The Champions of the Omniverse!
(from left to right; Firenado, Spider-Strike, Koga, Manzilla, The Arsonist, Gigawatt, Sonic Tsunami)
(from left to right; Firenado, Spider-Strike, Koga, Manzilla, The Arsonist, Gigawatt, Sonic Tsunami)
The Champions of the Omniverse
Chosen from many branching timelines, the Champions are as a unique a combination of heroes as one can ever expect to find working together. When they manage to work together, that is. Which isn't often, to be honest. Yeah, they're not all that great, but what can you do, really? They're not really all that bad, more like '90s Avengers bad than 80s New Warriors, you know? Teamwork really isn't their thing either, thank the god the Eon is able to heal them after each mission, because they have a habit of coming back unconscious or dead.
The Mighty Manzilla! (converted Reaper Bones)
Manzilla: An ordinary dock worker until he was hit by a wave of experimental radiation, Manzilla is the muscle of the Champions, the densest being between his ears. True, Manzillia is not bright, but he is loyal, really strong and has a staggering array of powers, such as flight, atomic breath and a spine-shooting tail. Manzilla is better tolerated by many of his teammates because of his sheer utility in the kind of situations the Champions find themselves in, though his hygiene and lack of initiative do hamper his overall effectiveness.
Koga (Infinity), The Arsonist and the Gregarious Gigawatt! (converted Heroclix)
Koga: If any of the Champions supported the myth up to which they are expected to live, it is Koga, or, in his native land, "Super Policeperson Team White Ninja Soldier Koga". Koga has saved the rest of the team several times, most notably from the machinations of Kang the Conqueror, typically with help from his light-bending powers. Despite being both a Ninja and a Super Sentai team member, Koga isn't much of a fighter and relies upon his powers in battle, often sticking to the back of the team and gunning for the MacGuffin of the week.
The Arsonist: From a time and place where superheroes were all supposed to be "Grim and Gritty", The Arsonist's origins are lost in a fog of retcons and contradictory wiki articles. As his name (and several before it, including "Firestarter") implies, The Arsonist can control and manipulate fire; to a degree. Mostly, he can make fires larger or smaller, handy when a teammate's powers are fire-based, but also useful when a member of a team that keeps getting caught in explosions.
Gigawatt: If the Champions had a leader, it would be Gigawatt, if only in his mind, at least. Gigawatt is from a more pure age, when heroes wore tights, drank their milk and only had to get their fists within a foot of their enemy before a large "BAM", "POW or "BIFF" hurled them backwards. As his name implies, Gigawatt has limited electrical powers, being able to throw bolts of lightning and redirect the flow of current. Mostly, Gigawatt can rely upon his fists and razor-sharp wits to fix any problem that he, and by extension, the Champions, come across.
Firenado, Sonic Tsunami and Spider-Strike. (converted Heroclix)
Firenado: When you can turn into a fiery tornado, your superhero name options are limited. A mutant born during the 1980-90s boom period, Firenado was quickly forgotten, despite a memorable name and fun power-set, he lingered around some background cameos for a while before the writer of "Champions of the Omniverse" thought he deserved another go. Able to fly, project flames and melt nearby objects, Firenado often teams up with The Arsonist for increased flaming death in a large radius.
Sonic Tsunami: Of all the Champions, ST has had to endure the greatest cultural whiplash being pulled from his original time, having been a superhero for the Japanese Empire in the Second World War. After some, rather confronting, "catching up" from Koga, ST has acted as the de-facto leader of the Champions when Gigawatt hasn't been looking, using his water control powers to aid the rest of the team in combat, often freezing the enemy and winning the day quickly.
Spider-Strike: In a time-line where Peter Parker was killed fighting the Green Goblin, four heroes rose up to take on the mantle of Spider-Man. The most extreme, or rather "x-treme", of these was Spider-Strike a new kind of hero with foil covers and lots of pouches. Pretty much none of the other Champions like Spider-Strike, he's a braggart, a grandstander and an idiot. Spider-Strike is constantly getting himself hurt, running off into danger and not being much use in a fight. Still, they have to keep him around because he'll apparently come good at some point. Still waiting...
Sonic Tsunami: Of all the Champions, ST has had to endure the greatest cultural whiplash being pulled from his original time, having been a superhero for the Japanese Empire in the Second World War. After some, rather confronting, "catching up" from Koga, ST has acted as the de-facto leader of the Champions when Gigawatt hasn't been looking, using his water control powers to aid the rest of the team in combat, often freezing the enemy and winning the day quickly.
Spider-Strike: In a time-line where Peter Parker was killed fighting the Green Goblin, four heroes rose up to take on the mantle of Spider-Man. The most extreme, or rather "x-treme", of these was Spider-Strike a new kind of hero with foil covers and lots of pouches. Pretty much none of the other Champions like Spider-Strike, he's a braggart, a grandstander and an idiot. Spider-Strike is constantly getting himself hurt, running off into danger and not being much use in a fight. Still, they have to keep him around because he'll apparently come good at some point. Still waiting...
