Showing posts with label Super System. Show all posts
Showing posts with label Super System. Show all posts

Friday, June 20, 2025

Team Finished: Elements

Although the Equalisers are one of the largest and most enduring superhero teams in the world, and the European Super Soldiers are perhaps the best funded and merchandised, neither are regarded as the greatest or strongest team on the planet. That honour tends to fall to Elements, a quartet of powerful super-beings that are not so much a traditional team, as a collective that works to their own agenda, most often falling in favour of defending humanity. Assembled by Der Flieger, only one member of the team has not spent time in prison previously and each is remarkably powerful in their own right. Combined, Elements may represent the greatest concentration of superhuman power on the planet.

To pose Elements as the rivals to The Equalisers would be somewhat legitimate, though also a gross oversimplification. There are grievences between both teams, that have spilled into violence in the past, but there are far more instances of the two cooperating when the chips are down. Elements have the raw power on their side, but often the sheer number the Equilsers can deploy can carry the day against the existential threats. On those rare occasions that all four Elements are gathered, it can be a dark day for the planet, but if any collective can save humanity, it is they.

Helia, Der Flieger, Sharkman and Tempest, The Elements.

Tempest (Heroclix) and Helia (Reaper)

Tempest (Michael Loeb): Perhaps the most famous mutant terrorist in the world (prior to both Athena and The Mutant Scion emerging), Tempest is an Australian First-Peoples man who originally worked for Alpha Section in ARMOUR prior to the founding of the Equalisers. Working as a Metahuman asset for the Australian Defense Force, Tempest found himself most often deployed against other Mutants and soon chafed at the role, feeling that he was betraying his people. Being under Wildcat (Edward Caan) also caused friction and soon the two came to loggerheads, resulting in widespread destruction in Melbourne from a superhero fight that killed several members of Alpha Section and resulted in the public revelation of Metahumans for the first time since the Second World War. After the "Tempest Event", Loeb was imprisoned in the Boomerang Facility, ARMOUR Headquarters, for several years until the Pendragon attack on the facility, where he was freed. Rather than taking part in the ensuing battle, Loeb fled and avoided interacting with Superhumans for several years until the Blackwing Assault drew him into the open once more. Approached by Der Flieger, Loeb agreed to help form a team free from national alignment or corporate oversight to help defend the world against larger threats.

Helia: With her true origins shrouded in mystery, the woman known only as Helia first emerged shortly after the Pendragon attack on the Equalisers and appeared to already be working with Der Flieger at the time. Current consensus puts Helia as a mutant, though her demonstrated level of power is significantly higher than most observed mutants, Tempest, Athena, The Mutant Scion and Wildfire being the notable exceptions. Able to generate extreme levels of heat within her body at no harm to herself, Helia can literally melt or burn her way through any barrier or foe. More so than any other member of Elements, Helia is rarely seen in the field, as her powers can cause a great deal of unintentional damage, but when she does appear, the effect can be devastating to friend and foe alike.

Sharkman (reaper) and Der Flieger (converted Heroclix)

Sharkman:
The enigmatic Sharkman has a chequred history, first being sighted attacking fishing vessels and oil platforms, but then becoming instrumental in the Equalisers' defeat of the Black Wave. In fact, Sharkman's being a member of Elements was not confirmed for years after he first appeared, with many labeling him a villain because of his anti-capitalist actions, especially against the fossil fuel industry. Many have softened on Sharkman's radical politics due to his work with the Elements, though he has not truly slowed in his attacks on whaling vessels and oil platforms. Sharkman has never spoken on any record, though Der Flieger and Wildcat assert that he can talk in a fashion, just chooses to remain taciturn much of the time.

Der Flieger: Once a living symbol of Aryan supremacy, then branded a war criminal, the man known as Der Flieger (the Flyer) has ever struggled to forge his own identity. Famously defeated by Red Tide and WRN during the battle of Berlin in the closing days of the European war, Flieger was unable to be executed after the Nuremberg trials so was incarcerated and forgotten about for decades, until a private equity firm began to advocate for his release. After being freed, Flieger found himself working for Morgane le Fey as a member of Pendragon Security for an attack on the Equalisers. Defeated again, this time by Colonel Quantum, Flieger surrendered to custody, but was soon released. Allowed his own choices for the first time in his long life, Flieger was drawn to the superhero lifestyle, attempting to repent for his time with the Nazi Party by using his strength, invulnerability and flight to help people in need. Forming Elements was something of an organic process, with the team just coming together as Flieger met other metahumans with dark pasts, though as time went on, the team gelled and became one of the most powerful superhuman forces on the planet.

