I remember seeing a few reviews of She-Ra and the Princesses of Power in which the author seemed to not be sure just how queer the programme was in the early seasons; myself, less than three episodes in, I was like "yep, this is gay alright". For once, I am using "gay" as a prerogative, though not to be at all insulting or dismissive, She-Ra is just super gay and that's part of what makes it amazing. For me there was a moment very early on, possibly even in the first episode (the issue with binging a programme being that individual episodes tend to blend together), where Catra is seen to not actually have her own bunk in the barracks, but habitually sleeps curled up at Adora's feet. I know that's also a visual gag about Catra being a cat, but their whole relationship and how Catra has been shaped by it, is super gay. So yes, She-Ra is just as woke, queer, technicolor and Hopepunk as you've probably heard, all whilst being well written, pretty damn smart and having a great cast. Sure, the last season feels a little rushed, but overall the programme is solid and well worth a watch.
What I liked most about She-Ra is that it answered a question I'd had in the back of my mind for a few years; how do you do superheroes in a fantasy setting? Most fantasy settings already have beings with more-than-human powers, so is there a need for anything like a costumed hero? I've seen a few attempts in roleplaying games over the years, the Grey Guardian[s] in Pathfinder, a friend's Exalted campaign and even a recurring character in my own early Dungeons & Dragons with something of an Immortus vibe. It works in She-Ra because the titular Princesses have access to greater magical powers than the general populous of Etheria and the Horde primarily relies on technology that is weak to most forms of magic. In contrast, Bow and Entrapta use technology and are (mostly) on the hero team (I could write a whole essay about Entrapta's neurodiversity and her political agnosticism inadvertently enabling fascism), so there is a role for technology, when used harmoniously with nature and the magic native to Etheria. The whole setting is reasonably rich and deep for this kind of programming, and could make for some fun gaming.
She-Ra and the Princesses of Power is pretty amazing, but much like Adventure Time or Big Hero 6 - The Series, the drawbacks come from being a programme for children and tweens. It's great that the world presented has queer, genderqueer and ACE representation, but I suspect in hindsight, that will just become the norm and it won't stand out as much any more. I'm getting a big cult vibe from She-Ra, like I'll be hearing about it for years from a handful of people and my liking, but not loving, the series will cause some friction with die-hard fans. And look, that's fine, my love of Tron is more than enough of a fanboy obsession that I'll forgive it in others, especially when the love is driven by hopepunk inclusive wokeness. I'm not going to be chasing down any miniatures of these characters for my own games, though I would consider Entrapta if I found one, but I would 100% be behind someone dropping models down for SuperSystem or Frostgrave if that's what they wanted to do.