Tuesday, April 24, 2018

Superhero Media: K-20 - Legend of the Mask

Diesel-punk, Japanese V for Vendetta! Need I say more? Well, yes, I do need to. The film is also called K-20: The Fiend with Twenty Faces or K-20: Legend of the Black Mask in some markets, just in case you decide to go looking for it, which you should do, because it's awesome. In an alternate 1949 where Japan never entered WWII, the Empire is technologically and economically powerful, but socially backward with massive poverty and repression of the masses. Children train for a career before puberty and can never alter their vocation. The public worship two public figures, Inspector Akechi, the greatest detective in the country, and K-20, a masked thief, master of disguise and kind of a "Robin Hood" figure, insofar as he works outside of a rigid system more so than benefiting the oppressed in any way. Heikichi Endo is a talented escape artist and tumbler who is tricked by K-20 and soon finds himself on the run, trying to prove his innocence and keep K-20 away from the beautiful Yoko, an heiress and Akechi's fiance. 



K-20 steals an experimental Teslacoil and is chasing a Pieter Bruegel reproduction because it will lead him to a way to use Tesla's technology to destroy the industrialised world. I'm going to leave the plot there in case you want to check it out, which you really should. K-20 himself is framed as a full-on, V for Vendetta graphic novel anarchist, wanting to destroy the established order and create a populist utopia in its place. Much like Moore's England, the alternate Japan presented in K-20 does not want an anarchist uprising, just a more equitable society and the elimination of of poverty, so Heikichi, Akechi and Yoko have to team up and race K-20 to find the secret Tesla device and save the world. Throughout the film, Heikichi trains himself in parkour, martial arts, disguise and security, picking up gadgets from a former circus friend and developing something of a costume. By the close of the film, Heikichi is a full-fledged costumed adventurer, ready for everything the traditional Japanese hegemony can throw at him.



I've got an article brewing about how Japanese writers use typically Western (especially American) genres to explore anti-Japanese ideas, with superheroes repeatedly coming up in this literary resistance. K-20 (the film) rallies strongly against the kind of WWII-era Japanese values of society above self or happiness that films like Space Battleship Yamato or Godzilla: Final Wars (both genre cinema in their own rights) glorify as the pinnacle of citizenship. The key to Heikichi's eventual victory over K-20 isn't sacrifice, but making decisions that benefit himself at the cost of society. We're pretty used to that concept here in the West, especially when it applies to a white, cis-male, heterosexual protagonist, but in Japan, it's still something of a revolutionary concept. K-20 is a hell of a good watch; fun, fast-paced and funny when it needs to be. Check it out if you can while I look for a suitable miniature to get him on the table. 

Tuesday, April 17, 2018

Thinking Out Loud: Wither Smash?

I've been playing some more Smash Bros Wii-U and 3DS lately, mostly because they fit well with my busy work roster; they're still a lot of fun and I love the mix of characters, even the ones I didn't know before. Of course, playing the game more has made me think a bit more about it, and one question keeps raising itself, why aren't there more of these games? Not why hasn't there been more than the existing Smash Bros games, but why has the formula, a fighting game with a basic control scheme and a cast of preexisting characters, not been duplicated elsewhere? Yes, there was Playstation All-Stars Battle Royale, which wasn't bad actually, but it suffered from not having a great selection of "Classic" characters. Actually, I think Playstation All-Stars Battle Royale was a bit ahead of it's time, if it came out now, characters like Nathan Drake and Cole Cash would probably have a bit more of a following. 


Back to my main point, though, why isn't there a proliferation of fighting games with a basic control scheme, no set combos or supers and an emphasis on fun? It seems like a pretty straightforward way to generate a decent profit from any IP that a developer happens to be sitting on. Hell, not even a full franchise would be really necessary, can you imagine such a game with just the Robot Masters from the Megaman series? I'd play that. Not to mention sprawling franchises like Marvel and DC superheroes, Dragonball and Sonic the Hedgehog, all of which would have ready fanbases who don't necessarily play a lot of video games that may still be interested in something "Smash-like". I don't really want to accuse the Competitive and Fighting Game communities of gate-keeping, but there was a huge move against the Professional Smash Bros scene when it started to explode and the games developers do tend to not accommodate the casual market. 