Friday, September 15, 2023

Team Finished: Axis Super Soldiers

Although time has dimmed the precise nature of the superhuman beings that fought in the Second World War to the point where most think they were merely exercises of propaganda; the truth, is seemingly always stranger than fiction. The first superhuman was fielded by the Axis powers, specifically the German SS, code-named Der Flieger (the flyer) and had an immediate and devastating effect, being able to fly under his own power and rend steel with his bare hands, the air war swung very quickly into the Axis's favour. Seeing this success, the Nazi High Command immediately commissioned more research into superhuman soldiers immediately. 

Much like other cutting-edge German warfare technology, the "Uber Jager" project[s] were both broadly and under funded, with many scientists working under brutal conditions to produce few working results. As the few Soldiers produced tended to be under the auspices of different branches of the military and/or government, meaning that the combined might of the Uber Jager could never be brought to bare at the same place and time; up until the battle for Berlin, that was. With the Nazi machine failing, the last stand was made and the various Uber Jager fought together for the first time, but whereas the Super-Allies had been working in concert across the globe since D-Day, their German counterparts had been spread across the Reich, never even meeting until the dying days of the war.

The Axis Super Soldiers, the most feared soldiers of the Reich.

Der Flieger, SS Ritter and Wolfin 

Der Flieger: When hunting for the hollow Earth, an expedition of the Thule Society stumbled across a perfectly sealed cave containing a fully grown human male. Returned to Berlin, the man was taught German and the particular history favoured by the Fuhrer. It was quickly discovered that the Aryan man, named Arminius by Hitler himself, possessed incredible powers, able to fly under his own power, being nearly invulnerable and having near limitless strength. With his typical lack of imagination, Hitler ordered Arminius into a flashy uniform and tasked Gobbels to use his powers to demonstrate Aryan superiority to the world. It wasn't until late 1940 that Der Flieger was finally deployed to the battlefield, where he had devastating effect.

SS Ritter: A veteran and hero of the SS, Otto Skorzeny was a decorated solider long before he was gifted the armour of the SS Knight, designed and crafted by Himmler himself. Though the role was primarily ceremonial, Skorzeny's preexisting skill with both blade and gun meant he was just as capable fighting no matter what his costume. It was only at the battle for Castle Itter that Skorzeny started to lead SS forces under the guise of the SS Knight, clearing corridors and holding doors while his fellow fanatics made their last stand; somehow Skorzeny escaped and continued to fight the Allies across the dwindling Reich until his death at the Battle for Berlin. 

Wolfin: The SKVD undertook a great number of medical experiments whose records were destroyed to hide the horror of what was done to innocent people. Wolfin, real name unknown, was one of the few survivors of an abhorrent experiment to turn "undesirables" into loyal Aryan superhumans, and the only one to ever see service for the Axis powers. Possessing increased strength and endurance, Wolfin had the downside of being mentally unhinged, prone to bouts of brutal violence and unlikely to follow orders for too long. Like many of the Axis Super Soldiers, Wolfin only saw action towards the close of the war, when every able bodied German was pressed into service, acting as a shock-trooper in a vicious and bloody "scorched earth" campaign. Wolfin's rampage was only ended when Allied hero, Jacques Noir, lured her into a fuel dump and lit it, burning Wolfin alive and forever rendering her true origin a mystery.

Fuchs and Riese

Fuchs: A young German officer with a fascination for Rommel, Fuchs was rumored to be an illegitimate son of that great leader and kept clear of "Polite Society", sequestrated at Berlin University until the day he joined the Thule Society. Part of an expedition to the lost city of Mu, Fuchs was considered dead for months, until he returned, alone, except for the living dinosaurs he was leading. Whether the place Fuchs discovered was truly Mu or not, the presence of living dinosaurs was a coup for Nazi Science and the specimens were quickly paraded for the world to see. Fuchs sought only one reward for his discovery, the chance to be an Officer Cadet in the Afrika Korps, where he soon distinguished himself as a scout and raider, harrying Allied supply lines with his dinosaur-mounted men. As the war began to slowly turn, Fuchs was bounced around a number of fonts, eventually becoming the only surviving member of his Section, as well as having the only surviving Dinosaur. Fuchs eventually surrendered to British forces in France. 

