Showing posts with label Painting and Modelling. Show all posts
Showing posts with label Painting and Modelling. Show all posts

Saturday, August 2, 2025

Miniatures Finished: Dinoborgs of the world, unite!

Given I was so close to getting all my Bot War stuff done, I just pushed through. I'm also trying to get a Learn to Play night going at work, but that's had to be rescheduled a few times, so these are kind of just done for the sake of it. Much as the Bot War miniatures are really nice, I have gone with some 3D prints here for some of the range that isn't as nice, or just didn't fit with what I was going for.

The mighty Dinoborgs of the Red Star Nations march to war!

The Brontoborg is a transport and mobile fortress, the model has been modified with some Battlefield Accessories ruins and some 3D printed dinosaur infantry to replace the cyborg humans of the official range.


Tricera-Borg is one of the strongest models in the army currently, fast and deadly with some of the best attacks Red Star have access to.

The Raptorborgs are a little disappointing as models, but new ones should be out pretty soon. The design is nice, but they're oddly thin and flat looking.

Friday, July 25, 2025

Drokk the Law!! - Part XVIII

Following on from our last entry, here are all three Kleggs painted! 

Yes, still using the Necromunda tile, that should be remedied soonish if everything goes according to plan, anyway. I'm still lukewarm on the now-defunct Warlord 2000AD line, but these Kleggs are quite nice and even the nasty siocast mold-lines don't show up too badly with Contrast paints and wetbrushing. I also got a set of Fatties that I'll get onto when I can. These models are also huge, bigger than a GW Ogryn, they tower over even my GW kitbash Punks and other more recent models, not to mention Andy's classic GW Dredd range. I like it for the visual impact, though it can make for some comical pictures of games. 

I have also finally started painting my Mercenaries with a view to eventually playing a campaign either at NWA or Across the Board. Here is an old Void civilian that I gave a new base to better suit my JDMG stuff. He can be either a Punk or Juve with handgun (armour optional) making him a 30-40 Credit Mercenary, a good basic inclusion for campaign games. The Kleggs themselves can be Mercenaries, though more in the 200 credit range, so probably not going to see the table all that often. 

Speaking of Mercenaries, until my terrain arrives, they're coming more into my focus for JDMG, as I've painted most of my gangs now and am simply expanding when I get the chance. Although most of them need painting, I can cross a few off the list I posted a few months ago;

Bat Burglar (80)
Fattie (60-100)
Futsie (10ish)

Juve (10-60)
Juve Jimp (90)
Klegg (190+)
Klegghounds (100)
Lone Vigilante (500)
Punk (~95)
Pyrokinetic (225)
Robodoc (50)
Robodog (30)
Sky Surfer (100)
Vid Reporter (25)
Agent (95-300)
Combat Droid (~500)
Gorilla Gangster (125)
Street Judge (150-300)
Chimp (50-75)
Citi-Def Soldier (100-200)
Mutant (20-110)
Wally Squad Judge (100-200)
Assassination Droid (195) 

A few of these options, like the Punks, Juves and Vigilantes, I'll make a several at different credit values just to have a variety, and this gives me expansions for existing gangs as well. So even though I've crossed them off, expect to see a few more pop up as this project progresses. There are also some Chimps, Fusties and a Sky Surfer or two on the work bench on in transit via post, but I won't be counting those until they're here and at least able to be put on a table. 

I don't want to give too much about my terrain away (though observant readers may have spotted a trash pile in the last part of this series), but I have some ideas and some kits en route, so we should see some progress soon. What I do want to do is get some 2000AD-specific imaging and references in there if I can, which at this stage is likely going to be in the form of 3D printed vehicles, graffiti and hopefully some Boing if my plans for realising it work out. Hopefully some more gangs on the way too, if I can find the models I'm looking for. 

Friday, June 27, 2025

Miniatures Finished: Twin Moons

Been a little while thanks to getting Nocturnal together, but finally finished up a few more minis. Nothing in particular, other than finally getting to my own MCP collection, just what came to hand after moving house.