Look, I'm not here to attack "Gamer" culture or the industry that it feeds and feeds it, despite the endemic problems that have continued since I started trying to get into the community; but what about the economic argument? Smash Bros is the biggest selling Nintendo franchise without "Mario", "Pokemon" or "Zelda" in the title. Sure, other developers can't use the classic Nintendo characters, but Rare are sitting on a lot of IP, Square has 30 Years worth of Final Fantasy characters alone and id Software has had a huge fan following for decades. Actually, now I really want to play a game where I use Commander Keen to beat down Robo-Hitler from Wolfenstien 3D, can someone please make that happen? I don't know, this just seems like an easy win to me, surely there's room for more "casual" fighting games in a world where Injustice and Marvel Vs Capcom already exists?  

Note: Between writing and publishing this, I spoke to a Games Journalist friend and he mentioned that, mechanically, Smash is very difficult and expensive to program and that several similar games based on anime properties are starting to crop up in Japan. Hopefully this sort of game moves out West sooner or later. 

Tuesday, April 10, 2018

Superhero Media: Watchmen (2009)

Who watches Watchmen? People who find the graphic novel too cerebral and angst-ridden teenage boys looking for validation for their impotent rage. This adaptation completely misses the point of the classic Watchmen comics and puts in more nudity and violence to give it mass-market appeal. Sure, Watchmen looks good, Zach Snyder is nothing if not a talented cinematographer, some of the scenes are simply gorgeous and look ripped from the panels of Dave Gibbons' art. Rorschach and The Comedian are well realised, but most of the rest of the characters are major missteps in some way. The narrative does not hold up to scrutiny, the changes to the story only make it less coherent and less impacting. The question I'm always left with when thinking about Watchmen is "why?". Why were certain choices made? Why was x changed but y left in the adaptation? Let's throw some out there. Why are Laurie and Dan not hiding their identities in their last scene? They've committed several federal crimes, who pardoned them? And why is Dan coming up the stairs when he enters, is Archie somehow in Sally Jupiter's basement? In her retirement condo in Florida? How did a massive airship fit in there unnoticed, let alone fly there from Antarctica without being noticed? This is just one scene! A major one in the comic that introduces the concepts of the Dark/Iron Age of comics to signify the element of "never-ending stories" that defines the medium, in the film it just gives the audience a "happy ever after moment". Which is then immediately undercut by Rorschach's journal arriving at the New Frontiersman office, a place not laid into the film previously (unless you're watching the bloated "Ultimate Cut"). 



Again, all of that nonsense is one two-minute scene of the three-hour film! All of the changes don't simply undermine the narrative weight and meaning of the comic, they work against narrative strength of the film. Let's talk about the squid. Many praised the change in the film that has Ozymandias frame Doctor Manhattan as the enemy of the world rather than a race of psychic alien brain squids, but they forget that the impending doom and arrival of the squid is laid into the comic as early as the first issue. In the comic, Ozymandias kills the Comedian because the latter uncovers his plan to save the world; the Comedian is later revealed to have done this by infiltrating an uncharted island on governmental orders, suspecting a communist plot. When the Comedian arrives on the island, he finds a community of artists, writers and scientists creating an entire alien race, planet and culture. How did this happen in the film? How did the Comedian uncover Ozymandias' plot? It's never explained, he just did because the plot says so. Therein lays the major problem of Watchmen; it is not simply a bad adaptation, it is, whole cloth, a bad film. Poorly paced, oddly edited and leaning heavily on a visual style that is not as unique or interesting as it purports to be.


Zach Snyder is, as I've said before, a brilliant visual director and cinematographer. He's ideally suited to direct adaptations of visually-driven source material, which is why the film version of 300 works so well; both Snyder and Miller are image-focused and often work with the hyermasculine. Snyder is not suited for something like Watchmen, a narrative and metatext-dense deconstruction of traditional superhero tropes set against a backdrop of Cold War paranoia, the commodification of the punk ethos and a burgeoning queer sexual revolution. Did you honestly get any of those themes from the film? I rarely say this about any film, as I believe that something redeemable can be found in almost every production, but I hate Watchmen. Honestly hate it. It may not be as "bad" as Catwoman, Super Buddies or Zoom, but none of those left me literally yelling at the screen in frustration as the entire point of the narrative was steamrolled over to get more action and blue penis on screen. I never want to watch a second of this again. 

