such a game with just the Robot Masters from the Megaman series? I'd play that. Not to mention sprawling franchises like Marvel and DC superheroes, Dragonball and Sonic the Hedgehog, all of which would have ready fanbases who don't necessarily play a lot of video games that may still be interested in something "Smash-like". I don't really want to accuse the Competitive and Fighting Game communities of gate-keeping, but there was a huge move against the Professional Smash Bros scene when it started to explode and the games developers do tend to not accommodate the casual market.
Note: Between writing and publishing this, I spoke to a Games Journalist friend and he mentioned that, mechanically, Smash is very difficult and expensive to program and that several similar games based on anime properties are starting to crop up in Japan. Hopefully this sort of game moves out West sooner or later.
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