The Leader: A little odd that I hadn't yet got to this iconic Hulk villain yet, especially because I go through big Silver Age patches in my painting. Orange and blue is always fun to paint though. Heroclix

Moon Knight: I wasn't happy with my old one, so I got a new Moon Knight, really happy with how the white turned out on this one, wish I could get results this good consistently. Heroclix

Paralax: It may be telling that I read comics in the '90s, as this is probably my favourite costume for Hal Jordan. It just oozes power and strength and I'd love to see it return when Hal wasn't possessed by a fear parasite. Heroclix

Moon Knight: My first MCP model, obtained when a friend wanted to split the Blade out of the box. A lot nicer than the starter box ones I did for work, but the white isn't as nice as my Heroclix version. Atomic Mass Games

Zubatman: In an alternate reality, Bruce Wayne defends Fuchsia City from Team Rocket as the Dark Knight, Zubatman! This was a joke I made once on Facebook and could never get out of my head, because it just gets better the deeper you dive. Typically used as a Daredevil stand-in for MCP. Converted Heroclix

Yamcha: Ordered this thinking it was 28mm, but turns out it was scaled for MCP, so he got done up as a proxy, usually Iron Fist or Wong for my Defenders. Fantastic model to paint and really happy with the result, big recommend for their service and STLs. damange83

Friday, June 20, 2025

Team Finished: Elements

Although the Equalisers are one of the largest and most enduring superhero teams in the world, and the European Super Soldiers are perhaps the best funded and merchandised, neither are regarded as the greatest or strongest team on the planet. That honour tends to fall to Elements, a quartet of powerful super-beings that are not so much a traditional team, as a collective that works to their own agenda, most often falling in favour of defending humanity. Assembled by Der Flieger, only one member of the team has not spent time in prison previously and each is remarkably powerful in their own right. Combined, Elements may represent the greatest concentration of superhuman power on the planet.

To pose Elements as the rivals to The Equalisers would be somewhat legitimate, though also a gross oversimplification. There are grievences between both teams, that have spilled into violence in the past, but there are far more instances of the two cooperating when the chips are down. Elements have the raw power on their side, but often the sheer number the Equilsers can deploy can carry the day against the existential threats. On those rare occasions that all four Elements are gathered, it can be a dark day for the planet, but if any collective can save humanity, it is they.

Helia, Der Flieger, Sharkman and Tempest, The Elements.

Tempest (Heroclix) and Helia (Reaper)

Tempest (Michael Loeb): Perhaps the most famous mutant terrorist in the world (prior to both Athena and The Mutant Scion emerging), Tempest is an Australian First-Peoples man who originally worked for Alpha Section in ARMOUR prior to the founding of the Equalisers. Working as a Metahuman asset for the Australian Defense Force, Tempest found himself most often deployed against other Mutants and soon chafed at the role, feeling that he was betraying his people. Being under Wildcat (Edward Caan) also caused friction and soon the two came to loggerheads, resulting in widespread destruction in Melbourne from a superhero fight that killed several members of Alpha Section and resulted in the public revelation of Metahumans for the first time since the Second World War. After the "Tempest Event", Loeb was imprisoned in the Boomerang Facility, ARMOUR Headquarters, for several years until the Pendragon attack on the facility, where he was freed. Rather than taking part in the ensuing battle, Loeb fled and avoided interacting with Superhumans for several years until the Blackwing Assault drew him into the open once more. Approached by Der Flieger, Loeb agreed to help form a team free from national alignment or corporate oversight to help defend the world against larger threats.

Helia: With her true origins shrouded in mystery, the woman known only as Helia first emerged shortly after the Pendragon attack on the Equalisers and appeared to already be working with Der Flieger at the time. Current consensus puts Helia as a mutant, though her demonstrated level of power is significantly higher than most observed mutants, Tempest, Athena, The Mutant Scion and Wildfire being the notable exceptions. Able to generate extreme levels of heat within her body at no harm to herself, Helia can literally melt or burn her way through any barrier or foe. More so than any other member of Elements, Helia is rarely seen in the field, as her powers can cause a great deal of unintentional damage, but when she does appear, the effect can be devastating to friend and foe alike.

Sharkman (reaper) and Der Flieger (converted Heroclix)

Sharkman:
The enigmatic Sharkman has a chequred history, first being sighted attacking fishing vessels and oil platforms, but then becoming instrumental in the Equalisers' defeat of the Black Wave. In fact, Sharkman's being a member of Elements was not confirmed for years after he first appeared, with many labeling him a villain because of his anti-capitalist actions, especially against the fossil fuel industry. Many have softened on Sharkman's radical politics due to his work with the Elements, though he has not truly slowed in his attacks on whaling vessels and oil platforms. Sharkman has never spoken on any record, though Der Flieger and Wildcat assert that he can talk in a fashion, just chooses to remain taciturn much of the time.