Tuesday, April 3, 2018

Miniatures Finished - 24/10/17

Really enjoying painting supers at the moment, expect to see more SS4 teams soon as well as "Brand Name" heroes and villains for my Ultimate Alliance games. 

 Firestorm, Hulkbuster Iron Man and Steel (all Clix). 

 The Shocker, Baby Groot and Bug (Clix again). 

Tuesday, March 27, 2018

Superhero Media: Man of Steel

Ok, I just need to re-watch Wonder Woman and I'm finally caught up with the DCU (as of the moment of writing, Justice League is still about a month away, yeah, that's how big the backlog is). This film is bad. I know it has it's fans, and I tried, but I just found nothing to enjoy in this grim, dour, uninspired and uninspiring take on the Man of Tomorrow. Ok, so Superman Returns proved that remaking Superman The Movie won't really work anymore in the current blockbuster climate, but throwing out everything that worked for Richard Donner and trying something completely new still seems like too much of a risk for the most recognisable superhero in the world. For an example of how this functioned in public media, just take a look at how many versions of Man of Steel clips plus John Williams Superman score are on YouTube. Superman The Movie remains as iconic as it does, several decades on, for more reasons than simple nostalgia; the design, ascetics and themes are, essentially, timeless. 



Think about the designs of Kryton between Superman The Movie and Man of Steel. The most recent Superman comics I've read still represent Kryton like the Donner films, instead of "sepia-tone Pandora" from the DCEU. That's probably what gets me the most about Man of Steel, why is this, lackluster, film the jumping off point for the entire DCU in the medium of film? In practical terms, WB and DC really couldn't wait too much longer to try and play catch-up to Marvel Studios, but was it really worth the gamble on this turd? I'm not so naive as to think that there ever could have been a film featuring the Brandon Routh version of Superman and the Christian Bale version of Batman, or, gods forbid, a film with Christopher Reeve, Lynda Carter and Adam West lining up as the "World's Finest". But, why go with Henry Cavill when he had failed to truly impress? I'm more-or-less over comparing the DC/WB films to the Marvel Studios ones, but if Iron Man had flopped, would we really have the MCU? No. Iron Man was an experiment that returned unseen dividends, Man of Steel was a deliberate attempt to kick-start an "expanded universe" that, let's face it, took four films to get watchable.  



As I've mentioned before, I really want to see the DCEU produce good films and be successful. I want a good Captain Marvel, The Question, Blue Beetle, Booster Gold, JLU and countless other film[s] in my lifetime. But if this is the version of Superman that its all building from, where will it end up? Yes, I haven't really covered the specifics of Man of Steel here; I don't need to. There are more than enough reviews, dissections and lambasting of this film out there on the internet that I'm under no illusions of ego that anyone is coming here for a definitive word. If you're reading this, you probably want to know if Man of Steel is worth watching for Supers gaming inspiration; not really. Zod's plan makes no sense, the design of the Krytonians would not look good on the table-top and there are many better versions of Superman to model your miniatures after.

Tuesday, March 20, 2018

JDMG AAR - Cyberpunk Rock Song

Several of my clubmates and I are collaborating on a Cyberpunk project for Little Wars Melbourne 2018, primarily focusing on getting a huge table of terrain and several "factions" done, with a look to trying different game systems on the finished project. I suggested that we give the table a go before we got too far along, so I put together a Judge Dredd Miniatures Game scenario and four teams to try it out. As you'll see, the table is very much a work in progress and the gangs where whatever I could get together that fit the theme.

The table is looking good, we need a mat though.

The Gangs: Four factions squared off, in two overlapping two-on-two games; Public Security Section Nine (East Meg Invasion Force) was attempting to prevent Ulysses Klaw (Mobsters) from stealing the MacGuffin Crystal. At the same time, Batman [Beyond] (Lone Vigilante) was preventing the Royal Flush Gang (Sky Surfers) from robbing rich apartments. 



 You like comic references? We got those. 

 A Section 9 Tachikoma keeps Klaw at bay for a couple of turns down near the pump station. 

 Apartments in the sky. 

 Noodles to go, vendor and noodles coming soon. 

 Even the car-sized Tachikoma are dwarfed by the urban sprawl. 

 The Royal Flush Gang did well at first, grabbing three of the five objectives. 

 Those handsome men and their funny books. 

