The Blackwing Androids. From left to right, Seeker, Anvil, Tinker, Razor and Sink, Gunbugs in front.
The Blackwing Androids
Despite the best efforts of the Equalisers, European Union Super Soldiers and others, the Blackwing Androids remain a major threat to superhumans the world over. Each robot appears to have been specifically designed to combat a common power-set, and when they work in tandem, they can be almost unstoppable. As well as famous names, it is suspected that the Blackwing Androids have hunted and killed countless emerging mutants and neophyte heroes before they could become a threat to their unknown masters.
Tinker (Wyrd) and the Gun Bugs (kitbash)
Tinker: The least aggressive of the Blackwing Androids, Tinker performs most of its murder by proxy, as well as being the security expert and hacker for the team. Not overly strong or tough (by robot standards) Tinker builds small attack robots out of scrap to overwhelm foes in a whirlwind of stabbing metal. Though these miniature killing machines take the form of whatever happens to be around Tinker in terms of raw materials, weapons-based constructions, known as "Gun Bugs" are seen more often than not when Tinker arrives prepared to a mission. This has led to investigations of various munitions companies as possible origins for the Blackwing Androids, but nothing new has yet been uncovered.
Sink (Infinity) and Seeker (Horrorclix)
Sink: Whilst most of the Blackwing Androids demonstrate "powers" based on engineering, Sink's ability to "switch off" superpowers is decidedly more esoteric. Just how the android achieves this remarkable feat is yet to be determined, but the effect is no less deadly for lack of understanding. More than one hero has been caught out when their invulnerability has been "switched off" by Sink just as a crushing blow from Hammer is about to land. Due to its otherworldly abilities, Sink is the only Blackwing Android to have an international warrant for capture on it, rather than extermination.
Seeker: A hunter par-excellence, Seeker masqueraded as an independent superhero called "Guardian" for a number of years, infiltrating the superhero community and learning weaknesses before it struck. Seeker is a repository of knowledge on Earth's superhumans, especially how they can be defeated in the most expedient and efficient manner. As a tribute to its prowess, Seeker's first act upon revealing its treachery was to defeat both Wildcat and the Anachronism in hand-to-hand combat; beginning what came to be known as the "Blackwing Assault". Although each of the Blackwing Androids functions independently, if they were to be said to have a 'leader', that role would fall to Seeker.
Seeker: A hunter par-excellence, Seeker masqueraded as an independent superhero called "Guardian" for a number of years, infiltrating the superhero community and learning weaknesses before it struck. Seeker is a repository of knowledge on Earth's superhumans, especially how they can be defeated in the most expedient and efficient manner. As a tribute to its prowess, Seeker's first act upon revealing its treachery was to defeat both Wildcat and the Anachronism in hand-to-hand combat; beginning what came to be known as the "Blackwing Assault". Although each of the Blackwing Androids functions independently, if they were to be said to have a 'leader', that role would fall to Seeker.
Hammer (converted Heroclix) and Razor (Games Workshop)
Hammer: A large lump of metal with powerful limbs and sharp spikes, Hammer is not subtle and nor is its combat role, battering foes into submission. Ponderous, but far from slow, Hammer's dynamic servos propel it across the battlefield and bring smashing blows raining down on its target. In battle, Hammer and Razor often work in tandem, preying on a single victim at a time.
Razor: Where Hammer is a blunt instrument, Razor is precise and swift. Armed with deadly blades on its hands and feet, Razor tumbles through combat, slashing and cutting down anything unfortunate enough to get in its way. A complex array of lenses and sensors, as well as a radar-invisible plating enable Razor to strike from the shadows and withdraw before the victim is aware of what has transpired.