Name: Firenado
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BP: 85
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Affiliation: Champions of the
Omniverse
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AP: 10
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Strike: 7 (2)
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Strength: 2
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Dodge: 4
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Sense: 2
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Toughness: 5 (2)
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Mind: 3
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Resolve: 3
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Damage: 5/4/2
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Powers
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Super
Strike 2 – May use Strike for Initiative Rolls
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Linked
Power Framework (Activation Roll 1) – TN1 Resolve roll to use Framework
Powers
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Ranged
Attack 5D (Short Range)
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Damaging
Aura 4D
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Super
Toughness 2
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X
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X
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X
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X
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X
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X
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X
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X
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X
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X
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X
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X
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X
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KO
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Name: The Arsonist
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BP: 85
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Affiliation: Champions of the Omniverse
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AP: 13 (9)
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Strike: 6
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Strength: 2
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Dodge: 6 (1)
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Sense: 2
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Toughness: 4
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Mind: 6 (1)
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Resolve: 3
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Damage: 2
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Powers
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Drain
6 (Limited, Physical) – 2AP after a successful melee Attack, allocate up to
two dice to each Physical Attribute. May not reduce Attributes below 1D. p 42
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Boost
6 (Limited, Physical) – 2AP in base contact, allocate up to two dice to each
Physical Attribute.
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Super-Mind
1, Extra Move 9
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Super-Dodge
1 - +1D to resist fall damage
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X
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X
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X
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X
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X
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X
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X
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X
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X
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X
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X
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X
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X
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X
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KO
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Name: Koga
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BP: 85
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Affiliation: Champions of the
Omniverse
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AP: 10
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Strike: 6 (1)
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Strength: 3
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Dodge: 6 (1)
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Sense: 5
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Toughness: 3
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Mind: 4
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Resolve: 4
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Damage: 2
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Powers
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Reflection
(Strike Ranged only) – 3AP, 15” Range, Attacks that miss by 2+ Goals, same
pools
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Cloak
(6) – 2AP 1” Radius or ally within 15”, gain +2D Dodge
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Super
Strike 2 – May use Strike for Initiative Rolls
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Super-Dodge
1 - +1D to resist fall damage
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Bodyguard
– May become the target of Toughness Damaging attacks targeting friend within
3”
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Lucky
– Once per game, Koga may re-roll any one Die Pool throw for or against him
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Lesser
Vitality 1
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X
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X
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X
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X
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X
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X
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X
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X
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X
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X
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X
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X
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X
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X
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KO
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Name: The Gregarious
Gigawatt
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BP: 85
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Affiliation: Champions of the
Omniverse
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AP: 9
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Strike: 7 (2)
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Strength: 6 (2)
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Dodge: 6
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Sense: 2
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Toughness: 5
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Mind: 2
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Resolve: 3
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Damage: 4/6 (2)
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Powers
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Banter
3 – May make 4 Soliloquy Attacks in a game
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Ranged
Attack 4D (Short Range, Immunity), Super Strength 2
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Tactician
2 – 3AP, Grant 1 Re-roll to friendly model within 15”
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Super
Strike 2 – May use Strike for Initiative Rolls
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Cunning
– Once per game may swap Strike and Damage Pools
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X
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X
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X
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X
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X
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X
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X
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X
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X
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X
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X
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X
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KO
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Name: Sonic Tsunami
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BP: 85
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Affiliation: Champions of the
Omniverse
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AP: 12
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Strike: 5
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Strength: 4
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Dodge: 4
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Sense: 4
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Toughness: 4
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Mind: 6 (1)
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Resolve: 5
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Damage: 4/6
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Powers
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Amphibious
– May move through water without penalty
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Ranged
Attack 6D
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Telekinesis
– 2AP hovers 24” in the air until start of next turn, Immune to falling
damage
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Slick
– 3AP 5” Diameter Blast within 15”, Slick vs Doge fails render models Prone
(Instant Stand too)
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-
Prone models slide 1D6”, Double AP for movement, p. 56-7
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Super
Mind 1
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X
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X
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X
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X
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X
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X
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X
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X
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X
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X
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X
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KO
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Name: Spider-Strike
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BP: 85
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Affiliation: Champions of the
Omniverse
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AP: 9
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Strike: 7 (3)
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Strength: 4
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Dodge: 5
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Sense: 4
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Toughness: 6 (1)
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Mind: 2
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Resolve: 2
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Damage: 8
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Powers
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Regeneration
– End of turn, roll 1D, heal 1 for each Goal, may not be re-rolled.
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Lone
Wolf – Does not gain Friends in Combat bonus or Tactician
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Extra
Attacks - +1AP to Flurry
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Super
Strike 3 – May use Strike for Initiative Rolls
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Entangle
8 (No Range) – 3AP Strike roll, 8D vitality, target Immobilised
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Weapon
4
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X
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X
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X
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X
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X
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X
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X
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X
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X
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X
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X
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X
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X
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KO
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Name: Manzilla
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BP: 85
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Affiliation: Champions of the
Omniverse
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AP: 6
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Strike: 5
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Strength: 8 (3)
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Dodge: 3
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Sense: 3
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Toughness: 7 (3)
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Mind: 1
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Resolve: 4
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Damage: 2
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Powers
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Massive
2 - +2 Dice to Strike Rolls to hit this model
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Slick
7 – 3AP, 7” Cone, Slick vs Dodge fails render models Prone (Instant Stand
too)
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-
Prone models slide 1D6”, Double AP for movement, p. 56-7 (Spray, No Range)
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Super
Toughness 3
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Super
Strength 3
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Flight
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X
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X
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X
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X
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X
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X
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KO
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