 Klaw brings up one of his Killbots to help battle the Tachikoma. 

 The second Killbot sneaks towards the crystal, past this nice billboard. 

 The Royal Flush gang have had their cards reinforced after at least one of them breaking in every damn game. 

 It's always fun to put down a single figure and call it an "Army". 

 Copplestone robots for the Killbots and an Infinity miniature for Klaw. 

 Public Security Section Nine. 

 Tachikoma, repainted toy. 

 Hasslefree Bateu runs up the staircase of a Knights of Dice building. 

 "I think that's my guy there?" 

 Ground level terrain helps create the density we're looking for. 

 We just really like that billboard. 

 Showing off my new Knights of Dice building. 



 The finished sections really demonstrate what the table will look like. 





 Section 9 takes up a defensive line. 

 Queen and Jack attempt to make a getaway. 

 Ace and Tachikoma come to blows.

 Queen manages to slip away with an objective. 

 Killbot takes up a sniper position. 

 One Killbot down, Klaw takes cover from the Tachikoma's minigun. 

 King and Batman face off, the would-be royal no match for the Dark Knight. 

 Ace is simply no match for the military-grade Tachikoma. 

 Jack just before Batman caught up with him. 

 Killbot 2 actually made it to the objective before Bateu chased it down. 

It was a fun game, Batman and Section 9 coming out on top in the end. The balance was probably a little off, but I was going for having teams that could move about quickly and make use of the terrain. The table worked nicely, a couple more tall buildings will be completed and some scatter terrain. 

For those of you interested, here are the rosters of the gangs we used:

Batman Beyond – Lone Vigilante  


Move
Agility
Shoot
Melee
M Dice
Will
Armour
Hits
Psi
5/15
+2
+1
+3
3D
+3
+4
5
-
Equipment:
Exo Suit, Respirator
Jet Pack: Batman may make a 15” Flying Move instead of his normal Move. Agility check or lose Actions and 1 Hit.
Chameleon Suit: So long as Batman is in cover and did not make a Shoot or Melee action in his last Phase, he may not be targets by attacks from more than 20” away.
Weapon
Range
Dice
Damage
AP
Special
Concussion Grenades
10
1
Stun
0
Explosive 3, Weak
Electro-Prod
Melee
3D
Stun
0
Weak
Las-Knife
Melee
3D
1
-5
-
Talents:
Brave: Batman may re-roll failed Will to Fight checks.  
Parry: Force an enemy model to re-roll one Melee Die.
Agile: Batman may re-roll a failed Agility check (not in Melee combat).
Stealthy: Enemy models more than 20” away must win an opposed Will check to target Batman.
Silent Action: Batman does not break Stealth when taking Move or Special Actions.
Silent Killer: Batman may make Shoot and Melee actions whilst being Stealthy at a -1 penalty, when doing so, all hits are automatically Critical. Stealthy expires at the completion of an attack. 



Public Security Section Nine – East Meg Invasion Force  

Batou
Move
Agility
Shoot
Melee
M Dice
Will
Armour
Hits
Psi
5
-4
+4
+2
2D
+3
+5
6
-
Equipment:
Weapon
Range
Dice
Damage
AP
Special
Fists
Melee
2D
1
-
-
Pistol
12
1D
1
-5
-
Talents
Accurate: Batou may re-roll a missed Shoot attack.
Agile: Batou may re-roll a failed Agility check (not in Melee combat).
Brave: Batou may re-roll failed Will to Fight checks. 
Dance of Death: Once per turn, if Batou removes an enemy in Melee Combat, he may immediately make a bonus Melee Action.
Duck & Weave: Batou gains +1 Agility against Shooting attacks when in Cover.
Light Foot: Batou may make an Agility Check to move over any obstacle 3” high without movement penalty. If failed, Batou stops moving.

