The devilish Dungeons of Day, filled with treasure and danger!
The Guardians spread out; Cosmo, Gamora, Adam Warlock, Starlord, Rocket Racoon, Moondragon and Drax.
A mysterious group of magical, undead creations.
Both warbands spread out through the maze, hunting for ancient treasures.
Warlock uses the power of the Soul Gem to conquer the will of one of his enemies.
Gamora spots a worthy foe.
Spellfire blasts the Guardians, but they remain unharmed.
"Now you face the most deadly woman in the Galaxy!"
The Guardians blast away, taking down the enemy Apprentice.
Gamora turns out to be no match for the undead... Godslayer must have not bitten on bone.
Treasure recovery becomes the order of the day as numbers dwindle on both teams.
The Guardians regroup for a final push on the enemy.
Spell and missile fire flies between passages.
Drax comes off second-best in a fight with the enemy wizard.
Both sides decide that discretion is the better part of valour and vacate the premises.
A few games in now, and I'm still having issues with the Frostgrave rules. This game highlighted issues with spells, there always seems to be some in my list that are never worth casting, and some that get spammed just about every turn. If you can pick up Teleport, Bone Dart, Mind Control and Heal, you're laughing, don't bother with summoning of any kind as you'll lose an existing soldier if you succeed, or start the game with a health hit. There are more games to come and I hear the campaign is where Frostgrave shines, so we'll see as things develop.