Did a second playtest for the Little Wars Melbourne Cyberpunk game, just myself, Brendan and Jason. Public Security Section 9 went up against two Corp Raider teams in a quick game of Cyber Alley (Pulp Alley variant). We didn't finish the game, but it did highlight a few things we need to get onto in the next few weeks before the game. The terrain looked great though, so we're well on-track.
This was a 4x4' set-up, but the finished table will be 6x4'
My urban mat for Superheroes came in handy.
Table-level views show off the detail of the terrain.
Section 9 deployed near the chemical plant.
Corporate Raiders move through the processing plant.
Network 21 Litigation Team agents appear behind a local Hab.
Bateu moves for the first Plot Point while the Major provides cover.
An Enforcer moves up to a Plot Point.
A well-timed Challenge takes the Corp Stooge out of the game.
The Cyborg leading the second Corp team takes a plot point.
Minions move over the roof of a local business.
The Major opens fire at the Corp Raiders.
Bateu moves up to provide support.
Combat Drones move forward.
A minion attempts a plot point...
...but things do not go well.
Media drone and Corp Enforcer exchange fire.
Network 21 is not going well on the roof of the Hab.
Corporate soldiers aren't happy about potential arrest.
The Major is wounded.
Drones scan the alley.
Network 21 Hardsuit books for the Plot Point.
Bateu blasts away at the Drones, to little effect.
After that, the game kind of petered out as we started discussing the little things we needed to get done. But, there were a few more pictures taken by other club members, so enjoy those: