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Showing posts with label 40K. Show all posts
Showing posts with label 40K. Show all posts

Friday, February 21, 2025

More 40K Superheroes (and Villain!)

Well, I thought I was done with this after the first one, but looks like I'm still going. Much like the Victorian Superheroes, I just keep coming up with ideas for 40k heroes that work too well to ignore. Unlike the Victorian stuff, however, I'm building most of these ideas when I can, because they work well with my narrative 40k games over on some other blogs I'm on. Also, I like messing with hardcore 40k-fanbois but doing stuff like female Space Marines and Ork Merchants, so this is another outlet for that, in a way.

The Avengers 40,000

When we last left our heroes, Kang the Conqueror had found himself trapped in a grim, dark future by the phenomena known as Warp Storms preventing his time travel technology from working. Unable to conquer the Galaxy on his own, rent as it was by constant war and ruled by a decaying mutant corpse, Kang chose to do what history had demonstrated to be the best course of action, assemble The Avengers! Like any era, there were heroes to be found in the wide galaxy, though they took vastly different forms to the ones with which Kang was familiar; Brunnhilde was an alien-hunting Space Marine burdened with conscience, Carol Danvers had betrayed humanity for the T'Au Empire and M'Baku fought the menace of the Orks. Gathering who he could, Kang himself led this newest incarnation of Earth's Mightiest Heroes in an attempt to free the Galaxy once more.

As time wore on, Kang would find more familiar faces haunting the strange corners of the 41st Millennium, some would be welcome recruits, but others would be revealed to be enemies, old and new. Thanks in part to Kang, the heroes have arrived, but so too, it seems, have the villains. Trapped in a time not his own, Kang and his Avengers fight the good fight against hopeless odds; because that's what heroes do.

Rogue Trader Pryde, The Daring Devil, Trooper Greyson and Carol Danvers face off against Trayzen the Collector.

Rouge Trader Pryde: Kathryn Pryde was probably meant to live a normal, mundane life on her homeworld, but she had the misfortune to fall in love with a man from the stars. Quill Spartax, also known as the Star Lord, was the youngest in a dynasty of Rogue Traders, known for being brash and making poor decisions as much as his heroism and good looks. Pryde fell in love and joined Quill in the stars, going on adventures and even befriending a young xenodragon, which she named Lockheed. In time though, Quill's dangerous lifestyle caught up with him and he died on the Galactic Fringe. With no immediate family to take over the Rogue Trader Writ, Pryde had her late husband's armour adapted to fit her and became the new Star Lord.

The Daring Devil: That Aeldari and Humans can interbreed and produce viable offspring is a closely guarded secret by both races, especially since the embarrassing incident of the first Librarian of the Ultramarines. For some, however, that secret is something more; it is a prophecy. Deep in the winding halls of the Black Library, the Solitaires whisper of the coming of their greatest warrior, born of both races, the Daring Devil. When such hybrids are born, the Solitaries whisk them away for a lifetime of rigorous training and testing, and such was the fate of Mayhew Mur'Doch, the bastard son of a human soldier and an Aeldari warrior. Mayhew was a born fighter, the most naturally talented killer ever seen in the ranks of the Solitaries, whilst being completely blind. In his iconic red uniform, the Daring Devil is a legend, striking from the shadows and mowing down foes like death itself. 


Carol Danvers: No story on this one, I was just doing a Gue'vesa Kill Team and had the parts spare. I figured I may not always want to be fielding her in the Crisis Suit.

PDF Veteran Carter Greyson: Carter never wanted to fight, he wanted to save people. Born on a reasonably peaceful Imperial world, Carter volunteered for the Planetary Defense Force to help battle fires, rescue people from disasters and dig flood trenches. When war came to his sub-sector though, Carter found a lasgun thrust into his hand and Chaos Cultists in his sights, and as much as he hated it, Carter was clearly born for the battlefield. Slogging through the mud, fighting for his life, Carter continued to save everyone he could, keeping his squad-mates alive and throwing himself into the melee first, his trusty fire axe leading the way.


Trayzen the Collector: Known by many ways and many faces over the millions of years he's lived, Tanaleer Tevan, the Collector, one of the Elders of the Universe, survives well into the 41st Millennium. The disguise of Trayzen has been useful to the Collector, drifting in and out of Necrotyr society for aeons, taking interesting finds for himself whilst manipulating those around him. When a chance encounter brought Inquisitor Kang and Trayzen face-to-face, the Elder revealed he may be in possession of a way for Kang to leave the grim and dark future in which he was trapped. The two clashed and Trayzen escaped, but Kang did not forget and has since made it one of the missions of his Avengers to track down Trayzen and uncover what he has at his disposal.

Friday, April 26, 2024

40K Superheroes

A while back, a friend and club mate was sharing a laugh with me at how I'd managed to slip superheroes into yet another game (I believe it was Pirates? I did The Phantom) and he said the one game I'd never manage it was Warhammer 40,000. The comment wasn't intended as a challenge, and 40K in this context referred as much to the setting as it did the specific game, as neither of us had played in years and it was before Kill Team was released; but we were both enamored with the universe still, for all that it offered in terms of setting and background. Again, this wasn't a challenge, but it set wheels spinning in my mind for a few years. 

Fast forward to my making my Kill Team Aesir for Kill Team and 40K, and I found myself contemplating that some of the characters, especially Thor and Valkyrie, actually did work really well as "superheroes" within even the grimdark 40K setting. That said, a team of Space Marine superheroes was a bit dull as a concept, as well not not really gelling in my mind, as the 40K universe has no real "good guys" to speak of, being more shades of terrible than anything else. So how would a superhero team form in the 40K universe? Could it, with how antagonistic every faction is with each other? Well I got to thinking after re-reading Avengers Forever, and came up with this. 

The Avengers 40,000 
In the grim darkness of the far future, there is only war. To many of the inhabitants of the galaxy, this state of existence is accepted as part of life for every living creature. There are a few souls in the vastness, however, for whom the light of hope still flickers, individuals who believe that there is a better future waiting for all. Or perhaps, a better past? Of all the Ordo of the Inquisition, the Ordo Chronos, charged with protecting the time-stream itself, are among the most enigmatic and unknowable. Is time travel possible, beyond warp-travel mishaps, or is there something else happening? Do people and creatures from the ancient past and far future wander the galaxy, pursuing their own agendas? And if they do, what goals could they possibly serve? 


Kang - Ordo Chronos Inquistor 

The man known as Kang has worn many masks in his long life, as Rama-Tut, he ruled ancient Egypt, as Kang the Conqueror, he controlled the galaxy in the 24th century, and once, he led the Avengers themselves through the Destiny War. Weary of ruling his present and failing to conquer his past, Kang turned to the far future for a new challenge. Now in the distant 41st millennium, Kang was dismayed to find humanity waning under the heel of a corpse and aliens more horrific than even the Badoon. Turning to leave, Kang discovered his access to the time-stream blocked by "warp-storms" and other etherium phenomena new to his experience; now stuck, Kang had no choice but to accrue power once again. 
Soon a member of the Ordo Chronos, Kang roamed the galaxy searching for a workable method of time travel that could get him back to his own era. The tragedy of the decaying Empire of Man wore heavy on Kang, who saw no way to alleviate the endless horror, until he remembered his greatest foes and sometimes allies, The Avengers, Earth's Mightiest Heroes. Kang began a search though the galaxy for heroic individuals, assembling a team to combat the darkest threats of the 41st millennium, proving that when they are needed, the heroes will arrive.