Riese: Deep in the bowels of SWD Castle Wolfenstien, attempts were made to create artificial life, bearing little fruit, except, of course, Riese. Hardly the perfected and superior life-form its creators were looking for, Riese did, however, excel in combat trials and plans were made to grow more for use as shock troopers. Before the scientists could get to work, however, a daring commando raid on Castle Wolfenstien destroyed most of the research and left many of the scientists involved in the Riese project dead. With only one subject left, the decision was made to keep Riese as a guard for a series of important Nazi Science bunkers, where it was the death of many an intrepid spy and daring commando, until the end of the war, when guarding Himmler's bunker, Riese was "killed" by none other than Jack Churchill. The body can still be seen in the Secret Wing of the British Museum by those with the clearance. 

Name: Fuchs
BP: 85
Affiliation: Axis Super Soldiers  
AP: 14
Strike: 6
Strength: 4
Dodge: 4
Sense: 3
Toughness: 6
Mind: 7 (1)
Resolve: 6
Damage: 4/7/6
Powers
Tactician 3 – 3AP, Grant 1 Re-roll to friendly model within 15”
Implacable Charge - +1D Strike on Charge
Ranged Attack 6 (Short Range)  
Weapon +3 (Charge Only)  
Super Mind 1 – may use Mind for Initiative
Reach 1”
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Name: Riese
BP: 85
Affiliation: Axis Super Soldiers
AP: 8
Strike: 6
Strength: 8 (3/4)
Dodge: 2
Sense: 2
Toughness: 8 (3)
Mind: 2
Resolve: 1
Damage: 8 (3/4)
Powers
Lone Wolf – Does not gain or grant Friends in Combat Bonus. Cannot benefit from Tactician
Super Toughness 3 (Regeneration) – End of turn, roll 3D, heal 1 for each Goal, may not be re-rolled.
Super Strength 3 (Rage) - +1 Super Strength at half starting Vitality
Terrifying Aura – Enemy models within 15” must pass TN4 Resolve roll or be Terrified
Soulless – Immune to Mind-based attacks and Healing. Automatically fails KO Checks 
Massive 2 - +2D to Strike rolls that target this model
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Name: SS Ritter
BP: 85
Affiliation: Axis Super Soldiers
AP: 11
Strike: 8 (1)
Strength: 5
Dodge: 7 (1)
Sense: 3
Toughness: 5
Mind: 2
Resolve: 5
Damage: 5/4
Powers
Super Strike 1 – May use Strike for Initiative
Tactician 1 – 3AP, Grant 1 Re-roll to friendly model within 15”
Super-Dodge 1 - +1D to resist fall damage
Instant Stand – Cannot be Knocked Down
Extra Move 2, Reach 5”
Ranged Attack 4
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Name: Der Flieger
BP: 85
Affiliation: Axis Super Soldiers
AP: 8
Strike: 5
Strength: 7 (3)
Dodge: 5
Sense: 2
Toughness: 7 (2)
Mind: 3
Resolve: 5
Damage: 7 (3)
Powers
Super Toughness 2 
Super Strength 3
Flight  
Pushing – Once per Turn +2D to any Goal Roll at the cost of 1 Vitality
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Name: Wolfin
BP: 85
Affiliation: Axis Super Soldiers
AP: 9
Strike: 7 (2)
Strength: 7 (2)
Dodge: 7 (1)
Sense: 2
Toughness: 6
Mind: 2
Resolve: 4
Damage: 7 (2)
Powers
Implacable Charge - +1D Strike on Charge
Super-Strength 2 – Shockwave  
Super-Strike 2 – May use Strike for Initiative Rolls
Super-Dodge 1 - +1D to Resist Fall Damage   
Super Leap – 7D[2], 5”/3” per Goal, counts as Charge.

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