Der Flieger: Once a living symbol of Aryan supremacy, then branded a war criminal, the man known as Der Flieger (the Flyer) has ever struggled to forge his own identity. Famously defeated by Red Tide and WRN during the battle of Berlin in the closing days of the European war, Flieger was unable to be executed after the Nuremberg trials so was incarcerated and forgotten about for decades, until a private equity firm began to advocate for his release. After being freed, Flieger found himself working for Morgane le Fey as a member of Pendragon Security for an attack on the Equalisers. Defeated again, this time by Colonel Quantum, Flieger surrendered to custody, but was soon released. Allowed his own choices for the first time in his long life, Flieger was drawn to the superhero lifestyle, attempting to repent for his time with the Nazi Party by using his strength, invulnerability and flight to help people in need. Forming Elements was something of an organic process, with the team just coming together as Flieger met other metahumans with dark pasts, though as time went on, the team gelled and became one of the most powerful superhuman forces on the planet.

Friday, June 6, 2025

Drokk the Law!! - Part XVI

Two weeks in a row? My goodness, what a treat! Well, this wasn't so much planned as it was just how I wrapped up some miniatures that were lying around. This time, the long-promised Yakuza (Mobsters), that never quite came together before now somehow. 

Again with the Necromunda tile sorry, distracted by Halo and MESBG terrain for work. From the left, Juve (Stargrave), Mobster (Heroclix), Mobster (Urban War), Mobster (Heroclix), Punk (Urban War) and Blitzer (Urban War). Mobsters offer an interesting alternative to the Street Gang for just having a group of normal humans with guns. Whilst Punks and Juves are available, Mobsters are Heroes by default and other options like Blitzers and Assassins are more expensive and specialised. Doing a gang mostly made up of heroes is possible and can make for a characterful project. I have more Urban War models for this gang to come as well as a few more Juves to expand it a little. 

Friday, May 30, 2025

Drokk the Law!! - Part XV

Staring down a handful of weeks until my next gaming session with Andy, I have finally managed to finish another one of my "starter" gangs for Judge Dredd. This time, my Street Gang, The Miameg Dolphins.

Excuse the in-progess Necromunda tile, I'm preparing for several campaigns and tournaments at the same time. The majority of the models are converted Blood Bowl plastics, with various Necromunda and other bits, the little Juve at the back is Stargrave and Wargames Atlantic parts. Gangs in JDMG can purchase "Sports Armour", basically gridiron gear, as one of the better options and when I remembered I had some Blood Bowl models lying around gathering dust, it seemed like a fun project. I will be adding more models to this gang once I finish up another couple of things for other teams first.

Saturday, May 10, 2025

Miniatures Finished: The Harvestmen

This is going to sound more "creepypasta" than this blog tends to be, but I had the idea for these robots once whilst going through my bits box and it just wouldn't leave my head. I actually dreamed about them a couple of times, so I decided to actually put them together. I mean, I dream about a lot of strange things, so this wasn't so bad, more like an idea that I had to get done so it left me alone.

The Harvestmen

From a dark and tormented city known only as The Basilisk, where nightmares are made in fused machinery and flesh, the Harvestmen come crawling, seeing new parts to make more of their number. Bladed fingers test the air, blind masks turn towards hiding places with unerring accuracy as their victims flee in vain.

Primarily made from Games Workshop parts, with the leader built around a Knight Models Scarecrow I had.

I guess I've had techno-horror on the brain for a while and this was the result?


Although these models have already appeared in a Bush Wars game (of all things), they're probably set to appear in my next lot of Multiverse shenanigans and some other supers games where I want more horror-based antagonists.

Friday, April 11, 2025

Miniatures Finished: Comrade Dinosaurs

I have been slowly expanding my collection of Bot War miniatures, focusing mainly on my Red Star dinoborgs, because who doesn't love communist dinosaurs? I'm yet to really crack winning with them on the table, but one of my regular Bot War opponents is pretty cutthroat, so maybe it's not all me?

Glorious revolutionary dinosaurs march forth to expand the Warsaw Pact!

Pacheoborgs, hard-headed and tough, but sadly not great in the game. From Trader's Galaxy, of course, but with machine guns from an Osprey sprue.

TREX and the Stegoborg are the backbones of the force, though Rex is a little slow, it is a new army and I have more to figure out.

