Friday, September 15, 2023

Team Finished: Axis Super Soldiers

Although time has dimmed the precise nature of the superhuman beings that fought in the Second World War to the point where most think they were merely exercises of propaganda; the truth, is seemingly always stranger than fiction. The first superhuman was fielded by the Axis powers, specifically the German SS, code-named Der Flieger (the flyer) and had an immediate and devastating effect, being able to fly under his own power and rend steel with his bare hands, the air war swung very quickly into the Axis's favour. Seeing this success, the Nazi High Command immediately commissioned more research into superhuman soldiers immediately. 

Much like other cutting-edge German warfare technology, the "Uber Jager" project[s] were both broadly and under funded, with many scientists working under brutal conditions to produce few working results. As the few Soldiers produced tended to be under the auspices of different branches of the military and/or government, meaning that the combined might of the Uber Jager could never be brought to bare at the same place and time; up until the battle for Berlin, that was. With the Nazi machine failing, the last stand was made and the various Uber Jager fought together for the first time, but whereas the Super-Allies had been working in concert across the globe since D-Day, their German counterparts had been spread across the Reich, never even meeting until the dying days of the war.

The Axis Super Soldiers, the most feared soldiers of the Reich.

Der Flieger, SS Ritter and Wolfin 

Der Flieger: When hunting for the hollow Earth, an expedition of the Thule Society stumbled across a perfectly sealed cave containing a fully grown human male. Returned to Berlin, the man was taught German and the particular history favoured by the Fuhrer. It was quickly discovered that the Aryan man, named Arminius by Hitler himself, possessed incredible powers, able to fly under his own power, being nearly invulnerable and having near limitless strength. With his typical lack of imagination, Hitler ordered Arminius into a flashy uniform and tasked Gobbels to use his powers to demonstrate Aryan superiority to the world. It wasn't until late 1940 that Der Flieger was finally deployed to the battlefield, where he had devastating effect.

SS Ritter: A veteran and hero of the SS, Otto Skorzeny was a decorated solider long before he was gifted the armour of the SS Knight, designed and crafted by Himmler himself. Though the role was primarily ceremonial, Skorzeny's preexisting skill with both blade and gun meant he was just as capable fighting no matter what his costume. It was only at the battle for Castle Itter that Skorzeny started to lead SS forces under the guise of the SS Knight, clearing corridors and holding doors while his fellow fanatics made their last stand; somehow Skorzeny escaped and continued to fight the Allies across the dwindling Reich until his death at the Battle for Berlin. 

Wolfin: The SKVD undertook a great number of medical experiments whose records were destroyed to hide the horror of what was done to innocent people. Wolfin, real name unknown, was one of the few survivors of an abhorrent experiment to turn "undesirables" into loyal Aryan superhumans, and the only one to ever see service for the Axis powers. Possessing increased strength and endurance, Wolfin had the downside of being mentally unhinged, prone to bouts of brutal violence and unlikely to follow orders for too long. Like many of the Axis Super Soldiers, Wolfin only saw action towards the close of the war, when every able bodied German was pressed into service, acting as a shock-trooper in a vicious and bloody "scorched earth" campaign. Wolfin's rampage was only ended when Allied hero, Jacques Noir, lured her into a fuel dump and lit it, burning Wolfin alive and forever rendering her true origin a mystery.

Fuchs and Riese

Fuchs: A young German officer with a fascination for Rommel, Fuchs was rumored to be an illegitimate son of that great leader and kept clear of "Polite Society", sequestrated at Berlin University until the day he joined the Thule Society. Part of an expedition to the lost city of Mu, Fuchs was considered dead for months, until he returned, alone, except for the living dinosaurs he was leading. Whether the place Fuchs discovered was truly Mu or not, the presence of living dinosaurs was a coup for Nazi Science and the specimens were quickly paraded for the world to see. Fuchs sought only one reward for his discovery, the chance to be an Officer Cadet in the Afrika Korps, where he soon distinguished himself as a scout and raider, harrying Allied supply lines with his dinosaur-mounted men. As the war began to slowly turn, Fuchs was bounced around a number of fonts, eventually becoming the only surviving member of his Section, as well as having the only surviving Dinosaur. Fuchs eventually surrendered to British forces in France. 

