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Friday, February 19, 2016

Minions of Robespierre - Corrected

After posting the stats with the "Miniatures Finished" for The Minions of Robespierre, I noticed that there were a few mistakes. I've gone back and corrected them and here are the better versions: 

Name: Maximillian Robespierre
BP: 85
Affiliation: Minions of Robespierre
AP: 14
Strike: 6
Strength: 3
Dodge: 4
Sense: 3
Toughness: 4
Mind: 7 (1)
Resolve: 6
Damage: 3  
Powers
Elemental Control Pool – 3 Full, 2 AP to change slots
- Flight
- Entangle 5 – 3 AP 15” range, Target is Immobilised. TN3 Strength to damage, 5 Vitality
- Dispel – 4AP 15” Range, Mind vs Power Dice, turns off Active Powers 
Supress – Can target Attributes and constant effect Powers. Attributes lose super and drop to 2D
Super Mind 1 – May use Mind for Initiative
Edge 2 may add +1D after or +2D before a roll per level once per game
X
X
X
X
X
X
X
X
X
X
X








KO




Name: Tarrare
BP: 85
Affiliation: Minions of Robespierre
AP: 6
Strike: 4
Strength: 8 (2)
Dodge: 2
Sense: 2
Toughness: 8 (2)
Mind: 2
Resolve: 2
Damage: 8 (2)
Powers
Slow Footed – Cannot Charge   
Drain 6D (Boon) – 2AP, Physical Stats only, Max 2 per Stat per turn, Restores Vitality


Super Strength 2, Super Toughness 2, Knockback Resistance 4”
X
X
X
X
X
X
X
X











KO


Name: Les Enfants Terribles  
BP: 85
Affiliation: Minions of Robespierre
AP: 8 (3)
Strike: 6
Strength: 4
Dodge: 6
Sense: 5 (1)
Toughness: 5 (1)
Mind: 2
Resolve: 2
Damage: 6
Powers
Soulless – Immune to Mind-based attacks and Healing. Automatically fails KO Checks 
Climbing - Can move up and down vertical surfaces, may Charge.
Super Sense 1 (X-ray Sight) – May Ignore Terrain when determining LOS for Charges
Implacable Charge - +1D Strike on Charge
Shrinking 1 (Mighty Mite, Always On)
Henchman Team, 8 Members, Weapon +2D, Extra Move 3


Name: Hommes de Bonbons
BP: 85
Affiliation: Minions of Robespierre
AP: 11
Strike: 2
Strength: 2
Dodge: 2
Sense: 6
Toughness: 5
Mind: 7 (2)
Resolve: 5
Damage: 2
Powers
Flare – AP3, 15” Range, Mind vs Mind, Stunned
Terrifying Aura – Enemy Models within 15” Radius must pass TN4 Resolve roll or be Terrified
Super Mind 2 – May use Mind for Initiative Rolls
Limited Mobility – Moves 1” per 2 AP and may not Charge
Tactician 3 – 3AP, Grant 1 Re-roll to friendly model within 15”, up to three times a turn
Healing – 4 AP, Mind Roll, every 2 Goals heals 1 Vitality, base contact only
Banter – May make an additional Soliloquy Attack each game.
X
X
X
X
X
X
X
X
X
X
X
X
X






KO

Name: Monsieur de Paris
BP: 85
Affiliation: Minions of Robespierre
AP: 8
Strike: 5 (1)
Strength: 6 (2/3)
Dodge: 3
Sense: 2
Toughness: 6 (2)
Mind: 2
Resolve: 2
Damage: 8 (2/3)
Powers
Super Strength 2 (Rage) - +1 Super Strength at half starting Vitality
Foresight – Counts one less for in Multiple Combats, may re-roll one scenario die
Bodyguard – May become the target of Toughness Damaging attacks targeting friend within 3”
Extra Attacks – May Flurry for +1AP
Super Toughness 2, Knockback Resistance 7”, Weapon +3D (No Grabs), Reach 2”, Super Strike 1
X
X
X
X
X
X
X
X
X
X









KO


(I'm not promising that they're 100% correct, but they're more correct than the last ones. 

Monday, February 8, 2016

Superhero Media: Justice League - War

Want to know a secret? Well, remember when I said that I had a blacklog of "Superhero Media" posts to do? So that I wouldn't forget my impressions about what I'd seen, I'd jot down a couple of notes on each draft page for the article. The only note for Justice League - War was "The reboot where everyone is a massive dick." Based on the New 52 series of reboots (many of which are actually really good), this animated film decided to go with one of the least popular of all of those options, Justice League. So how does the Justice League form in this day and age? Well, they all encounter parademons individually and are forced to team up to fight them and prevent an invasion from Apokolips, culminating with a battle with Darkseid. That all seems like pretty standard JLA fair, but it's the execution, rather than the concept that really lets War down. 


