Friday, October 18, 2024

Drokk the Law!! - Part XII

Taking a break from my usual Mega City 1 AARs to focus instead on how my gangs are progressing. As any wargamer will tell you, there hits a certain point in any project where you have to start keeping accurate books on everything so that you don't miss something or double-up on stuff. For me, the Judge Dredd Miniatures Game has hit that point, given that my Renegade Robots number around 20, but I don't have a street gang that's not bits from other games pushed together. To avoid getting too carried away just yet (though it may already be too late), I'm going to focus on the handful of gangs I've been playing with, leaving some other ideas and collections to the side for the moment. These gangs are;

Renegade Robots (Blood in the Machine)
Street Gang (Flo Rida Block Porpoises)
Mobsters (Inagawa-Jones Syndicate)
Demonic Cabal (Cult of the Outer Gods)
Lone Vigilante (Bubba Feet/The Justness Legion)

This probably doesn't seem like a small amount of models, especially for a game I currently barely play, but I'm hoping to build a broader a community if I can loan out gangs to potential players to learn on. Once these are done, or at least done enough, I can look at some Judges, another Street Gang, Apes and perhaps even some Outlaws and Mutants. By the time this article is published, I'll probably have finished the last of the Renegade Robots, so expect some pictures of them soon as well, then I'll likely be focusing on the Inagawa-Jones Syndicate, as I just got some cool minis for them from the old Urban War range.

A major part of any JDMG campaign involves Mercenaries, which serve as the balancing mechanic between gangs at different levels. For example, if your gang has a total cost of 700 and your opponent's is 800, you would get a free 100 Credits to use on a Mercenary for the game. I really like this as an idea, because it makes up for difference directly, allows the use of models from outside of your normal gang and saves any fiddly catch-up mechanics. Just which Mercs are available varies from Gang to Gang, but there is also plenty of crossover. Because I'm wired that way, I compiled a list of all the Mercs available to my five main gangs and included their approximate Credit value.

Bat Burglar (80)
Fattie (60-100)
Futsie (10ish)

Juve (10-60)
Juve Jimp (90)
Klegg (190+)
Klegghounds (100)
Lone Vigilante (500)
Punk (~95)
Pyrokinetic (225)
Robodoc (50)
Robodog (30)
Sky Surfer (100)
Vid Reporter (25)
Agent (95-300)
Combat Droid (~500)
Gorilla Gangster (125)
Street Judge (150-300)
Chimp (50-75)
Citi-Def Soldier (100-200)
Mutant (20-110)
Wally Squad Judge (100-200)
Assassination Droid (195)

Now this seems like quite a lot of minis to collect and add to the lead mountain, but some of them are already going to be in some of my gangs, from the obvious Juves and Punks through to Agents and Assassination Droids actually being an option for Mobsters, so I'll have some anyway (in fact, the Kabuki Robot from Urban War is my intended Assassination Droid model currently, has a nice Ghost in the Shell vibe). I can pull some Robodogs from my Necromunda extras, and I actually already have some Sky Surfers, Apes and Mutants waiting for paint, so filling out this list won't actually be that arduous a task for the most part. The only real struggle will be the more iconic 2000AD characters, like Judges, Fatties and the Bat Burglar, as they only really look the one particular way.

One of the reasons I love miniatures agnostic gaming so much is that I get to hunt around for just the right mini for the character I'm trying to make. I already had some Urban War minis to start my Mobsters with, getting more was a pleasure, and many of my incidental Punks, Juves and Cultists are getting put together from Stargrave plastics, which I picked up cheap. I have my eye on some Eureka Apes to get my Chimps and am looking into some 3D printing options for some items. I may consider the Warlord range if I can get it cheap, but that also won't be as fun as turning old Blood Bowl models into a Street Gang or finding something unique at a swap meet. Alright, I'll leave off there for now and hopefully go finish the last robot so I can post that Gang up next time we're in the Meg.

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