Name: Tinker
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BP: 85
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Affiliation: Blackwing
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AP: 7
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Strike: 3
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Strength: 3
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Dodge: 4
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Sense: 4
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Toughness: 5
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Mind: 3
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Resolve: 4
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Damage: 3
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Powers
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Soulless
– Immune to Mind-based attacks and Healing. Automatically fails KO Checks
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Extra
Forms – 3AP place Gun Bugs within 3”, Activate independently, must stay in
LOS
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Renewable – Can recreate KOed Gun Bugs
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Additional Form – Can create up to 2 Gun Bugs
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KO
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Name: Gun Bugs
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BP: 50
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Affiliation: Blackwing
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AP: 6
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Strike: 5 (1)
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Strength: 5
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Dodge: 5
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Sense: 1
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Toughness: 5
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Mind: 1
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Resolve: 1
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Damage: 5
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Powers
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Soulless
– Immune to Mind-based attacks and Healing. Automatically fails KO
Checks
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Climbing
- Can move up and down vertical surfaces, may not Charge.
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Super-Strike
1 – May use Strike for Initiative Rolls
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Henchman
Team, 5 Members
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Name: Seeker
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BP: 85
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Affiliation: Blackwing
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AP: 10
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Strike: 8 (1)
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Strength: 5
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Dodge: 7 (1)
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Sense: 2
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Toughness: 5 (1)
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Mind: 2
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Resolve: 3
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Damage: 5
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Powers
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Soulless
– Immune to Mind-based attacks and Healing. Automatically fails KO
Checks
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Instant
Stand – Cannot be Knocked Down
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Super-Strike
1 – May use Strike for Initiative Rolls
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Super-Dodge
1 - +1D to resist fall damage
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Edge
3 – May add +1D after or +2D before a roll per level once per game
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Tactician
3 – 3AP, Grant 1 Re-roll to friendly model within 15”, up to three times a
turn
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Super
Toughness 1
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KO
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Name: Sink
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BP: 85
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Affiliation: Blackwing
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AP: 9
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Strike: 2
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Strength: 2
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Dodge: 2
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Sense: 5
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Toughness: 4
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Mind: 7 (3)
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Resolve: 5
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Damage: 2
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Powers
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Soulless
– Immune to Mind-based attacks and Healing. Automatically fails KO
Checks
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Sense
Weakness (Hunter) – +2D on Attacks against Prey designated at start of game
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Dispel
– 4AP 15” Range, Mind vs Power Dice, turns off Active Powers
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Supress – Can target Attributes and constant effect Powers. Attributes lose
super and drop to 2D
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Super-Mind
3 – May use Mind for Initiative Rolls
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Second Sight – Can target models with Dispel without LOS.
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KO
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Name: Hammer
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BP: 85
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Affiliation: Blackwing
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AP: 7
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Strike: 5
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Strength: 7 (2)
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Dodge: 4
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Sense: 2
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Toughness: 9 (3)
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Mind: 2
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Resolve: 4
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Damage: 7 (2)
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Powers
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Soulless
– Immune to Mind-based attacks and Healing. Automatically fails KO
Checks
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Density
Increase (Always On) - +3D Toughness, +1 Super Strength + Toughness
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All Attacks cost +1AP, Counts as a Class A Object
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Immovable
2 – 2” Less Knockback
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Bodyguard
– May become the target of Toughness Damaging attacks targeting friend within
3”
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Super
Toughness 2, Super Strength 1
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KO
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Name: Razor
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BP: 85
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Affiliation: Blackwing
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AP: 12
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Strike: 7 (2)
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Strength: 5
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Dodge: 6 (1)
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Sense: 3
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Toughness: 4
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Mind: 3
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Resolve: 2
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Damage: 5
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Powers
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Soulless
– Immune to Mind-based attacks and Healing. Automatically fails KO
Checks
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Instant
Stand – Cannot be Knocked Down
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Super-Strike
2 – May use Strike for Initiative Rolls
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Super-Dodge
1 - +1D to resist fall damage
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Combat
Reflexes – May break from Combat with an Opposed Dodge Test and Charge again
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Foresight
– Counts one less for in Multiple Combats, may re-roll one scenario die
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Invisibility
– 2 AP +2D Dodge and Strike against Foes, +2D Doge to resist being spotted
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Super
Toughness 1
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KO
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