Brunhilde - Deathwatch Vanguard Veteran 

Formerly from the Little Sisters Space Marine Chapter, Brunhilde distinguished herself defending nearby systems from the rampages of Necron Tomb Fleets and Genestealer Cultists, quickly coming to the awareness of Watch Fortress Asgard. It wasn't long before Brunhilde's skill with a blade helped her to rise through the ranks of the fearsome Valkyrior, becoming a Veteran Sergeant and often being the first into every fight. As the years of endless conflict wore on, Brunhilde saw more and more alien societies fall to the sword, regardless of their ways or culture, but merely because they weren't human. One day, in the gem-studded ruins of a crystal city, Brunhilde found herself putting down her Xenophase Blade, and taking a seat on the hull of a crashed ship to consider the purpose of her life. It was at this moment that Kang found Brunhilde and offered her another path. 


Ridley - Drukhari Solarite 

Once a feared pirate and gang leader known throughout the Dark City, Ridley earned a reputation for ruthlessness and cunning even among his own kind. Ridley was a notorious gambler, raconteur and daredevil, fleeing debts and leaving a trail of enemies and rivals behind him, knowing that his skill and speed would keep him out of harm's way. This lifestyle came to and end however, when Ridley crossed an infamous Haemonculus known as Kartarirya, whose reach was long down the winding alleys of the Dark City. After a stint of years in Kartarirya's flesh workshop, Ridley was released, warped and monstrous, to find his followers and riches long gone. Seeing, for the first time,the brutality of his race laid bare, Ridley wanted a better way to live. Seeking to free the galaxy from the suffering inflicted by his people, Ridley began an impossible quest, to end the threat of Slaanesh once and for all. It wasn't long before he encountered a mysterious Inquisitor named Kang who wanted to help facilitate his dream.


M'Baku - Imperial Guard Ork Hunter Veteran 

Born on a world that had slid into barbarism and tribalism, M'Baku used his superior strength and cunning to ascend to the leadership of his tribe and become the most feared warrior on the planet; at least, that was, until the Orks came. Crashing out of the sky like angry gods, the Orks laid waste to the primitive humans, and soon only the Jabari village stood, with M'Baku manning the walls, slaying greenskins left and right with swings of a captured choppa. Even the ferocity of M'Baku would have failed however, if not for the timely arrival of the Imperial Guard. The tribes-people were quickly indoctrinated with the Imperial Creed and equipped to fight back against the Orks, M'Baku fast distinguished himself, turning the brutal tactics of the Orks against them. With his war-paint, scavenged armour and blood-drenched choppa, M'Baku quickly gained the nickname "The Man-Ork". After his home world was cleansed, The Man-Ork was transferred to a platoon of Veteran "Ork-Hunters" where he continued to distinguish himself. When requesting Imperial soldiers through his Inquisitorial writ, Kang singled out M'Baku, knowing that the brutality of The Man-Ork would be a valuable asset. 


Gue'vesa Shas'o Mar'Vell - Tau Commander

Carol Danvers was a celebrated Ace Pilot in the Imperial Navy for years before her squadron was sent against the emergent Tau Empire on the Western fringe. Despite her experience and skills, Danvers was outmatched by the more technologically advanced Tau spacecraft, and was shot down, though not before she made an account of herself. Waking up in a Tau medical centre, tended to by humans and aliens loyal to the cause of the Greater Good, Carol started her journey towards becoming Gue'vesa Shas'o Mar'Vell. After some 'friendly' deprogramming, Danvers enrolled in the Air Caste Gue'vesa and began to progress up the ranks of pilot once again, quickly gaining accolades and the Tau name "Mar'Vell", meaning "War Bird" in translation. Despite her skill and record, Danvers had a slow rise to a senior position due to her habit of resorting to more human tactics, like the use of close combat weapons and cased ammunition, which no amount of "education" seemed to be able to cure her of. It was this combination of idealism and battle-hunger that made Kang track Danvers down and recruit Mar'Vell to his cause. 

 

Friday, July 1, 2022

My First Superhero Wargames Project

My first introduction to Superhero Miniatures Gaming was Heroclix, which I played for a while with my friends, but as the interest dropped and the cost increased, I let the game slip. I kept most of my collection and got into the habit of repainting them once I'd hit the age where painting miniatures started to be fun. Naturally, I needed an excuse to get more figures, and I still hadn't walked completely away from Warhammer 40,000 just yet. 

