Friday, February 23, 2024

Drokk the Law!! - Part VI

Battles in the nightmare undercity continue! Wait, that's Necromunda, we're playing Judge Dredd, whoops. Apologies in advance about the number and quality of pictures in this entry (or lack thereof, rather), I very cleverly forgot my phone and had to rely on other people to take some shots. Speaking of other people, Andy and I finally got someone else playing, Pitor, who took the helm of my Street Gang against Andy's Street Gang.

You know something I've come to notice happening a lot when I teach miniature wargames, skirmish games particularly? People learning the game seem really risk-adverse, hugging cover and popping off shots with a low likelihood of success, rather than pushing up the table and actually getting to grips with the rules. As an experienced and, if I may say so, pretty damn good, player of this kind of game, I can find this lack of willingness to really engage with the game pretty frustrating. Although the hobby is my livelihood and has been a lifeline more than once, I am well aware that wargaming just isn't important in the grand scheme of things. There is more to the hobby than many think, but it's nothing more or less important than any other hobby.

Teaching games are really important to the hobby, they help us grow communities and share our favouite rules, and I have spent a lot of my life teaching games at various events and club meetings, as well as just at work. But it can be frustrating as people durdle around and drag things out longer than is probably necessary to get to grips with the rules. I remember a demo game of Necromunda taking all day because no one would risk breaking cover, so it was all 6+ shots than rarely did any damage. Anyway, I also finally got to play my Lone Vigilante!

In a quick game against the Apes (played by Sam), Bubba Feet dodged around the table and got a few shots off before he was surrounded and bought down with Spit Gun fire. The only major change I feel I need to make for Feet is giving him a melee weapon instead of Grenades, but otherwise it played basically exactly as I suspected. It's challenging having such a lack of activation priority, which is great for me as I'm pretty good at this style of game to begin with. In fact, I think this was the first game I actually lost since coming back to play Judge Dredd after so many years.

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