The Heroes of the Revolution
(Fleu-de-lis, Baron Munchausen, Ulysses, The Highwayman and The Scarlet Pimpernel)
(Fleu-de-lis, Baron Munchausen, Ulysses, The Highwayman and The Scarlet Pimpernel)
The Heroes of the Revolution
In the early days of his inter-dimensional adventuring, Ulysses most often operated alone, challenging himself to conquer and defeat his foes without aid. All that changed when he first encountered a time-line in which Maximilien Robespierre attempted to conquer the world with Chaos Magic. Knowing that a magocratic dictatorship built on terror would lead the the end of humanity before the century was over, he decided to intervene in a way he had never considered previously. Ulysses gathered the best adventurers and warriors he could find, and built a superhero team.
Fleur-de-lis (Privateer Press) and Ulysses (converted Heroclix)
Ulysses: In this, more primitive, era than were Ulysees can typically be found, the enigmatic adventurer is forced to remain more in the background of events to preserve history. Directing his team to fight the good fight is a new experience for the conqueror, as much for the company as for unambiguously fighting on the side of justice. Will this become a trend for Ulysses in his personal future? Only (relative) time will tell. These things get screwy when dealing with time travelers.
The Scarlet Pimpernel (Reaper) and the foppish Sir Percy Blakeney (Eureka)
The Scarlet Pimpernel: Few who know the foppish dandy Sir Percy would credit that he is, in truth, that damned, accursed Pimpernel. Blakeney is a master of guile, having the world convinced that he is an idle dandy and that the Scarlet Pimpernel is a gentleman adventurer. In truth, as the Pimpernel, Blakeney is a brutal fighter, having trained in hand-to-hand combat for years and having little to no regard for the anti-monarchist Frenchmen he's beating to a pulp. Another loner not used to working with a team of equally-able comrades, the Pimpernel's aristocratic origins often have him biting his tongue when receiving orders or having to wait for others to catch up.
Baron Munchhausen (Eureka) and The Highwayman (Black Scorpion)
Baron Munchhausen: Baron Hieronymus Karl Friedrich, Freiherr von Münchhausen was a legendary hero long before Ulysses turned up at his door and requested his help to save the world. A veteran of the Russo-Turkish war, Munchhausen's extraordinary life is rendered all the more fantastic because of the reality of it all. That Munchhausen has survived everything he has, fought giants, flown to the moon, ridden cannonballs and danced with a goddess mark him as a Superhero long before the booms of the 20th Century. How did he get his, clearly luck-based, powers? The truth may never be known, but Munchhausen himself will remain a legend for all history.
The Highwayman: Most people believe that the legendary Highwayman, Dick Turpin, was executed in 1739, but the truth is far more sinister. The Royal Intelligence Office undertook an elaborate plan to fake Turpin's death and install him as a deniable agent in external affairs; after all, how could a dead man be responsible for the kidnap of a foreign dignitary? A skilled gunfighter, brawler and burglar, Turpin has been a mole inside of the Revolutionaries since the fall of the Bastille, feeding information to the British government and working a small profit for himself on the side. Ulysses sought out and recruited Turpin for his team knowing that his larcenous skills were of as much value as his penchant for murder.