Back in 4th Edition, Grey Knights were part of the larger Daemonhunters army, which was one of the few forces a player could really go to town on as a modelling project, as it featured mostly elite units and individuals. At the time, The Ultimates was one of my favourite comics, in which the Ultimate Universe equivalent of the Avengers are put together by SHIELD in the wake of supervillain attacks and 9-11 paranoia. Essentially a military organisation, The Ultimates have enough backing to invade countries when needed and are considered unstoppable "Persons of Mass Destruction" by their critics and enemies. Naturally, these two ideas fit together nicely in my head. 

HQ 

General Nick Fury (Inquisitor Lord) 

This one was practically a gimme at the time, as not only is Ultimate Nick Fury a serious arse-kicker in his own right, but he's bristling with bleeding-edge spy-fi tech, meaning as an Inquisitor, I could load the character up with wargear that did spectacular things without pushing outside the original concept of the army. Also, Inquisitors come with a team of Henchmen, which enables a few more characters to be squeezed in. 
The Henchmen I gave General Fury where two SHIELD Agents (Sharon Carter and Jasper Sitwell), Captain Sam Wilson, plus Wasp and Scarlet Witch as "Warriors".


Captain America (Grey Knight Grand Master) 

Ultimate Cap is a bit more jingoistic and utilitarian than the versions most are familiar with, but is strong enough to go toe-to-toe with the Hulk briefly and kick over a tank. Naturally, this character is best embodied by the unstoppable might that is a Grey Knight Grand Master. A fun little combo that worked with the Daemonhunters army is that Sharon Carter had a "Teleport Homer", meaning Nick Fury could call Cap in to "Deep Strike", basically parachuting into the battle wherever he was needed; only without the parachute, because Captain America doesn't wear parachutes, he says they're for girls. 
For his team of Grey Knight Terminators, Cap is bringing The Thing, Giant Man, Hulk and Colossus, all big, tough guys who fill out the Terminator stat line nicely. True, none of these characters are known for having ranged weapons (Storm Bolters), but there have never been decent figures of the Robotmen from Ultimates 2, which was my original idea.


Elites

Wolverine (Eversor Assassin) 

This one was another easy get, with the Eversor Assassin being a clawed, living super weapon, with a mysterious past and in the 40K universe already. Back in the day, the Eversor was a bit of a buzzsaw that was great at targeting characters, which is pretty much all Wolverine did for the first few volumes of Ultimate X-Men, as he was often Fury's "go-to guy" for applied death.


Spider-man, Moon Knight and Daredevil (Death Cult Assassins) 

(I don't know what this picture is from, but it's pretty funny) 
I'm not sure if they're still around, but Death Cult Assassins were a fun little unit that came in threes but acted independently, each one being a decent close combat fighter. Given that Ultimate Daredevil ran a team including Spider-Man and Moon Knight, I found these three a pretty easy pick for both another elite unit and a way to cram more superheroes into the army.


Troops

Black Widow and Hawkeye (Stormtrooper Veterans) 

Natasha and Clint are stone-cold killer black ops agents in The Ultimates, leading teams of heavily-armed soldiers against the kind of villains and aliens that the celebrity heroes can't be seen fighting. Inquisitors are often accompanied by Stormtrooper bodyguards, so picking up a couple of squads of 2000s US Marines and plonking Clint and Natasha down in the leadership role both looked effective and made sense for the overall army.


Heavy Support 

Iron Man and Thor (Grey Knight Dreadnaughts)
This part I was never really happy with, but back in the day, there was no option for something like Armiger Titans or allied Riptides, so Dreadnaughts were the only option for the two biggest Persons of Mass Destruction. In order to make up the "volume" of the model, they were going to be surrounded by effects on big display bases but I never really got that far. 

And there we go, that was the army that never was, though some parts of it did get finished along the way to where we are now. I could probably put the army together now pretty quickly, as I'm only missing a couple of minis, but I don't see the point. I mean, I already have a superhero-themed 40k army with Kill Team Aesir, do I really need another? 