Tachikoma 1
Move
Agility
Shoot
Melee
M Dice
Will
Armour
Hits
Psi
5
-1
+1
+2
4D
+1
+6
5
-
Equipment:
Cables: Tachikoma may make close combat attacks against a target up to 6” away with a Melee action but cannot benefit from charging if it does so. The two models are not locked in combat.
Weapon
Range
Dice
Damage
AP
Special
Claws
Melee
4D
2
-3
Smasher
LMGs
12
5D
2
-3
-
Snout Gun
8
6D
1
-
Spray
 
Tachikoma 2
Move
Agility
Shoot
Melee
M Dice
Will
Armour
Hits
Psi
5
-1
+1
+2
4D
+1
+6
5
-
Equipment:
Cables: Tachikoma may make close combat attacks against a target up to 6” away with a Melee action but cannot benefit from charging if it does so. The two models are not locked in combat.
Weapon
Range
Dice
Damage
AP
Special
Claws
Melee
4D
2
-3
Smasher
LMGs
12
5D
2
-3
-
Snout Gun
8
6D
1
-
Spray



The Royal Flush Gang – Sky Surfers

King – Sky Surfer Icon
Move
Agility
Shoot
Melee
M Dice
Will
Armour
Hits
Psi
20
+3
+1
0
2D
+1
+4
2
-
Equipment:
Power Board: King is a Flyer and may not make Melee actions.
Weapon
Range
Dice
Damage
AP
Special
Fire Bombs
10
1
1
0
Explosive 1, Fire
Talents:
Jinker (Passive): King may re-roll his Agility when targeted by a Shooting attack. This roll suffers a cumulative -1 Penalty for each attack after the first.
Voice of Command (Passive): Every Model within 12” of King gains a +1 bonus to all Will check.
 
Queen
Move
Agility
Shoot
Melee
M Dice
Will
Armour
Hits
Psi
20
+1
-1
-1
2D
0
+4
1
-
Equipment:
Power Board: Queen is a Flyer and may not make Melee actions.
Weapon
Range
Dice
Damage
AP
Special
Zip Gun
15
3
1
0
Inaccurate
 
Jack
Move
Agility
Shoot
Melee
M Dice
Will
Armour
Hits
Psi
20
+1
-1
-1
2D
0
+4
1
-
Equipment:
Power Board: Jack is a Flyer and may not make Melee actions.
Weapon
Range
Dice
Damage
AP
Special
Zip Gun
15
3
1
0
Inaccurate
 
Ten
Move
Agility
Shoot
Melee
M Dice
Will
Armour
Hits
Psi
20
+1
-1
-1
2D
0
+4
1
-
Equipment:
Power Board: Ten is a Flyer and may not make Melee actions.
Weapon
Range
Dice
Damage
AP
Special
Zip Gun
15
3
1
0
Inaccurate
 
Ace – Demolition Droid
Move
Agility
Shoot
Melee
M Dice
Will
Armour
Hits
Psi
5
-1
-1
+3
2D
0
+5
7
-
Equipment:
Weapon
Damage
AP
Special
Crushing Fists
2
-2
Smasher

 
Corporate Mercenaries – Mobsters

Klaw
Move
Agility
Shoot
Melee
M Dice
Will
Armour
Hits
Psi
6
+2
+2
+2
3D
+3
+4
5
-
Equipment:
Weapon
Range
Dice
Damage
AP
Special
Machete
Melee
3D
2
-5
Parry
Spit Pistol
18
3D
1
-2
-
Grenades
10
1
1
-1
Explosive 2
Talents:
Accurate: Klaw may re-roll a missed Shoot attack.
Agile: Klaw may re-roll a failed Agility check (not in Melee combat).
Close Combat Shooter: Klaw may perform shoot actions with pistol weapons with an enemy in contact.
 
Killbot α
Move
Agility
Shoot
Melee
M Dice
Will
Armour
Hits
Psi
6
+0
+2
+2
2D
+1
+5
3
-
Equipment:
Flight Pack: Killbots may make a 10” Flying Move instead of their normal Move. Agility check or lose Actions and 1 Hit.
Weapon
Range
Dice
Damage
AP
Special
Fists
Melee
2D
1
0
Smasher
Laser Pistol
12
1D
1
-4
-
Spit Gun
20
3D
1
-2
-
 
Killbot β
Move
Agility
Shoot
Melee
M Dice
Will
Armour
Hits
Psi
6
+0
+2
+2
2D
+1
+5
3
-
Equipment:
Flight Pack: Killbots may make a 10” Flying Move instead of their normal Move. Agility check or lose Actions and 1 Hit.
Weapon
Range
Dice
Damage
AP
Special
Fists
Melee
2D
1
0
Smasher
Laser Pistol
12
1D
1
-4
-
Spit Gun
20
3D
1
-2
-