Friday, March 14, 2025

Drokk the Law!! - Part XIII

Although it's been a while since our last game, big things have been happening in Mega City One! Due to work and life changes, I'm painting less for my job, so have freed up space for other projects, but sadly, Andy and I will likely only have a chance to game a handful of times a year. Not the best outcome, but at least I have time to prepare between each game and improve things in leaps instead of small steps. I don't know if we'll ever get a real campaign going at this rate, but at least I'll have enough gangs and terrain before too long to demo the game elsewhere and maybe attract enough players for a small campaign, if I'm lucky enough.

First up I got a new gaming mat specifically for Judge Dredd; 

It's from the Gaming Arena in Melbourne and they do great mats if you're in the market locally. Clearly designed for Marvel Crisis Protocol, it's 3x3' and similar to one I already have for Nocturnal, but I prefer the more basic layout. I have my eyes on some Brutal Cities buildings but they only do short print runs currently and I'm a little strapped for cash, so other things I have lying around will have to do for now. I'll probably come up with a plaza piece or similar to cover the park, which annoyingly looked a lot smaller on the website. 

As I indicated previously, I also got to work on some Scrawl markers for the Scrawl War scenario, one of my personal favourites in the book. I started with some spare Rendara bases, painted them with a few layers of grey to give the impression of concrete, then used White Out Tape to give me a surface to work on with Posca pens. 


I'm not much of an artist, but I think these turned out ok. I chose Red and Blue for easy visual pickup and "Xsoha" are a recurrent low-level criminal gang from Batman comics and I went with "Ma-Ma" from the Karl Urban film on the reverse. I think the blue I used isn't great though and I may do another set at some stage, but these will do for a few games at least. 

Despite saying here that I was going to work on my Gangsters, I ended up finishing my Demonic Cabal instead, oh well. Although I don't see myself playing the Cabal all that often, it's visually interesting on the table and it can be fun to pull off the Ritual, but really isn't my play-style for these kinds of games. 



I say they're finished, but I'll probably need to make a few more cultists for a campaign, these were made with Stargrave Crew and spare Necromunda Cawdor parts along with other assorted bits. The Entities are D&D miniatures and a converted Warcry Harpy; similarly, I would like to replace the Minor Pact (the little one) with something more in-line with the two bigger versions. For now though, it's more than adequate and I can get a few games in. I have a few other things on the painting and building table and it's only a couple of weeks until my next game with Andy, so expect to see more soon.

Friday, February 21, 2025

More 40K Superheroes (and Villain!)

Well, I thought I was done with this after the first one, but looks like I'm still going. Much like the Victorian Superheroes, I just keep coming up with ideas for 40k heroes that work too well to ignore. Unlike the Victorian stuff, however, I'm building most of these ideas when I can, because they work well with my narrative 40k games over on some other blogs I'm on. Also, I like messing with hardcore 40k-fanbois but doing stuff like female Space Marines and Ork Merchants, so this is another outlet for that, in a way.

The Avengers 40,000

When we last left our heroes, Kang the Conqueror had found himself trapped in a grim, dark future by the phenomena known as Warp Storms preventing his time travel technology from working. Unable to conquer the Galaxy on his own, rent as it was by constant war and ruled by a decaying mutant corpse, Kang chose to do what history had demonstrated to be the best course of action, assemble The Avengers! Like any era, there were heroes to be found in the wide galaxy, though they took vastly different forms to the ones with which Kang was familiar; Brunnhilde was an alien-hunting Space Marine burdened with conscience, Carol Danvers had betrayed humanity for the T'Au Empire and M'Baku fought the menace of the Orks. Gathering who he could, Kang himself led this newest incarnation of Earth's Mightiest Heroes in an attempt to free the Galaxy once more.

As time wore on, Kang would find more familiar faces haunting the strange corners of the 41st Millennium, some would be welcome recruits, but others would be revealed to be enemies, old and new. Thanks in part to Kang, the heroes have arrived, but so too, it seems, have the villains. Trapped in a time not his own, Kang and his Avengers fight the good fight against hopeless odds; because that's what heroes do.

Rogue Trader Pryde, The Daring Devil, Trooper Greyson and Carol Danvers face off against Trayzen the Collector.

Rouge Trader Pryde: Kathryn Pryde was probably meant to live a normal, mundane life on her homeworld, but she had the misfortune to fall in love with a man from the stars. Quill Spartax, also known as the Star Lord, was the youngest in a dynasty of Rogue Traders, known for being brash and making poor decisions as much as his heroism and good looks. Pryde fell in love and joined Quill in the stars, going on adventures and even befriending a young xenodragon, which she named Lockheed. In time though, Quill's dangerous lifestyle caught up with him and he died on the Galactic Fringe. With no immediate family to take over the Rogue Trader Writ, Pryde had her late husband's armour adapted to fit her and became the new Star Lord.