Alright then, let's get a roll-call; Superman, Wonder Woman, Batman, Green Lantern (Hal), The Flash (Barry), Cyborg and Captain Marvel (I refuse to call him SHAZAM). Leaving the usual complaints about gender-balance in super teams aside, the group is pretty bland, not really taking any risks, like dropping the big three or bumping up some Titans and Outsiders. Worse yet, everyone (bar Diana and Barry) are total jerks. Even Cyborg is a jerk to his dad because he won't come to his football games, he's too busy trying to create prosthetics that will save the lives of millions. What an arsehole. Also, Billy Batson is a tweenaged tearaway, committing petty crimes, which is, no doubt, why the Wizard Shazam thought he'd be pure of heart. Jesus, I barely read any of the "main" DC lines and I still know that Justice League - War has no idea what the characters are about. Before I finish my extended bitch, Diana is so dumb she does not understand the concept of money ('cause that didn't exist in Ancient Greece apparently), Darkseid is a mute giant and Superman is a brooding frat boy, more "the big blue bro-douche" than "Big Blue Boy Scout". I'm guessing the word "edgy" was thrown around a lot in the editing room of DC Comics when this was being written. 
 

Yes, ok, so that's not really Superman and there are other considerations that come in to play with the comics, but that's not what these Warner Premiere releases are about. I'm simply baffled that with all the great "New 52" titles (Flash, Booster Gold, Animal Man) that Justice League was the one chosen to carry the brand. I'd like to think that it was more than a case of "look, we've got a black guy now", but I'm struggling to think of an alternative that doesn't involve DC being completely oblivious to their fanbase. Give this one a miss, unless you're a completionist or feeling masochistic. 

Sunday, February 7, 2016

Miniatures Finished: Von Doom I of Latveria

Finally regaining traction on the Ultimate Alliance project with a couple of villains. 

 Vector of the U-Foes (Clix) and Victor Von Doom (Knight Models). 


Vector was basically just a rebase and got some subtle washing to bring out the details. Doom was my first Knight Model, and I have to say that he looks great finished. That said, I got him with a gift voucher and given the filling I had to do to get the cape to sit, I'm not sure I'd pay the $25AUD for one out of my own pocket. I had to get Doom though, he's one of my favourite Marvel characters and this beauty just had to be the centerpiece of my SOTR Latverian army. 

Wednesday, February 3, 2016

Superhero Media: Kung Fury

For a little while, people have been telling me to check out Kung Fury, a tounge-in-cheek Sci-Fi/Action/Martial Arts/Fantasy film that has all the gloss of a bad, straight-to-video 1980s z-grade indy film. When I got Netflix, Kung Fury came up as a suggestion pretty quick, so, on a quiet night, I checked it out. For those who don't know, Kung Fury started out as a fake trailer, just a joke, really, but it was crowdfunded into a half-hour romp. Much as the content of Kung Fury is intended to titillate, with elements such as Triceracop, Kung-Fuehrer and viking babes on dinosaurs, I found I was left cold by its charm more often than not. Overall, Kung Fury reminded me most of Axe Cop, frantic and silly, but in a juvenile way. 


Aside from Axe Cop, the comic that I'd be most inclined to compare Kung Fury to is Next Wave: Agents of H.A.T.E.; a "pirate superhero fight comic" about five z-list heroes saving America from bizarre weapons of mass destruction. I freaking love Next Wave. As well as being balls-out crazy, the characters are well-rounded and there are many clever and quotable sections. In contrast, most of the jokes in Kung-Fury are in the characters themselves; "Hackerman" is a 1980s computer hacker, that is his entire character. One may argue that in under 30 minutes, there is little development of character to be had, but there are a plethora of indy films to counter that point. Should I be that mad? Clearly, Kung Fury is intended to be dumb from the outset, but I guess I was hoping for more under the surface, like in Rick and Morty or The Venture Bros. 
 

Although I didn't really enjoy Kung-Fury, I can't honestly tell people to avoid it. I think a lot of people will get the intended kick out of it that I didn't, and hey, it's a half-hour of your life. The final battle in the Nazi compound may be of some inspiration for supers games and dinosaur men are always worth the time in my book.