In order to get some people playing some SuperSystem, I'm proposing a little "mini-campaign" in the months of November and December. Nothing terribly involved, just teams of three characters and playing a handful of games over the seven meetings that fall in the given months. Think something along the lines of "Contest of Champions" or "Secret Wars"; a big goofy crossover relying more upon showy splash-panels than actual plot. I'll be posting up on my blog about the games we play and probably laying over some Silver Age justification.
As I said, we'll start with three-character teams, so easy to build up a team or find some already in your collection. I'm happy to help with some of the stats, but I'm not doing it all for you sorry.
Need some inspiration? I dug through the web for some "left-field" team ideas and put them here.
Nazi Occultists, classic pulp villains, ready to menace the free world!
The Ghostbusters (any version) make a perfect team, the similar power-set can be used with slight differences to have a team that work well together.
Voodoo priest, cultists and zombies, not only a lot of fun, but there are already heaps of comic examples to draw on.
I'm not a huge fan of the pop-culture team-up in general, as it often comes across as goofy (see the above LXG April Fool's for example), but they can be fun if they make enough sense.
Problematic recent film aside, the Suicide Squad has an interesting history and the "Supervillain Dirty Dozen" idea has been around in a variety of forms since the Silver Age. If you're better at being bad than good, this is a pretty fun option.
Movie Monsters have been part of comics since the beginning, getting shoved into the Marvel and DC universes thanks to Lee and Kirby being just the right kind of crazy. They don't have to be Hammer classics either, Aliens, Terminator and Predator have all fought the likes of Batman and the Avengers.
Sometimes it seems like I'm the only person that likes Martial Arts superheroes anymore. Ok, so Dragonball Z is not to everyone's tastes, but what about Kung Fu, TNMT or Iron Fist? Lots of potential here for fun games and characters.
A few of other points to note;
1. A typical game of SS4 takes between 30 and 60 minutes if we all know at least vaguely how to play, so we don't have to give up Frostgrave, Warmachine or any of our regular games.
2. Teams of henchmen run from 5+ and count as one "character".
3. For those who don't have the book, I recommend Lulu Print-on-Demand, just make sure to get SuperSystem 4th Edition by Scott Pyle and David Lewis.
4. For those that do have it, try making an 85 point character or two, we can change down the track if we want to, so don't feel locked in to the first effort.
5. Taking any suggestions for a name for our "Crossover Event", something like the classic Secret Wars or Crisis on Infinite Earths.
6. At the moment, I'm considering having a big finale game on the last meeting of the year, let me know what you think.