This time, Game Day with Andy kind of snuck up on me, and I didn't have anything ready. I packed up my terrain and my Renegade Robots and figured it might be fun to just roll some dice and not overthink things.
No further progress on the table, but I think it will be good when it's done. I'm saving up plenty of greebles to make the detail pop and the broad expanses of most buildings should be well and truly covered in graffiti, lending the whole thing some colour.
Game 1 saw Blood in the Machine going up against the Brian Ansell Blockers in a Getaway mission, with my robots trying to escape with their loot from a recent heist.
My gang started in their crashed truck (the reason for hoofing it through enemy territory), surrounded by Blockers eager for easy loot and spilled oil.
There was plenty of cover to be had, so that with my better armour should have put me in with a chance, so long as I could keep Andy's Spit Guns busy. Victory only required I get at least 3 of my 4 models (one of my Junkers broke down before the game) off the table, so I pushed towards Andy's guns to return fire and gain some cover.
Sadly, today was the absolutely hottest I've ever seen Andy roll and I couldn't pull off a single trick. In short order, Vendi, Call-Me-Kermit and Handy Mandy were shot off the table and by the close of the second turn, I only had my Demolition Droid leader, Haro2-Goodbye, still standing.
Maybe it was petty, but this wasn't a campaign game, and I hadn't really done anything all game, so I sent Haro2 on a rampage through the Blockers for some revenge. With the crowded table, Andy had to do some clever maneuvering, through buildings and across roofs, to get any real shots on me, so I chewed through a couple of gangers handily.
As I said above though, Andy was rolling hot, so my rampage ended all-too-soon. But hey, we're not having anything really develop or games count for anything, so I can do silly plays without consequences.
Game 2 was the long-awaited debut of the Fatty Stampede! We hadn't had a chance to try the Fatties yet, but they looked nasty on the page, so I deployed cautiously to avoid getting too many charges against me.
Taking advantage of the Fatties' inability to climb or negotiate terrain too much, I deployed my guns in positions to hopefully chip away at the many Hits on the Fatties before they got too close. Fatties have a lot of Hits, so focus fire is really the only way to bring them down short of heavy weapons.
Knowing that Haro2 was my best chance of taking some Fatties out, I finally attempted the charge at the advancing stampede. We made a big mistake with the rules here, as the first counter-charge from a Fatty really should have taken Haro2 right out, but even with that aside, I probably wasn't going to win this one. There were just too many Fatties on the table and I couldn't deal enough damage with what I had.
Haro2 was brought down for a second time in the same day and the game wrapped up with another win for Andy. Turns out Fatties are really nasty and a wave of them like this is pretty much unstoppable without enough big guns on the table and I'll be sure to be painting mine up sooner rather than later. This was actually going to be our last game for a while, but we finally have some more interest and should be introducing some new players in the new year. Hopefully I get some terrain done before then.





















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