Friday, March 25, 2022

Miniatures Finished - 28/07/19

What's this, more ecletcic selections of painted miniatures? I'm feeling a lack of motivation as far as the supers are concerned right now, which is why some of these are more in the "Supers and Systems" line.

Hela: What else could my Deathwatch Chaplain be than the Goddess of Death herself? Especially after Thor Ragnarok, her whirling blades of death are known to slice through foes with ease. Converted Games Workshop. 

Tarzan: As well as seeing use in Empire of the Dead as my Lycoan Wolflord, this King of the Jungle is perfect for Colonial/Victorian games  and maybe even a modern Afrian team-up; Black Panther, The Phantom and Tarzan Vs Local Warlord anyone? Tinman Miniatures. 

Black Knight: I was using Black Knight for Empire of the Dead in my MI-13 Holy Order faction, but as I never got that to a state I was happy with, they got bumped for the Tarzan Lycoans. He got a recent touch-up for the last session of my MI-13 SS4RPG. Heroclix. 

 
Mr Hyde: Back when I played VSF games, getting the League of Extraordinary Gentlemen together was one of the first things I did. Of course, me being me, I never used the damn things in a game. Now that I've been on an Empire of the Dead kick, I'm going to change that, so Hyde got a touch-up. Malifaux. 

King Tut: After experiencing how amazing Adam West Batman was for myself, I had to start getting his villains. King Tut is one of my favourites and there are plenty of Egyptian miniatures around if I feel like adding henchmen later. Heroclix. 

Hawk-Owl: I warned you he was coming. Marvel's Hawk-Owl is one of the obscure gems I wanted to bring to the table-top back when I got started with my Ultimate Alliance project, a character who never really got the chance he deserved. Mentally-stable Chicago Batman with an Owl theme, what's not to love? Expect to see him in action soon. Converted Heroclix.

Friday, March 11, 2022

Kill Team Aesir - Finale

For those interested in the continuing adventures of Kill Team Aesir, they will be moving to a new blog that I'm collaborating on with some friends.

Sectorum Ludus Bellorum is a Narrative Wargames blog set in the Warhammer 40,000 universe, with a bit of an old-school/Rogue Trader vibe. I'll likely still be showing some of my Deathwatch/Heroclix kitbashes here, but AARs, fluff and narrative prose will be moving to Sectorum Ludus Bellorum. 


Stop by and check it out sometime if Narrative 40K is your bag. :)


Some of my Heretek crew in action during a game of Kill Team. 

Heimdall, Odin and Loki are painted and ready for action! 
 
Lady Sif, Tyr and Snaykar the Skulker (who's been a bit "off" lately).

Friday, March 4, 2022

Miniatures Finished: 28/06/19

There's little in the way of theme as to what I'm getting painted currently, as the boxes of unpainted supers have begun to overflow and whatever happened to be on top got attention first. This means I'm painting a bit of a variety, which is fun and keeps me from getting bored. 

Dire Wraith: I had a reason for painting a dire wraith, but I really can't remember what it was. Heroclix. 

The Destroyer (Deathwatch Dreadnought): Of course the Dread for Kill Team Aesir had to be the Destroyer Armour. With the Heresy era dread, it was pretty easy to replace the head. Converted Games Workshop. 

Skrull Commando: Again, I had a plan for the Skrulls, so I painted my last couple up, but whatever it was never eventuated, so here we are. Heroclix. 

 
Red Skull: I had Red Skull painted for years to use in Secrets of the Third Reich, but when I sold off my German army, I touched him up and fixed some mistakes. Heroclix. 

Vampire Batman: I have "that" friend, who likes to find the most ridiculous and "hardcore" varieties of a character, so I had to show him just how hard I deep cut with Vampire Batman. The comic is more interesting than good, but he was fun to paint and may have to appear in a game sometime. Heroclix. 

Sandman: This figure was seeing use in my MI-13 campaign until I converted a new version (as can be seen in the old AARs). This one got a touch-up now that I'm a bit better with highlights and yellow. Heroclix.