Name: The Scarlett
Pimpernel
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BP: 85
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Affiliation: Heroes of the
Revolution
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AP: 10
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Strike: 7 (1)
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Strength: 4
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Dodge: 7 (1)
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Sense: 4
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Toughness: 4
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Mind: 3
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Resolve: 3
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Damage: 6
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Powers
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Alternate
Form (Alter Ego Only) – Sir Percy, 2 AP to switch Forms
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Super
Strike 1 – May use Strike for Initiative Rolls
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Super-Dodge
1 - +1D to resist fall damage, Cloak (Immunity) – 2AP 1” Radius gain +2D
Dodge
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Foresight
– Counts one less for in Multiple Combats, may re-roll one scenario die
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Combat
Reflexes – May break from Combat with an Opposed Dodge Test (Ricochet)
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Weapon
+2D, Climbing (Vertical Charge), Escape Artist +4D, Reach 1”, Instant Stand,
Perfect Timing
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KO
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Name: Sir Percy Blakeny
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BP: N/A
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Affiliation: Heroes of the
Revolution
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AP: 6
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Strike: 4
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Strength: 4
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Dodge: 6 (1)
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Sense: 2
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Toughness: 3
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Mind: 2
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Resolve: 2
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Damage: 4
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Powers
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Alternate
Form (Alter Ego Only) – The Scarlett Pimpernel, 2 AP to switch Forms
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Super-Dodge
1 - +1D to resist fall damage
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KO
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Name: Fleur de Lys
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BP: 85
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Affiliation: Heroes of the
Revolution
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AP: 11
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Strike: 8 (2)
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Strength: 3
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Dodge: 7 (1)
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Sense: 4
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Toughness: 4
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Mind: 3
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Resolve: 5
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Damage: 3/6
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Powers
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Foresight
– Counts one less for in Multiple Combats, may re-roll one scenario die
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Sense
Weakness – 2AP TN3 Sense Roll, +2D on next Attack against target in LOS
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Super-Strike
2 – May use Strike for Initiative Rolls
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Super-Dodge
1 - +1D to resist fall damage
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Ranged
Attack 6 (Short Range)
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KO
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Name: Ulysses
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BP: 85
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Affiliation: Heroes of the
Revolution
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AP: 13
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Strike: 5
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Strength: 3
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Dodge: 4
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Sense: 4
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Toughness: 4
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Mind: 7 (2)
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Resolve: 5
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Damage: 5
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Powers
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Telekinesis
– 2AP hovers 22” in the air until start of next turn, Immune to falling
damage
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Manipulate Object – 3AP Mind Roll, move object 2” per Goal, 15” Range
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TK Grab – 3AP, 15” Range Mind vs Dodge target is Immobilised
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Pushing
– Once per Turn +2D to any Goal Roll at the cost of 1 Vitality
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Combat
Reflexes – May break from Combat with an Opposed Dodge Test
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Super-Mind
2 – May use Mind for Initiative Rolls, Second Sight – Can target models
without LOS.
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Nemesis
(Robespierre) - +2D Resolve against attacks from Nemesis
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Weapon
+2D, Hard to Kill – 4AP to Cuff or Ace Ulysses
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KO
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Name: Baron
Munchausen
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BP: 85
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Affiliation: Heroes of the
Revolution
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AP: 12
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Strike: 5
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Strength: 4
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Dodge: 6
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Sense: 4
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Toughness: 4
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Mind: 7
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Resolve: 8 (2)
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Damage: 4
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Powers
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Lucky
– Once per game, the Baron may re-roll any one Die Pool throw for or against
him
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Tactician
1 – 3AP, Grant 1 Re-roll to friendly model within 15”
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Edge
3 - May add +1D after or +2D before a roll per level once per game
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Implacable
Charge - +1D Strike on Charge
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Banter
– May make an additional Soliloquy Attack each game
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Super
Resolve 2
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KO
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Name: Dick Turpin the
Highwayman
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BP: 85
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Affiliation: Heroes of the
Revolution
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AP: 11
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Strike: 5 (1)
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Strength: 3
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Dodge: 5 (1)
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Sense: 4
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Toughness: 3
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Mind: 3
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Resolve: 4
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Damage: 3/5
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Powers
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Lone
Wolf – Does not gain Friends in Combat bonus or Tactician
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Combat
Reflexes – May break from Combat with an Opposed Dodge Test
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Super-Strike
1 – May use Strike for Initiative Rolls
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Super-Dodge
1 - +1D to resist fall damage
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Larcenous (5AP) – Immune to Damage rolled against
Toughness, cannot make melee attacks, may move through terrain, immune to
fall damage and knock down, +2D Dodge and Strike against Foes, +2D Doge to
resist being spotted
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Ranged
Attack 5 (Short Range)
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KO
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