Wednesday, August 14, 2019

MI:13 - Part IX

As Pete Wisdom and the team return to MI:13 HQ, Quincey Harker requests that the trusted members of the team are brought into a meeting separate from the rest of the Ministry to start the investigation. With a returned Sandman, the Medic, Union Jack and Wisdom gathered around Harker who mumbles something about vampire spies before splashing the quartet of superheroes with water from a bottle hidden in his shawl. Harker explains that it is probable that Vampires have infiltrated MI:13 and the first order is to discover how many spies are in the ranks. The Medic, Union Jack and Sandman are handed UV torches and told to look for people's reactions, Vampires will begin to sweat and panic under the light. The heroes are sent to the main MI:13 office, several floors down, told to keep things quiet so as to not cause a panic and let any vampires slip away. 

Being subtle and clever have never been strong suits for the team, so it takes the trio a while to get the hang of looking through the office workers for any signs of vampire infiltrators. Quite by accident, Union Jack uncovers a vampire in an office and, reacting in panic, punches the undead square in the face. In panic at being uncovered, the vampire turns to mist and starts to flee; all of this supernatural activity starts a panic and the remaining office workers begin to flee for an exit. Leaping into the fray, The Medic uses his power to drain off the abilities of others to remove the vampiric talent of turning into mist, leaving the panicking vampire defenseless. To cut off the monster's escape, Union Jack throws Sandman towards it, luckily, Sandman lands safely and is able to use his gas gun to knock the creature out and trap it. Acting in the best interests of Occupational Health and Safety, The Medic convinces the fleeing workers to take the stairs rather than the lift. 



Charging into the fight, Union Jack fails somehow to hit the sleeping vampire, so withdraws and places himself in front of the fire exit. Seeing that the vampires are vulnerable to his sleeping gas, Sandman begins to dose the fleeing workers and search them, finding that one was, indeed, a vampire. Whilst Sandman and the Medic continue to check the officer workers for signs of vampirism, Union Jack proceeds to beat the vampires into unconsciousness with a combination of his fists and nearby cubicle walls. As the remaining workers stampede towards the blocked fire exit, Sandman spays his gas once more to keep them from escaping. After missing a sleeping vampire for the second time, Union Jack finally connects and takes another monster out of the fight. As some of the workers come to, they run back towards the lift, only to find that the Medic is blocking their path.

Quite by chance, Sandman uncovers another Vampire, which immediately turns into a pall of mist and attempts to escape the rampaging superheroes, but only gets a few meters before the Medic deactivates its powers. As the workers panic around him, Union Jack grabs the vampire, running around the room for no discernible reason. The Medic sabotages the lift to prevent any health and safety violations before charging towards Union Jack and his captive. Between the three heroes, short work is made of the last Vampire. Taking the three captives to Harker, MI:13 soon learn that Dracula is planning to attack an enchantment that is keeping him out of England. Harker explains that in 1941, a coven of witches cast a spell to deny Hitler and the Axis forces access to the British Isle, which, as the Axis included Dracula at the time, also prevents Vampires from crossing the channel. Dracula's Forces are planning to attack the magical circle in New Forest and dispel the enchantment. 



Our trio of heroes camp for a couple of days near a stone circle in the New Forest, keeping an eye out for any vampiric action. In a flash of eldritch light, a seductive and demonic figure appears, with a bodyguard of vampires; wasting no time, she begins to weave her magic, spellfire blasting Union Jack. In return, Union Jack charges the demonic sorceress, who hardcore Marvel comics fans may recognise as Lilith, only to be immediately dog-piled by the vampires. The Vampire soldiers surround the Medic, keeping him pinned down. No one seems to be bothering with Sandman, who is throwing up in a nearby bush due to chemotherapy induced nausea. The trio of vampires sink their teeth deep into Union Jack's flesh and drink his blood, preventing him from closing on Lilith whilst she casts her spells. Things look bleak for a moment, as the Medic is unable to drain the magic from Lilith and Sandman finds he can't land an attack on the vampires. Thankfully, Union Jack's [slightly bullshit] powers enable him to walk straight out of combat with no damage and kick Lilith into unconsciousness in two quick rounds.

Harker does his best, but Lilith is such a powerful entity that she soon escapes, but not before MI:13 is able to extract Dracula's plans. Dracula has allied himself with Captain Fate, a mystical entity capable of creating magical ships that can travel through space and the air; together they have constructed a giant battleship, filled with vampires, on the moon. Soon, the ship will descend on the United Kingdom and the only hope our heroes have is to intercept it and try and eliminate Fate's control. The plan is to use magic provided by Wizlord and Pete Wisdom to teleport the team to Fate's ship, where they will engage in battle, hopefully preventing the attack and somehow surviving reentry. Desperate times call for desperate measures. 

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