Friday, January 21, 2022

Kill Team Aesir - Part V

I don't think I've painted a Space Marine for nearly a decade, but once I got the hang of it, they came together pretty quick. Thankfully the Deathwatch have enough detail to keep my interest.

Hogun the Grim, Fandral the Dashing and Volstagg the Bold, all Deathwatch Veterans. 
 
Beta Ray Bill, Thor Odinson and Thunderstrike, also Veterans, though Thor gets run as a Blackshield in Kill Team and a Veteran Sergeant in 40K. 
 

Friday, January 7, 2022

Miniatures Finished - 19/05/19

Feels like my heroes got pushed to the back-burner for my Deathwatch, so I'm glad that I'm able to get some up here again. Even if there are two more Deathwatch in this lot.

Balder the Brave: Just a simple head-swap on this one, Balder comes into the 40k universe as a Deathwatch Veteran with shotgun. Converted Games Workshop. 

Kirby on Warp Star: My packet of Kirbys had more than a few spares in it, so naturally I had to make a Maximilian 1934 version to go with my Ghost Rider and Yamcha. The base is from an old Warhammer giant and it was in my box of spares. Toy. 

Thor (Jane Foster): Just another Heroclix head on a Space Marine, but I've developed a fondness for female Marines and the rage they induce in idiots on the internet. Naturally, Jane gets a hammer and a shield. Converted Games Workshop. 
 

Skrull Infiltrator: As I mentioned way back in my first Superhero Wargames Armies Ideas, making Skrulls is pretty fun and easy, so I've been working on a few to break up other projects. This one is Damien Wayne. Converted Heroclix. 

Juggernaut: After seeing Deadpool 2, I decided I needed a bigger version of Cain Marko. Until a version in prison fatigues is available, this one is pretty impressive. Heroclix. 

Skrull Infiltrator: It looks as if  the skrulls have agents even in the mysterious Foot Clan! Most of my Skrull conversions are based on whatever I have spare in my Heroclix, so there's no real plan, other than to avoid any major characters and avoid too much Marvel stuff. Heroclix. 

Friday, October 8, 2021

Miniatures Finished: Anachronaut Squad 2

This one took a while longer than expected, though more to trying to finds suitable miniatures than getting the painting done. I'll admit that some of the historics are a bit daunting, especially the Napoleonic era, but trying out something else every now and then helps flex my skills a little. As a project, I'd love to do a bit more on this, but hunting for individual plastic miniatures can be a little tough. 

The second team of Anachronauts is ready for action! Suitable minions for Kang, Immortus, Chronus or even a Doctor Who "The War Games" scenario. 

Samurai, Gaul Warrior, Union Scout, Imperial Guard Sergeant and Mercenary Billman. 

 Cobra Viper, English Civil War Handgunner, Republican Roman Legion, Medieval Archer and Pirate. 

With the Viper and the Guardsman, I was mostly using some old miniatures and kind of pushing the "Greatest Soldiers from Human History" element out a bit. After all, in Avengers Forever there are Sci-Fi Anachronauts, so why not an Imperial Guardsman from the year 40,000, or a Stormtrooper from a long time ago in a galaxy far, far away (see Squad 1). Eventually I'd like to so an 'elite' squad of Anachronauts, with characters like Beowulf, Guan Yu and Jack Churchill, but miniatures are, again, the sticking point. Maybe a cavalry unit? Maybe a T-34, Sopwith Camel or Bradley? Maybe I should just bite the bullet and start using metal miniatures? Only time will tell. (pun intended) 

Friday, June 18, 2021

Kill Team Aesir: Part IV

Members of Kill Team Aesir, including Heimdall, Thunderstrike, Bill the Warrior, Loki, Lady Sif, Agnar the Fierce and one of the enigmatic Primaris "Einherjar", were dispatched to an abandoned research base, looking for evidence of a Xenos plot against the Imperium. Unfortunately, a Death Cult, led by an Inquisition Agent, have stumbled upon the same base and are looking to recover the same artifacts. 