The Daring Devil: That Aeldari and Humans can interbreed and produce viable offspring is a closely guarded secret by both races, especially since the embarrassing incident of the first Librarian of the Ultramarines. For some, however, that secret is something more; it is a prophecy. Deep in the winding halls of the Black Library, the Solitaires whisper of the coming of their greatest warrior, born of both races, the Daring Devil. When such hybrids are born, the Solitaries whisk them away for a lifetime of rigorous training and testing, and such was the fate of Mayhew Mur'Doch, the bastard son of a human soldier and an Aeldari warrior. Mayhew was a born fighter, the most naturally talented killer ever seen in the ranks of the Solitaries, whilst being completely blind. In his iconic red uniform, the Daring Devil is a legend, striking from the shadows and mowing down foes like death itself. 


Carol Danvers: No story on this one, I was just doing a Gue'vesa Kill Team and had the parts spare. I figured I may not always want to be fielding her in the Crisis Suit.

PDF Veteran Carter Greyson: Carter never wanted to fight, he wanted to save people. Born on a reasonably peaceful Imperial world, Carter volunteered for the Planetary Defense Force to help battle fires, rescue people from disasters and dig flood trenches. When war came to his sub-sector though, Carter found a lasgun thrust into his hand and Chaos Cultists in his sights, and as much as he hated it, Carter was clearly born for the battlefield. Slogging through the mud, fighting for his life, Carter continued to save everyone he could, keeping his squad-mates alive and throwing himself into the melee first, his trusty fire axe leading the way.


Trayzen the Collector: Known by many ways and many faces over the millions of years he's lived, Tanaleer Tevan, the Collector, one of the Elders of the Universe, survives well into the 41st Millennium. The disguise of Trayzen has been useful to the Collector, drifting in and out of Necrotyr society for aeons, taking interesting finds for himself whilst manipulating those around him. When a chance encounter brought Inquisitor Kang and Trayzen face-to-face, the Elder revealed he may be in possession of a way for Kang to leave the grim and dark future in which he was trapped. The two clashed and Trayzen escaped, but Kang did not forget and has since made it one of the missions of his Avengers to track down Trayzen and uncover what he has at his disposal.

Friday, January 24, 2025

Miniatures Finished: This is indeed, a dark universe

I was feeling silly one day a put together this squad of "Emu War Veterans" for no real reason. For those who don't know, my country, Australia, has lost wars to Emu twice in our history. Well, really, they were just really poorly implemented culls, but the joke is the same anyway. I also just really like Emu and hope to own a couple some day, they're really smart and have big personalities.

These were made with Eureka miniatures Emu with Warlord Games guns and pouches, the helmets are off some 20mm vehicle crews I had laying around. These may show up in my games as my "Equalisers" version of the "Ape Earth" that DC and Marvel both have, or maybe I'll never actually use them, who knows?

Friday, January 17, 2025

Miniatures Finished: Dominating the table

I'm back on the Doctor Who miniatures train, mostly just out of a desire to do something with the collection I already have, which has kind of languished as a "side-side-side" project for a long time. Also, I briefly worked at the most famous FLGS in Melbourne (yes, that one), and picked up a box of the Warlord Games Who minis, The Dominators.


Although it's generally considered a sub-par story, The Dominators at least have an interesting look, though I had to take some liberties with painting them to make them pop on the table. On the right is The Director, an obscure Time Lord character from the Cubicle 7 Doctor Who RPG, a converted Reaper Miniature.

Friday, December 13, 2024

Terrain Finished - More Street Scatter

Had these sitting partially-done for quite a while, but rolling pandemic lockdowns have delayed the getting of the right parts, glues and paints. Given how long my table takes to set up (around 45 minutes), I can probably stop adding smaller elements to it, but at this stage it's about incremental improvements more than the big stuff.

Another Porsche, I've had this one since childhood and it's technically a collectable, but I could never seem to sell it online, so it got the wheels glued and will now grace my gaming table.

Knights of Dice street food stands, with some decoration from toys and other kits. I'm considering adding some soft drink bottles or similar, but they're done for now.

Personalised pizzas for the hungry heroes of my gaming table.

Donuts made from craft beads and some MRE containers for take-home mixed Dozens.

Friday, December 6, 2024

Miniatures Finished - 01/11/21

I rarely feel like I get to paint what I want to right now, more that I'm painting little projects constantly to get them finished. That's not strictly true, but that's kind of how I'm feeling about painting. Does mean some older things are getting finished though, which I guess is nice.