Riese: Deep in the bowels of SWD Castle Wolfenstien, attempts were made to create artificial life, bearing little fruit, except, of course, Riese. Hardly the perfected and superior life-form its creators were looking for, Riese did, however, excel in combat trials and plans were made to grow more for use as shock troopers. Before the scientists could get to work, however, a daring commando raid on Castle Wolfenstien destroyed most of the research and left many of the scientists involved in the Riese project dead. With only one subject left, the decision was made to keep Riese as a guard for a series of important Nazi Science bunkers, where it was the death of many an intrepid spy and daring commando, until the end of the war, when guarding Himmler's bunker, Riese was "killed" by none other than Jack Churchill. The body can still be seen in the Secret Wing of the British Museum by those with the clearance. 

Name: Fuchs
BP: 85
Affiliation: Axis Super Soldiers  
AP: 14
Strike: 6
Strength: 4
Dodge: 4
Sense: 3
Toughness: 6
Mind: 7 (1)
Resolve: 6
Damage: 4/7/6
Powers
Tactician 3 – 3AP, Grant 1 Re-roll to friendly model within 15”
Implacable Charge - +1D Strike on Charge
Ranged Attack 6 (Short Range)  
Weapon +3 (Charge Only)  
Super Mind 1 – may use Mind for Initiative
Reach 1”
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Name: Riese
BP: 85
Affiliation: Axis Super Soldiers
AP: 8
Strike: 6
Strength: 8 (3/4)
Dodge: 2
Sense: 2
Toughness: 8 (3)
Mind: 2
Resolve: 1
Damage: 8 (3/4)
Powers
Lone Wolf – Does not gain or grant Friends in Combat Bonus. Cannot benefit from Tactician
Super Toughness 3 (Regeneration) – End of turn, roll 3D, heal 1 for each Goal, may not be re-rolled.
Super Strength 3 (Rage) - +1 Super Strength at half starting Vitality
Terrifying Aura – Enemy models within 15” must pass TN4 Resolve roll or be Terrified
Soulless – Immune to Mind-based attacks and Healing. Automatically fails KO Checks 
Massive 2 - +2D to Strike rolls that target this model
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Name: SS Ritter
BP: 85
Affiliation: Axis Super Soldiers
AP: 11
Strike: 8 (1)
Strength: 5
Dodge: 7 (1)
Sense: 3
Toughness: 5
Mind: 2
Resolve: 5
Damage: 5/4
Powers
Super Strike 1 – May use Strike for Initiative
Tactician 1 – 3AP, Grant 1 Re-roll to friendly model within 15”
Super-Dodge 1 - +1D to resist fall damage
Instant Stand – Cannot be Knocked Down
Extra Move 2, Reach 5”
Ranged Attack 4
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Name: Der Flieger
BP: 85
Affiliation: Axis Super Soldiers
AP: 8
Strike: 5
Strength: 7 (3)
Dodge: 5
Sense: 2
Toughness: 7 (2)
Mind: 3
Resolve: 5
Damage: 7 (3)
Powers
Super Toughness 2 
Super Strength 3
Flight  
Pushing – Once per Turn +2D to any Goal Roll at the cost of 1 Vitality
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Name: Wolfin
BP: 85
Affiliation: Axis Super Soldiers
AP: 9
Strike: 7 (2)
Strength: 7 (2)
Dodge: 7 (1)
Sense: 2
Toughness: 6
Mind: 2
Resolve: 4
Damage: 7 (2)
Powers
Implacable Charge - +1D Strike on Charge
Super-Strength 2 – Shockwave  
Super-Strike 2 – May use Strike for Initiative Rolls
Super-Dodge 1 - +1D to Resist Fall Damage   
Super Leap – 7D[2], 5”/3” per Goal, counts as Charge.

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