Friday, April 22, 2022

Miniatures Finished: The Polymer Platoon

Longtime readers will remember my "FAX News" supervillain team for SuperSystem (link), a fun take on ratings-chasing news media that I really should get out for games more often. The Power Rangers-esque henchmen of Doctor Villimax were the "Terror Tortoises", some Eureka Miniatures I had at the time (and have since sold), that were intended as a placeholder for something more "Super Sentai" in general look. 

I'm a little surprised at the lack of "Not-Sentai" miniatures available, but I stumbled upon these Dungeons & Dragons Miniatures "Medium Astral Stalker", which suit the idea perfectly. With a couple of coats of Typhus Corrosion to add a more "raw" texture, the Polymer Platoon were born!


 Pernicious Plastic Patrolmen from Planetoid Pluto's Purple Prison, the Polymer Platoon are ready for action! 

Created in a clandestine laboratory from pieces of the mysterious "Bubblegum" entity, the Polymer Platoon (formerly the Epoxy Enfilade) were a failed attempt at creating artificial soldiers for the military industrial complex. Unfortunately, the Polymer troopers where not as durable as desired, easily knocked over and had a tendency to flail about comically. Luckily, a bright spark at corporate HQ saw an opportunity to underwrite the losses on the project by tying it into FAX news and the toy division as a disposable force for Captain Heroica to dispatch on camera. A suitably lurid story was concocted and soon viewers of "Fast Action X-treme News" became accustomed to the sight of the Polymer Platoon flailing around their screens at 7PM (8PM Cental). 


Name: The Polymer Platoon  
BP: 85
Affiliation: FAX News
AP: 8
Strike: 6 (1)
Strength: 5
Dodge: 4
Sense: 2
Toughness: 6 (1)
Mind: 2
Resolve: 2
Damage: 5
Powers
Another Wave 3 – TN2 Resolve Test, redeploy team next Turn
Elasticity - +2D to Grab rolls, 15” Melee attacks @ +2AP   
Super-Strike 1 – May use Strike for Initiative Rolls
Soulless – Immune to Mind-based attacks and Healing. Automatically fails KO Checks 
Instant Stand – Cannot be Knocked Down
Regeneration – End of turn, roll 1D, heal 1 for each Goal, may not be re-rolled.
Unstable – Roll 1D6 before the game, consult table p.88
Henchman Team – 5 Members

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