Astro Boy: A character I've wanted for a while finally joins the Ultimate Alliance! I'll have to borrow the complete 1980s series off a friend again for a "Superhero Media" at some stage. 3D Print.

Kirby Robobot: Remember my other Kirby being a little big? Well this one is pretty much bang-on for scale, which is nice, but now I need to find one not in the suit. Still, this was adorable and I couldn't pass it up. Toy.

Crazy Jane: I bought up the rest of the Doom Patrol that I didn't already own and I wanted to experiment with a new technique for painting black, so this was something of a perfect storm. Heroclix.

Count Vertigo: I actually had this model partially painted for years and got so sick of looking at it, I finished him in one sitting. The sculpt is terrible and not at all fun to paint. Heroclix.

Awesome A-Bomb: I wanted this character for a specific reason, but right now I have no idea what that was. This is a really nice sculpt and was pretty fun and quick to paint. Heroclix.

Kaine: Obscure Spider-Man antagonist for my Spider-Man game series, this is actually a nice little sculpt except the face. Fun, '90s colour scheme as well. Heroclix.

Friday, November 29, 2024

Miniatures Finished: Ninja

As I continue to build up and complete teams of henchmen, I have gotten together a small group of Ninja for a variety of games. Just the five so far as I want them to be a more "elite" group and it is a base unit for Warlords of Erehwon.


TMNT Heroclix with some arm and weapon swaps from Warlord Games Samurai sprues.

Friday, November 22, 2024

Miniatures Finished: Big Green Threats

Sometimes I finish a really big, or just awkwardly sized miniature and have to wait until I have something that can fit in the same frame, but still show just how big it is. To that end, here is Hulk and the Kree Supreme Intelligence.

Marvel Crisis Protocol Hulk (Atomic Mass Games/Fantasy Flight) and the Supreme Intelligence (Heroclix)

I wanted a Hulk a little bigger and nastier than my existing ones, to represent Devil Hulk/Immortal Hulk. I copied the comics as best I could when painting as well.

The detail on this piece is pretty good, especially for Heroclix. I would have done a wash on the face if I could have, but it looks good enough for the table.

I did paint in a few extra details (those green sections glow) as well as changing the base on The Supreme Intelligence. I'm still not keen on Marvel Crisis Protocol, but I reckon the Supreme Intelligence would work well for that game as well as 28mm games.

Friday, November 1, 2024

Miniatures Finished: Blood in the Machine

After a while and quite a few games, I have finally finished 19 Renegade Robots for Judge Dredd Miniatures Game. As I tend to enjoy doing, I've pulled the gang from a variety of sources and, to keep it in a very 2000AD style, I've opted for a variety of colours rather than a unifying scheme.

The complete gang, named after the Brian Merchant book, just in case anyone was wondering how I was going to work a leftist reference into another miniatures game. I can't imagine that I'll ever have a reason to put all of them on the table at once, but I like having options, you never know where a campaign is going to end up.


My demolition droids, including my usual Gang Leader, Haro-2-Goodbye. Haro is Necromunda Ambot legs and arms on a Gunpla Haro (1/12 scale) and the other is a Pacific Rim Heroclix repaint.


Combat Droids, converted Eureka Miniatures in the front, with Mantic behind, flanked by two D&D Warforged Monks. I like the idea of kung-fu robots. And the JDMG rules actually let me make that kind of character, so that's fun.


Junkers, both converted D&D miniatures. If I expand the gang, I would likely get more Junkers, as they're cheap fodder that are also surprisingly tough on the table.


Servo Droids form the backbone of the gang, being fairly affordable and almost as tough as a Judge. Mine are mostly converted Star Wars Legion models, excepting the back left, which is another D&D blind box find. I could also maybe do with another couple of these, but I'm waiting to find the right models. 


Minibots, the 'cheap filler' for the gang that can take barely any equipment and tend to get taken out fast in a fight. The other cheap option is Robodogs, which I have a few of through Necromunda, but am yet to figure out how to make the best use of them in the game.

I've also been working on some terrain specifically for JDMG, as can be seen with the garbage pile above. The tower is for Necromunda, but might work for Dredd as well, we'll see how it all pans out. I'm trying to let this project happen organically, rather than building a specific army or table like I do now; go a bit oldschool I guess, with just a collection of stuff that works together. We'll see how it goes, I think my next focus will be my Street Gang.