 
Kill Team Aesir prepares to enter the research centre (played by my Doom Boardgame tiles)

 
 The Death Cult of "The as-yet unnamed Martyr but don't we look nice in orange?" gather (Played by Brendan). 

 
The tunnels make for a different style of Kill Team game. 

 
Kill Team Aesir move into the building in standard two by two cover formation.  

 
The, much faster, cultists spread out much more efficiently (the cult uses the Dark Eldar rules).
 
Seeing that they're outflanked from the start, Heimdall orders his Veterans into the main space, taking Thunderstrike with him down the flank to tackle the Cult Leader. 
 
The Death Cult Assassin and taciturn Einherjar clash, with the mighty marine coming off second, but buying precious time for the other Veterans.

 
Thankfully, backup has arrived, with Loki cutting through several cultists. 

Bill and the Cult Specialist pull off an amazing feat by defeating each other simultaneously with their flamers. 
 
Loki does his best to cut through more cultists, but the Assassin makes off with the objective and the day is lost. 

Back at Valhalla Fortress, the After Action Reports of this incident gives Watch Master Odin pause. Who is this cult of "The as-yet unnamed Martyr but don't we look nice in orange?"? What Inquistor are they working under? And why are they working directly against the might of the Deathwatch? 

This was a fun game, trying out new board layouts and different ways to play Kill Team with a more narrative bent. Although I lost, a couple of better die rolls would have forced a draw or maybe a win; I'm still pretty happy with the result given how hard it was to keep up with the Dark Eldar on the larger board. Keep an eye out for more Kill Team Narrative games in the future and probably on another blog or something, it's all in development. 
 

Friday, June 4, 2021

Kill Team Aesir - Part III

Kill Team Aesir were dropped into a wasted industrial landscape (still being built and painted by me) when reports came in that Dark Elf forces, possibly under orders from Malekith, a top target for the Deathwatch. Deathwatch Veterans Thor, Volstaag, Fandral and Hogun were dispatched under the leadership of Veteran Sergeant Heimdall.

One day, I will Wargame in a well-lit venue. 


Kill Team Aesir is due for some paint as soon as I finish up some more Bush Wars gear. 


Sinister Dark Elves move out to further their sinister goals. 


Kill Team Aesir moves in to clean house. 


The Deathwatch take up guard around the objective.

The Dark Elf leader and Fandral square off for the cataclysmic duel of the match. Fandral won, but I'd lost the game two turns previously by being indecisive. 

The Dark Elf Dark Lance is a nasty weapon, capable of downing a Space Marine in one shot. 

A Witch Elf, hopped up on combat drugs, drags down the God of Thunder in single combat. 

Still enjoying Kill Team, even hopping into a campaign at Axes and Ales soon, but man, is there a learning curve with so many factions and abilities. On technicalities, I won this game, but, in reality, my opponent had me on the ropes the entire game. The Dark Eldar get stronger as turns go by, so you really need to push early to keep them at bay. 

Yes, I will get painting the Deathwatch soon, I promise. 

Wednesday, November 6, 2019

Miniatures Finished: Polished Turds

Needed some MCU Dark Elves for my SS4RPG campaign but I didn't like the Heroclix offerings. With a bit of scrounging, I came up with some 3rd Ed 40K Dark Eldar and went about making them less terrible. I now have a decent "force" for SS4 or maybe some smaller Sci-Fi games. 

 The full force, seven "characters" for SS4. 

 The Dark Elf Sorcerer is flanked by two Kursed. The Sorcerer is converted Reaper Bones with a spare GW Squig as her familiar, Kursed are Heroclix.

 Dark Elf squads are supported by heavy weapons. 

 In the tradition of all great (and not so great) Science Fantasy, NCOs are armed with melee weapons. 

 The new heads look a lot better than the ones in the kit, mostly GW Dark Elves and Eldar. 

 Far from my best work, but good enough to have hordes of minions for the heroes to defeat.